[Battlegrounds] [Beasts] Crazy results in seconds

Are you sure there is no bug exploitation ?

https://imgur.com/a/mdrSaFq

  • Héros :

https://hearthstone.blizzard.com/fr-fr/battlegrounds/67356-tickatus

  • Trinkets :

https://hearthstone.blizzard.com/fr-fr/battlegrounds/112009-peacebloom-candle?bgCardType=trinket&bgGameMode=duos

https://hearthstone.blizzard.com/fr-fr/battlegrounds/111408-lucky-tabby?bgCardType=trinket&bgGameMode=duos

  • Minions :

3
https://hearthstone.blizzard.com/en-us/battlegrounds/62230-monstrous-macaw?minionType=beast

1
https://hearthstone.blizzard.com/en-us/battlegrounds/72042-leapfrogger?minionType=beast

2
https://hearthstone.blizzard.com/fr-fr/battlegrounds/98831-manasaber?minionType=beast

1
https://hearthstone.blizzard.com/fr-fr/battlegrounds/97408-titus-rivendare?textFilter=agonie

Just looks like an exponential growth.
That’s the design they want with the frogs.
Looks like a normal end game frog build

I’ve seen this lineup often but the result is overkill for a starting board with mediocre stats.

I feel like frog jumps are being performed more often than expected.

kinda irrelevant
You were also playing a board with mediocre starting stats :man_shrugging:
Only 2 minions with more than 60 health with no divine shield, mediocre summons and no on-board effect whatsoever is a weak board for a final fight
You can’t even blame RNG for not killing their titus when only 3 of your minions would have been able to kill it, and you’d have needed 2 to hit
Your positionning is also kinda terrible, generally speaking your minions should be sorted by stats, unless you specifically know that a high attack/health won’t be required, to pop a divine shield, venomous or low health taunt.
You could have made the choice to start with low stats minions since they start with low stats, but having them mixed up like that doesn’t really achieve anything against any comp

The frog build s supposed to be compensated by its weakness to early aoe damage and sniping, that’s a build you have to counter, you can’t rely on brute force to win if they combined all the pieces (even though they were still about two thirds of the final build)

If you played Interrogator Whitemane you would have destroyed them.
Worst case scenario you would have killed titus in 4 hits, 3 with better positionning, and 25% chance in 2 hits (with better positionning)
https://hearthstone.blizzard.com/en-us/battlegrounds/97072-interrogator-whitemane?textFilter=taunt
A tunnel blaster would also have dealt serious damage if being golden or with a titus
https://hearthstone.blizzard.com/en-us/battlegrounds/92880-tunnel-blaster?textFilter=deal

No.
How else could I have been second out of eight ?

No.
You forget :

https://hearthstone.blizzard.com/fr-fr/battlegrounds/98926-bassgill?minionType=murloc
He summoned a very strong golden murloc from my hand.

https://hearthstone.blizzard.com/fr-fr/battlegrounds/98948-choral-mrrrglr?minionType=murloc
He was very very strong. He was not only 60/51 !
At the time of the screenshot, his stats don’t display my hand total (it takes 2 seconds and that’s another problem in the game).

You also forgot my trinket and its effect.

https://hearthstone.blizzard.com/fr-fr/battlegrounds/115240-belcher-portrait?bgCardType=trinket

Yes.

I didn’t ask your opinion on my positioning of servants in the game (which is logical) and that’s really not the subject.

And even if my board had been mediocre, which it wasn’t, it wouldn’t change the fact that the frog mechanics are insane and I’m not the only one complaining about it (in addition to the fact that the animations drag on forever).

No need to tell me that there is “Interrogator Whitemane” + “Tunnel blaster” (with Titus) when I play the murlocs…

You could have told me about “Venomosity” or “Leroy” …
I know the cards in the game.

:grimacing:

But I noticed that you ALWAYS try to defend what is indefensible, to explain illogicalities as if the functionings were “normal” and should happen this way and not be modified or corrected.

I don’t think there’s an exploit at play here. Those golden parrots, one of which has reborn, with the golden Baron, mean those stats get insane. Here’s Kripp with over 10k worth of mechs on the board losing to similar.

Don’t get me wrong, I find it infuriating that they refuse to nerf beasts. It reminds me of when Mage was the best class for all of Burning Crusade, and we found out like a decade later that it was because the guy in charge of balance played mage.

