Im sensing a parallel motif to something constantly shouted by certain individuals known for their colored hats and things being rigged, programming code manipulating results, etc… all without any evidence and when cornered to provide any examples of it happening none is ever able to be provided.
im hoping its just a coincidence but the parallel is hard to dismiss i must admit.
It’s important to understand that if you don’t like a group, no matter what group it is or how good they might be overall, then you’ll be able to find plenty of examples of idiots in that group online.
All I see right now is 2 people vehemently arguing that blizzard could influence games, but doesn’t because “why would or should they?” Which is a terrible argument lmao. First, you’ll say it’s not inherently pay to win, when if you pay, you will have a higher chance to get a better hero selection (newsflash, that’s the definition of "pay to win.) I mean, some heroes are tiers and tiers and tiers better than others, so the players who don’t pay will be digging for a random tier 1 golden minion for 4 gold, while another will get 4 bloodstones for 2 gold every turn, or freezing a high tier minion and copying it.
This is Blizzard circa 2024 fellas. They aren’t the bastion of excellence you think they are. I wouldn’t let current Blizzard remake Superman 64. Do they rig or influence RNG? Who knows, only the developers know. Do free to play games rig things or paywall things for increased profits? Absolutely, all of them do that, and to think that Blizzard doesn’t because the 1% of the 1% always get to the top…well then I don’t know what to tell you.
And here we go, Cramer out here spouting political nonsense and comparing it to a card autobattler. Get a grip, lmao. Brain rot, my guy.
Having 2 choices and having 4 choices doesnt yield more likelihood to win. If your choices are crap on 2 hero selection you bail and rejoin the q. if your choices are crap on 4 hero select you do the same thing. All 4 hero choices does is lessen the likelihood of auto bailing on the lobby. not increase the odds of winning.
No, I am saying there is no form of rigging that is more addictive than random. I am saying that if you are the most evil game executive on planet Earth, you don’t rig.
So, about the randomness debate. Im assuming that since HS is a corporate product, nothing is left to randomness, and the environment is controlled, up to even the smallest aspect. Those refuting this premise better come up with some logical arguments not “because my beliefs are better than yours”.
Now, with that premise in mind, any sort of competitive video needs balance. If you ask why, it’s because people like order more than chaos. Order means balance between classes / heroes / tribes etc. Otherwise people leave games when things get either too hard to play or too hard to understand.
Balance cant be achieved under any random given circumstances, and the game needs to correct the randomness. Enter AI / very complicated algorythms that keep everything in check.
Basically, as well as the winner is picked before the fight animation happens ( AI makes the calculation way before the battle ), the same thing applies to selecting heroes / tribes picked to win. Ofcouse there can be player involvement like quitting or afking, but in normal circumstances ( all players wanting the win ), some things are offered to some heroes and some arent.
Here i will give 4 instances in which this was pointed out :
70 gold rolls for a baron, turns 9 to 13, no barons appeared.
6 Tess hero powers to get Bran from 4 other people that had it in Duos, Bran never appeared.
No Quillboar gem buffer untill turn 11 for Deathspeaker Blackthorne
No specific unit trinket for : Automatons ( 2 automatons on board ), Kaboombots ( 2 KBots on board ), and there are several examples more.
Now, if you think those are pure coincidences, please dont reply to my post, and keep drinking that KoolAid.
Preemptive strike - Scrottie, NO !
Control costs money. You should always assume that a corporation does NOT control something, UNLESS there is evidence that spending the money to control it costs less than the benefit of doing so. Your entire philosophy should be inverted: from controlled until proven otherwise, to uncontrolled until proven otherwise.
The more outcomes are random, and the less they are controlled, the more addictive they are.
Puzzles are not fun when they’re solved already. When it comes to real life, yes, people want to buy solutions, but when it comes to gaming, they want to buy problems. They want chaos such that they can bring order to it.
Perfect balance can’t be achieved at all. It can’t survive contact with free will.
Ah crap, here we go again.
Unlike most of the mouse clickers on this forum, i actually worked in the gaming industry for a while, and im aware of the whole process of making a game from top to bottom. I didn’t work for Blizzard, but i worked for some international studio and i can safely say, please stop coming with beliefs and bring arguments.
You are clueless and have no idea whatsoever about whats involved in making a game and how it works.
I’m not going to school you on HS forum about corporate products cause it’s a waste of time trying to proove something to someone that doesnt even understand basics.
Let me give you a little insight, the focus is on profit, not on quality assurance, and profit comes from the game designers choices.
You understand that your view of how the game works is right up there with “jesus was concieved by immaculate conception” right? It’s a faith argument based on a set of assumptions that are unique to you and wholly without any validation by external data.
Ya, this is a logical fallacy and most likely made up, too.
Sure, man, you’re the expert. Trust in Jebus, right?
Because you can’t because you’ve got nothing but “because I say so, trust me, bro” which really doesn’t get anyone anywhere.
For real though, your position here is religion, not fact or science.
That statement doesn’t equal “the environment is controlled, up to even the smallest aspect” which was your position you took.
Jebus controls us all, right?
But you are correct that discussion is pointless because I can’t logic you out of your faith and it’s foolish to try.
Good thing i didnt have expectations to actually get something debatable, and you didn’t dissapoint.
Just in case you didnt realise your whole post is an ad hominem with intercalated supositions and zero arguments. Its good to trick highschoolers.
Let me know how that KoolAid tastes.
The problem is that you are actively trying to find specific minions in BG’s and that is NOT how you play BG’s. Your “4 Instances” is an inexperienced player playing BG’s.
Ok. First, the most “addictive” game is subjective, depending on the person. Second, slots, which are the money makers for every casino, are, in fact, not random. To assume battlegrounds is pure chaos and randomness is foolish.
“You underestimate how detrimental randomness is (to profits)” - ScrotieMcB
Alright, you agree with me