Battleground changes?

So I would like to see them sort out the following:

Spawned minion damage needs a cap. They can’t keep doing more damage than the minion that spawned them. Make them zero, make them all 1 damage, something - just no more a tier 2 rat doing seven damage or the worse outcomes from higher tier spawns.

There needs to be a mechanic to discard from hand without playing the card on your board. Sometimes you get a generated card that is abysmal and you then either sit on it or waste a better minion to get rid of it. This shouldn’t happen.

I would like to see the health pool increase by 10 to allow builds a extra turn to swing. Too many times you find the right cards and then you’re out from an aggressive pirate guy that highrolled… at least level the field a bit.

The intra lobby match sequencing is excrement. There are too many lobbies where I haven’t played three of the players by turn 10 or worse, you never get the ghost from turn one in the next eleven turns. Things like this shouldn’t happen. It should just round robin as closely as possible and that’s it. I have literally played the same player three times before turn 10 and been eliminated by only damage from that one player… who didn’t play everyone else. This needs to stop.

They should revert to four tribes per lobby instead of the current five. The influx of neutral minions and the size of many tribes makes certain lobbies a slog. They should ban three tribes per lobby and get on with it.

They need to equalize the size and tier level of every tribe. I don’t care what their numbers are, but when one tribe has four minions on tier three and another has two, it creates issues in builds and really alters the flow of the lobby. Two per tier, three per tier, doesn’t matter to me, just make them all the same.