1 Like

At medium and below ratings I see a lot of games where 6-7 players have pathetic boards compared to what’s achievable in the game
If most of the lobby fizzles it’s not hard to steamroll with an half-complete comp yet still be dominated by the last player with an actually complete comp

My genuine applogies then for being misslead by your screenshot

Would that be like +45/+45 total on your board ? Not a big omission, especially since it’s only granted after the venomous

But you did say that the comp stats are overkill, which implies that there’s no counterplay

You don’t know the frog leappers apparently, otherwise you wouldn’t report a bug for a game mechanic that worked exactly like that for an entire battleground season and that they purposefully put back into the game

Then you only focus on the moments I defend something you don’t agree with and that’s a you problem
Really sorry that you ommit every single time I reproduce bugs when no replay is provided, all those times when I insist that a behavior does not align with the card text
Remember when wheel of death got changed ? I was one of the only few that went deep into similar mechanics of the game to prove that the card was not behaving correctly despite 90% of the forum defending that 5 equals 4

Some mechanics of the game ate not obvious and need explanation and that’s something I’ll never contradict. But maths lile that have nothing unclear, it’s just an exponential growth. Every Ara multiplies the targeted frogs by 6, every minion dying multiplies its own by 3
I haven’t said once that it was a good design, just that it is how it’s designed. And as per design, this only looks like the correct behavior, not a bug as you are reporting

When I report a bug, I write something like : [Battlegrounds] [bug] [card name]
When I’m not sure, instead of “bug” I write “problem”.

Now I’m aware that it’s not a bug but I chose this section to attract the attention of the developers…

I knew this story.
:sweat_smile:
The Horde has also long been favored and some other classes other than the mage (especially in Arathi because it was said that the developers were in the Horde, whether it was true or not)…

True.
(Sometimes players play badly, sometimes they have bad luck, sometimes both. In solo, I sometimes test things. Maybe they do too.)

I could have made the same mistake. :hugs:
I regretted having pressed a little too early to make my screen and also that we can never see the statistics of the cards in hand - I had also suggested that we see them without targeting the card, but that’s another subject).

Overkill, yes but I didn’t mean there’s “no counterplay”.

Demons and quilboars are abused but at least players build their boards. I didn’t complain, in fact I’m also “enjoying” it (when I play that :sweat_smile:).
Here, the beasts cards are “ridiculously” low at the start, it’s insane. The beasts were already very strong, they didn’t need the frogs.

I know but I hate that.

Reread the beginning of this message.
It’s true, I could have put my topic in the general discussion, but I didn’t feel like it.

True.

I don’t like the design, that’s what I meant with my sentence (but I wasn’t clear enough) :

I admit that I get annoyed when you disagree with me or don’t understand what I’m saying.
I apologize for some of my reactions, I’ll work on myself.

I noticed that you try to be interested in the topics and respond to players with good will, so my reaction was unfair.
:white_flag:

1 Like

Side note : there could be a bug nonetheless with the frogs behavior, but not something that could be found out just with a screenshot, because scenarios leading to such stats do exist in a regular gameplay.

We would either need a replay or recording to analyze in details what is happening at each step of their deathrattle

For comparison, Scallywag
https://hearthstone.blizzard.com/en-us/battlegrounds/61061-scallywag
,or more precisely the 1/1 it summons, is known to be bugged when you multiply its effect
It was the case in the past with Khadgar and Rivendare and is still the case now with Titus and other effects increasing their number

Basically you will sometimes not get as many summons as you should because of how the 1/1s interract by attacking instantaneously
They may never fix this because of… Reasons, but at least it’s an easy issue to identify when counting step by step

1 Like

I don’t like software or applications that allow you to record a game and in addition, I play too often to record them all.

I still have the impression that the jumps never stop, in some cases (so not always).
I have already used [Ara + Frog + Titus] with other strong beasts to test and I did not have similar results !
:face_with_raised_eyebrow:
It seems that it only works with a very particular composition + a precise placement.

Even if it is not a “bug” and it is not permanent (not every game), I still have the impression that some players have found a way to “exploit a small flaw” in the mechanisms.
It goes too fast to count if the jumps are correct, but it is not the first time that I am surprised by the number of jumps and especially, as if the minions were insensitive to everything and that they are already too strong when you hit them.

There was really something weird, that’s why I took a screenshot since I had fought this opponent in a previous round and was already wondering about how it would unfold.


I just watched the video, this frog is really crazy !!!
INSANE

If by “record” you mean taking a video then I understand
But decktrackers don’t take actual videos, they only recover the log files during the game and share them to their website, were you can watch a replay of your game
It takes 0 effort to do so, just to install the tracker and maybe authorize them to recover the log files
(Log files simply being the list of cards in the game and actions performed, they should be clean of sensitive information)

HS deck tracker has the best replay system but doesn’t do battlegrounds (as far as I’m aware of)
Firestone does though

Thank you.

I had installed it.
But when I noticed that it contained “something suspicious” with a manipulation “of mine” because it is not detectable by Avast - I don’t remember the name - “file” that can be “neutral” (I mean, “not horrible”) but can also contain a terrible virus, I uninstalled it.

In addition :

  • this application retains the cards that we played in “wild” and those of the opponent on the sides, ok, but it also shows how much mana the opponent’s cards cost in his hand, and for me, it’s cheating.
  • I don’t want a data to record my games (I have different personal reasons).

I think you mistook the turn counter for the mana cost (it will display 4 if the card has been drawn on turn 4)
Those deck trackers do not display illegal information. All they display is what have been available to your knowledge at one point during the game
It has arrivee that they unintentionnaly did display illegal information, and quickly patched it up not to

It only recovers log files that are already created automatically by the game when you play.
But I understand that you would not want them recovered regardless.

Maybe. I played very little.

:slightly_smiling_face: