Battleground: The 6000 points effect

I have noticed that in Battleground, they basically prevent you from going down “brackets” at every 500 points… but it seems the last bracket is 6000. After that, there is no more brackets: you can move up to 7500 and fall back to 6000.

This, in by opinion, is creating the “6000 pts effect”, changing the way of playing when reaching 6000 to 7000 points.

Since it becomes really taxing to lose and that you can reach a “plateau” without losing back to 6000, I feel people start playing a “all in” strategy: if they start the game with a champ that they dont like, they quit. And if they do start with a champ they like, they try to go for the ultimate strategy according to the champ and the minions set.

This results in a weird situation where either player quit, lose really quickly, or players get really rare combos and really powerfull deck quite early in the game.

What do you think?

In the end, I really think that Blizzard should choose: either do a Ranking system like LOL; keep the “locked plateau” forever every 500 pts, or just remove it.

What is the decision or justification behind the idea of stoping at 6000? Or puting plateaux anyways?

They have the plateau system for the casuals. To give the sense of progress and to not have the sense of falling behind (dropping in rating below the plateau).

And at the same time they want to give a bit of a competitive environment to the more experienced players. All within one single system.

6000 was just an arbitrary pick i would guess. Or maybe it was a number that worked out well with other numbers.

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I agree, remove the floor entirely. Allow me to go from 7k to 0 if i want.

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I’d make the floors 0, 1000, 3000, 6000 and 10000.

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A good balance that would give players a solid goal to hit after hitting 6K. It’s not going to be easy but it would give them something more to shoot for if that’s what they are looking for.

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Agreed . I think the floors should still be every 500 points until 10 k, maybe higher.

Personally, I do try to do better every season, it’s hard to take multiple losses in a row when you get sire lobby, and your quests are pure crap. Just an example .

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Should be every 500 or 1000 imo. 6000 floor is so rough because everyone at the floor is trying to mega highroll and they don’t care if they lose. This makes it so hard to climb out of because at least 2 people will high roll and if it’s not you you’ll get stomped.

I don’t play the “try to highroll every single game or lose” because I rarely highroll. And sometimes you still lose points for 4th at 6000 because everyone else tanked their MMR. And, if you do get 1st it’s only like 50 points. I hate it.

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I really don’t care about MMR most of the time. I just want to have fun. Every now and then I’ll give my 110% by choosing the absolute best hero in the lobby, I won’t do a lot of, as you say, “all in”, I’ll play my money the best, and I’ll plot out multiple turns ahead of time based on who I could possibly face (this is a little bit of a pain with anomalies).

I do like a challenge, tho. I like to keep myself ~7k or so because it feels this is where my current skill level is and where some people with more skill reside. Aside from highroll and/or anomaly garbo, I like to figure out, for example, how a player could have such a board or do so well up to this point etc. I feel like this helps make me a better player.

Other than that, I go against the grain. Offered Onyxia with Undead in the lobby? Totally not gonna grab it if Elementals or Murlocs are in the lobby (my favorite tribes to play).

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In desperate need of a replay feature so I can see as well. No idea how some people get 2 triple trumpeters on turn 7 with your first minion is free. Even if I was offered 3 gold pirate every single time for 7 turns I couldn’t get that lucky.

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I just did this saucy move yesterday. I went infinite WITHOUT Gallywix but Reno Jackson. HP’d the first one I found, clicked refresh and found two more and that was the game. I scaled SEVERAL turns ahead of everyone in two turns. Soo much fun. The anomaly was the 3,4,5 and 6 only one if you’re curious, which is why I picked Reno in the first place.

That new Anomaly where you triple gold and the board wipes each turn is complete garbage. It should be removed immediately. Certain heroes are flat out broken in it(example: millhouse) but really that whole lobby is just a complete high roll luck fest. You cannot plan anything at all just hope you get offered a good tavern at the beginning.

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Completely disagree. I played that 1 for the first time yesterday and I got first. It’s all about planning and stacking cards in your hand for later use. My strategy was pretty good and I didn’t high roll anything. In fact, I was last to tier up to 6.

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Floors should be every 1000 after 6k

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On the other hand, without the brackets, even good players would get frustrated. An overall fall would occur…without floors, it’d seem less prestigious as the eating numbers would be lower, or you’d have few people in higher brackets. Wait times would go up, or you’d have 6k+ queing with 4k.

Was it dawngrasp, by chance?

Because you can use the minions that upgrade the tier in the tavern and then freeze. When you buy a couple minions, the next turn is considered a refresh, and it freezes and copies your highest minion. If you leave the two copies there, but buy something else, the next turn you get three in the shop.

They should just take the floors out entirely.

You are matched by hidden MMR, so all they have to do is limit the MMR decay from consecutive losses/instant concedes and they can block smurfs using the internal match alone.

Ranking isn’t important, but theses artificial floors create bubbles at several different rank floors. 6k is just the most obvious because it’s the last one. I think more people would play and care if there were zero rank floors because while people will tell you they don’t care about ranking, they aren’t going to tell people that they are stuck at 3k.

This is a clear sign that you are playing players well below your skill. I have never gotten less than 95 for a win even when i was at 10k.

It really depends on how the matching is when he’s playing. I don’t know what Schyla plays at but i’m currently a little above 9.9K and i have had two lobbies in a row where i got 56 pts for the win. Nobody it appears is playing right now and i am getting very low rated players. I can really tell i am getting paired down because i am seeing lots of mistakes in positioning and builds.

Might depend on what server as well. If you and Neon are on different servers, you might be dry of evenly ranked opponents while he might not be.

I still REALLY doubt the “never” thing but let’s just say he’s slightly exaggerating.

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True but there’s no denying that some of the minions are incredibly powerful in this anomaly and not hitting them is a big issue. Murlocs/Elementals are incredibly powerful in this setup along with Undead. I roll with it but i don’t like how much you can just get snowballed out. Also getting a money generator on 1 is a massive spike.

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I know this isn’t the topic, but since you got to 10k rating, I want to ask you:

How do you achieve having a full 300/300 all gold minions full cynergy (ex: all elemental) at this game? Personnaly I can’t achieve that, and every single game I see players achieving this at turn 10… I try playing my best, to have a statistical chance from game to game, but even when I manage to be super lucky and get mega combo, I never achieve such a feat. I can’t get past 7200 rating. Last Game I played, I finished second at turn 12 against an all board of 1200/1200 gold dragons (4 of them where level 6 dragons).

I can’t even figure out how players do this in so few turns… and I thought I was lucky that game. These players just destroy everyone they match against… and it ends up that being paired with them through the game determines almost your position. Is this still something you have at higher ranks?

The difference between casual and non casual players has grown tremendously.

Players who no longer cared would sit at maybe 500-1k points below their peak skill before. And now players who no longer care sit 2k-3k below what they could potentially achieve if they would still care and try.

Like i stopped caring a while ago but i would never resign a game on t1-4 because i didnt like the anomaly or because my hero and first 1-3 shops where bad. Which kept my rating pretty high overall.

Now i do resign all the time because i no longer care at all. With result beeing my rating far lower then what could potentially be achieved.

So this difference between casuals and people who still care has grown. And on the other hand this update also turned some of the players who still cared into casuals which no longer care. So if both these are true then it is kinda reasonable to expect the bandwith for matching getting lots wider. And making it more difficult to match 10k players in 10k average lobbies.

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