It’s a bit exasperating. Aggro has gotten so much draw and constant flood, their solution has to print so much unlimited refill, all the attempted control decks that you try and play with stuff like priests old 4 mana situational 3 damage duskbreaker aren’t able to handle boards and you leave the turn 4 with like 11 hp alive and your opponent’s 3/4s.
Meanwhile the only class that can actually survive clearing a board plays it for 1 mana and like 1 overload on paper, 3-7 or 0 in practice, and people are playing double 0 mana 8/8s and 1 mana 8/6s followed by more 1 mana 6/6 taunts and raise deading more.
You’re just caught in this constant loop of play overtuned or die as well, if any minion survives a turn, you die, so they make them all have ridiculous effects or make so that any minion survives it can get boosted to ridiculous levels.
I’m not sure about hitting it now while the stormwind decks are all balanced around eachother… But i’d really like to see a balance patch rebalance after. I’m fine with battlemaster being in stormwind but i’m not very enthusastic about the idea of 0 mana 8/8 spam and windfury only being like a 55-60% wr deck being a evergreen. At the same time i’ll play fair, when a winrate is acceptable i won’t cry out even if i still don’t enjoy the matchups (like i do see why people really hate the quest mage vs shaman matchup).
I understand. the deck needs a counter and punished… of course a deck that plays powerful removal and has nothing to remove should naturally get obliterated by fireballs and die… and get frozen every turn… and launched nonstop 2 mana 9 damage fireballs to death…
Decks need balanced counters. Uhh… I guess it only makes sense… that of course the counter when you have clears is just completely obliterating the face…
… Everything is just so overtuned on all three sides vs past years. Aggro and midrange and control. I guess it still makes quicker games…
Yeah… honestly, i still don’t like battlemaster but even as a quest shaman player i think it’s what props handlock and pally up right now.
I’m not 100% sure about it surviving evergreen or rotating to wild, i’m not too sure how thrilled i’d be at the idea of it rotating as is to wild or lasting after stormwind. But i feel like the meta is currently propped up around it existing. But after stormwind is over, can we please kill it and try something else to balance the decks?
I’m also alright if deathrattle dh get a card in the miniset to survive against perceptual flame. Like a 3 mana 2/3 divine shield with deathrattle: summon a 1/1 with divine shield.
I don’t mind the deck or the endless clear, it looks interesting and i honestly always feel a bit bad about that matchup because while you need the card to survive vs aggro and aggro druid can flood against it, i’ve heard a lot of deathrattle dhs feel unhappy that it solos their entire deck, but i was thinking a couple divine shield deathrattles, not really for tempo but more stall or unexpectness vs a flame could be fair.
They just get soloed by the card, but against every other deck, even face hunter is smashing you to like 10 hp by turn 5 flame or not. Aggro druid is dropping the 3 mana 2/4 clone, 2 copies of the 2/3 that reduces taunt’s cost by 2 and then dropping greyborough and a composting on top and drawing tons of cards with every clear the few times you see it.
I guess the winrates are kinda balanced right now but the levels on everything seemed a bit tuned, i think honestly after stormwind is done and the meta is set to expire tons of things could honestly really use a expiry date after stormwind, like battlemaster, quests, and just toning down both aggro’s endless draw and cards designed around so much removal that if a 0 to 1 mana 8/8 or 8/6 or 6/6 lives for one turn after being revived 4x you just instantly die.
Honestly so much is just overtuned on all sides. I think the meta has been balanced around the current state for now, but after stormwind is over… a lot of stuff could use a balance tweak for every side honestly.