9k peak MMR player here who quit the game for a long while because it got kinda ridiculous with the quest and buddy system (for the time they were stupid OP and polarizing). This was probably before they first introduced undead, back when it was still a “beta.” Came back to play BGs because the rest of the game is dead in the water as far as any long time player is concerned, and BGs would be the beacon of not needing to pay to win (haha just kidding there’s a season pass).
Why is it that there’s no actual way to tell why you lost? Or what set of conditions an opponent had that you could use to understand for next time? I ask in this in the context of scaling being so ridiculous and indecipherable to the average (or even above average player) there’s nothing to learn from if you lose. I can’t imagine being a brand new player in the current state and hoping to enjoy it without watching someone like dogdog (who doesn’t even tailor his content towards educating players really).
Can we stop trying to make this game about who suffers the least amount of sensory overload and bring back more sensible game mechanics? Much appreciated. This mode shouldn’t go the way ladder is going where it’ll become inaccessible to the average player because, well, the average player has no other game mode that isn’t clearly P2W, or requires a lot of time investment of gathering a collection just to find out it’s invalidated in a couple months.
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Basically what this post is requesting is that the skill ceiling for Battlegrounds be set at the OP’s level, and not higher.
No.
you hit your top, you can try to grow to be better, i suggest you watch what the higher rating players do
or just dont care like me and just play for fun
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or live in a limbo like me, tier up to a given tier that a key minion exists on (example, tier 4 for the banana hammock minion when playing beasts), and yet the entire game can proceed from that point and not a single tier 4 beast will be offered. Sometimes not another beast at all from any tier. And no one else is even going beasts at all but myself. Yet somehow it seems to be no trouble when I decide to go elementals one match later and the entire lobby is full of all 7 others going beasts and they all have a banana hammock guy…
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The amount of things you have to try to accomplish in 1:30 is simply not enough time for people even who are good.
You clearly didn’t play the peak of APM pirates or token transitioned so you didn’t understand how clunky it was THEN, and how clunky the game still is now
As it should be, assuming that APM is tested at all. In speedrunning terms, live attempts don’t match the TAS. Perfection should be unachievable.
As I said in my previous post, you’re just asking for the skill ceiling to be brought down to your level.
The mad man has been playing since season 1, and still is going for a certain build by refresh spamming, rather than playing whatever he is given.
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“asking for the skill ceiling to be brought down to your level” as if there’s any reason to have so many systems in a game mode meant to be playable on a phone.
No there is no reason to have so many systems in place, and the way you lose is almost never identifiable so why would you want to play if you don’t even get a good placing?
Clearly 8012 posts and none of them ever actually acknowledge the topic
9 k way back when was a very notable achievement. Few players would reach that high. So, you clearly know how to play.
By reading your post, I think there’s a bit of sticker shock you need to adjust to. A lot of older techniques don’t work. Cards are stronger, some overpowered, tribe strengths are different… so on and so forth. Add in anomalies, that can make nearly every round insufferable and high roll central. Honestly, I’d wait a couple weeks for the next season to start learning whatever meta we are presented with, rather than frustrate yourself with the current format.
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I lowkey like anomalies because it’s a quest reward everyone plays with, rather than the old format of defaulting quests to players and losing if you didnt roll a good quest.
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Skill matters little in BGs. I have the skill to make my next 8 battles 90% chance to win, and yet I win only one of those. Over and over again. Which has nothing to do with skill.
If you play BG’s on a phone, i feel bad for you. I cannot imagine ever trying to play BG’s on a phone.
Regarding your 9K comment going back quite a bit of time. I am sorry to tell you that 9K in today’s BG’s is much hard to attain. The game is much hard to rank up and maintain your rank. They make so may small changes that effect the minion and hero pools frequently. The majority of players never see 6K rating it’s that difficult. You need to put in more time in order to get back to 9K. APM is one of those skills and doing it on a phone is just not realistic.
I got 99 problems, and APM is one!!
I play strictly mobile and do fine this to be very true. Also one cannot use Firestone or whatever tracker. Other players have huge advantages over us mobile players. I think I do pretty well all things considered, so it’s possible to do ok, but not apm!!
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I tried it on Phone a few months back just to gauge how bad it is. You can barely play a game of BG’s on the phone without APM in the mix. It’s not compatible mode for phone at all sadly.
I played all Hearthstone games on my phone though.
A lot can be done when you have a good combo of units and hero. Remember Gallywix/Hogger Pirates combo? Let’s say you give that person all the time they want. You’d be sitting and waiting for them until they got bored of buying and selling minions.
The time is fair, otherwise, high roll would become even more of an issue.
Yet it’s supposed to be a mobile mode!
I play it exclusively on my phone.