Battleground Battlemaster Adjacent minions have Windfury

This card is still broken…

With all the Quest hate, people overlook this card.

It’s really, really good, even if it was 6 Mana 1/1 body. Who cares about the body?

Youre giving TWO minions windfury!

I really don’t know how I would nerf it more unless it got the crab rider treatment “this turn only”, even so.

I just had a Pally end his turn by double buffing 2 minions with 2x conviction, making one 12/X and the other 5/x , (herp just remove them! Yes, my “remove any minions you want to” card was in the cleaners)

That’s 34 damage.

“Just don’t let your opponent have any minions ever!”

OK kid.

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I don’t know which retard at blizzard decided to let this card in arena, but I feel the one who didn’t think this was so ridiculously OP in arena is definitely not a good game designer… piss poor decision

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He played 3 cards, paying 10 Mana, on turn 10, with multiple minions surviving on board at the start of his turn, with a deck that has basically 0 cards that hurt you in any other scenario. Why in the world do you think you would survive?

Do you know what windfury translates to?

“Double your minions attack”

So, BG BM = “Double the attack of both adjacent minions”

Show me an equivalent card.

People crap themselves when someone drops “give adjacent minions +1/+1”

But doubling their attack is OK? Not to mention they can attack two different targets.

a 5/5 on the left and a 5/5 on the right isnt hard to establish. BG BM makes them do 20 damage in 1 turn.

Think about what you’re saying.

I think I’m saying that a class that is so utterly dependent on board had better have some enormously strong punish to opponents for letting them keep TEN power on the board across two bodies.

I don’t think you play this game much.

So, two 8/8 0 cost giants get dropped

Or the 2 6/6 0 cost corrupt guys

Because I can’t remove them in 1 turn I should simply lose?

OH, I know you! You’re the person who plays all the broken FOTM decks and enjoys face rolling over people and pretending it’s skill, not a broken OP deck.

NVM, sorry to bother you.

Paladins don’t have access to Flesh Giants and to the best of my knowledge don’t play Strongman in any decks.

OH, you were changing the subject instead of addressing what he actually wrote.

NVM, sorry to bother you.

Jokes aside, while I do thing the card is poorly designed, nerfing it alone would do little to address the problems of the current meta. If there was little to no mana reduction affects in the game then cards could be designed and balanced more easily. I’d personally be fine if they nerfed this card to the ground, but don’t expect it solve anything even if they did.

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Most players will agree that the card is massively OP, it’s just so rare to stick decent minions these days that it hasn’t been very impactful.

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Agree that it is still broken.
There are other small fixes to weaken it but likely still too strong.
I.e. “Battlecry: Give adjacent minions battlecry” - such that they can’t mow down neighbors to bust through taunt and continuously get new windfury minions.
I.e. Crab Rider… but as noted… still too strong.

I think if it stays in the game it needs to be legendary and just limit to one in deck.

Or a massive increase of cost (again… the recent nerf wasn’t much).

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Or.

It could be “End of turn, give adjacent minions windfury”

The surprise of even small attack minions gaining DOUBLE attack is just too much and I don’t subscribe to “well, never leave any minions alive!”

No crap.

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Or you know, you could play a taunt or two? These days if you leave 2+ minions minions on the board it’s usually gg, especially against Paladins…

That’s just ridiculous and a terrible suggestion.

Edit: Here’s why.

Not every deck runs taunts, or even minions, think Q Warlock and Mage

Next, to expect anyone to clear the board, every, single, turn, or it’s GG?

That’s the ridiculous suggestion.

Or is it even more ridiculous to expect to not interact with your opponents board at t10+ and survive? You be the judge…

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So I think OP’s original example isn’t the greatest. Multiple minions left on board, 10 mana and multiple cards in hand. Almost any class is capable of exploiting that situation for a good amount of burst even without a Battlemaster. That being said, Battlemaster is a neutral that is not so simple to play around.

Even a single taunt minion may not be enough to prevent a massive amount of damage at an early turn from this card.

I do hate these kind of arguments. Complaining about certain cards/decks but not willing to adjust to them. This isn’t the case here, I agree that this card is very difficult to play around, so forgive my little tangent. But in general, people will copy a deck and then complain when they repeatedly get beat by certain cards. IF adding taunts was enough to consistently counter this card, the fact that “Not every deck runs taunts” is their problem, not the games. Every deck doesn’t have to be able to beat every other deck. Playing a deck without minions has it’s risks and rewards.

This card will hopefully get nerfed again at some point. Will likely only get worse when more cards get introduced.

Ok kid is not a good argument against a valid retort.

It’s a bit exasperating. Aggro has gotten so much draw and constant flood, their solution has to print so much unlimited refill, all the attempted control decks that you try and play with stuff like priests old 4 mana situational 3 damage duskbreaker aren’t able to handle boards and you leave the turn 4 with like 11 hp alive and your opponent’s 3/4s.

Meanwhile the only class that can actually survive clearing a board plays it for 1 mana and like 1 overload on paper, 3-7 or 0 in practice, and people are playing double 0 mana 8/8s and 1 mana 8/6s followed by more 1 mana 6/6 taunts and raise deading more.

You’re just caught in this constant loop of play overtuned or die as well, if any minion survives a turn, you die, so they make them all have ridiculous effects or make so that any minion survives it can get boosted to ridiculous levels.

I’m not sure about hitting it now while the stormwind decks are all balanced around eachother… But i’d really like to see a balance patch rebalance after. I’m fine with battlemaster being in stormwind but i’m not very enthusastic about the idea of 0 mana 8/8 spam and windfury only being like a 55-60% wr deck being a evergreen. At the same time i’ll play fair, when a winrate is acceptable i won’t cry out even if i still don’t enjoy the matchups (like i do see why people really hate the quest mage vs shaman matchup).

I understand. the deck needs a counter and punished… of course a deck that plays powerful removal and has nothing to remove should naturally get obliterated by fireballs and die… and get frozen every turn… and launched nonstop 2 mana 9 damage fireballs to death…

Decks need balanced counters. Uhh… I guess it only makes sense… that of course the counter when you have clears is just completely obliterating the face… :man_shrugging: … Everything is just so overtuned on all three sides vs past years. Aggro and midrange and control. I guess it still makes quicker games…

Yeah… honestly, i still don’t like battlemaster but even as a quest shaman player i think it’s what props handlock and pally up right now.

I’m not 100% sure about it surviving evergreen or rotating to wild, i’m not too sure how thrilled i’d be at the idea of it rotating as is to wild or lasting after stormwind. But i feel like the meta is currently propped up around it existing. But after stormwind is over, can we please kill it and try something else to balance the decks?

I’m also alright if deathrattle dh get a card in the miniset to survive against perceptual flame. Like a 3 mana 2/3 divine shield with deathrattle: summon a 1/1 with divine shield.

I don’t mind the deck or the endless clear, it looks interesting and i honestly always feel a bit bad about that matchup because while you need the card to survive vs aggro and aggro druid can flood against it, i’ve heard a lot of deathrattle dhs feel unhappy that it solos their entire deck, but i was thinking a couple divine shield deathrattles, not really for tempo but more stall or unexpectness vs a flame could be fair.

They just get soloed by the card, but against every other deck, even face hunter is smashing you to like 10 hp by turn 5 flame or not. Aggro druid is dropping the 3 mana 2/4 clone, 2 copies of the 2/3 that reduces taunt’s cost by 2 and then dropping greyborough and a composting on top and drawing tons of cards with every clear the few times you see it.

I guess the winrates are kinda balanced right now but the levels on everything seemed a bit tuned, i think honestly after stormwind is done and the meta is set to expire tons of things could honestly really use a expiry date after stormwind, like battlemaster, quests, and just toning down both aggro’s endless draw and cards designed around so much removal that if a 0 to 1 mana 8/8 or 8/6 or 6/6 lives for one turn after being revived 4x you just instantly die.

Honestly so much is just overtuned on all sides. I think the meta has been balanced around the current state for now, but after stormwind is over… a lot of stuff could use a balance tweak for every side honestly.

This card still sucks.

You want me to kill a 0 cost 8/8 or 6/6 in one turn so I don’t get dead from this card?

Yup…

Thank the gods that they actually don’t also immediately kill you the next turn after anymore if you cleared it anyways. it was already a mammothian near impossible task (probably only realistically 20% achieveable with a post quest completion quest shaman with torrent that’d lose 80% of the time to instant 50 damage fatigue anyways)

For what it’s worth, the flesh giants used to come like 2 turns earlier for 0 mana on like turn 4-6 and the battlemaster used to be 5 mana.

Still a dumb card in midrange pally or 0 mana 8/8s. But at least hey, questlock actually is in a pretty tamed spot right now by virtue of the Kaching popularity drop when people dust a card Regardless of past metas where it vanished out of diamond but stuck around for a few #147s at hsreplay’s ranks popping around.

So that’s nice at least. It’s mostly gone now, but a few people play it.

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BB was only really OP with Paladin Conviction and both have gotten nerfed