Bans We Need to See in Wild

Fun is subjective. Your fun isn’t the same as random opponent A’s fun. What makes your fun better than Random Opponent A’s fun? Blizzard isn’t going to change the game just to satisfy your form of fun.

No they aren’t played because those cards just aren’t good anymore. Decks can has at most 40 cards in them. That leave no room for cards that used to be good back in the day but now are obsolete due to power creep. Those cards still wouldn’t be played if Blizzard catered to your fun and deleted what you deem as toxic.

Not very fond of bans though i do understand the frustration facing these decks.

Alternativly instead of bans you could…

  1. Make quest rewards(all) and ETC be considered part of the deck. They are just unlocked after meeting certain requirments and etc’s discover are part of deckconstru tion.
  2. Cost increase should never exceed 10mana. Its on all current cards that mention it. Make it baseline for everything.
    Cost reducion not below 1. Same thing.

Considering that these same cards I mentioned are repeatedly the subject of ire on Reddit, the HS forums, and numerous YouTube videos, I would say that there is a higher volume of players who don’t think these cards are fun versus the number of players who do. Blizzard has made ‘these cards are not fun’ bans and nerfs before. Why do they get to decide what’s fun? Your question doesn’t offer anything. Wild is also just statisitically declining and the general consensus is that the format sucks. That’s been the same opinion people have had of the format for several years now. That’s not up for debate, the metrics reflect it and the public opinion can clearly be seen in multiple places.

And no, it’s not about these decks not being bad anymore, it’s about the limited space of viability within the current Wild meta. The LARGE majority of decks in Legend and diamond right now are all mostly the same variations of aggro paladin (aggro is just design space where cards with better numbers rule so lack of variety makes sense here), shadow priest which are all the same decklists, totem shaman which has BEEN a meta defining deck since like 2018, Shudderwock shaman which has been in the meta for about 2 years now and has migrated into highlander variants, and highlander decks which for the last 1-2 years have migrated out of tier 2 into tier 1 status as a response to totem shaman, paladin, and pirate rogue decks (pirate rogue has also been a meta deck for several years now).

Wild has also seen its fair share of OTK decks, mostly Druid, be top tier wild decks, enough so that they were nerfed earlier this year in the format.

So no, it’s not about cards being bad, it’s that a threshold exists in wild where cards are filtered out if they don’t meet a very specific condition of either being very successful aggro cards or being a control deck aiming to close out games with a combo. Midrange and tempo AS ARCHETYPES are not seen within Wild basically wholesale. The number of competitive cards in Wild, if I had to guess between all classes, is probably between 300-400 total. That’s not a good state of health for an eternal format.

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Where’s your source that this is the majority of people? There are tons of people that just play the game and never engage in forums or leave comments. It’s just your opinion you are trying to force on everyone. Your fun is not the same as everyone fun.

Name 1 card that’s good enough but doesn’t get played. 300-400 cards seems about right that’s right around the 10% mark of all existing cards in the game. Sound about right that only the top 10% of all existing cards make the cut and the rest just aren’t good enough to make the cut.

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Largely due to it being infested with (“player”) bots. They need a proactive approach to bots, they are killing the format far quicker than any of the cards you want banned. At least when playing against your ban wishlist cards you KNOW youre playing against an actual person.

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Just because people on you tube and redit complain doesn’t mean they represent the majority of players. There are millions of people that never post to anything. Just take this post for example like 10 different people posted here and you are the only one hard complaining 2 maybe they are on your side and 7 are not. 7/10 doesn’t look like a majority to me and we have tons more that aren’t engaging in this thread at all. Seems your the brain dead one.

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Is that 7/10 including yourself multiple times because it doesn’t look like you’ve actually looked.

Also, if there is a majority of content and threads with a certain opinion, it’s probably the case that more people agree with that opinion otherwise you’d be seeing more posts of any opposite given opinion. You don’t make decisions based on something you can’t quantify. That’s literally a logical fallacy. This is why I am saying you are brain damaged. You cannot disprove a negative claim in any context.

there is a long looooooooooooong list of cards that dont need this nerf is a terrible suggestion to nerf cards which arent close to be competitive

nerfs have to be more specific
and you are comparing apples to oranges the 10 mana cap is to keep all cards playable no matther the class or decklist

no idea why are you using that to suggest an unneeded blanket nerf

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Do you have the exact numbers for content and users? There is tons of Hearthstone content out there not to mention You Tube and Reddit feed you stuff based on your searches and history so you get higher volumes of that content fed to you. Then looking at this thread there is a higher volume that don’t want your bans. Also you can’t quantify that these cards are why wild in on the decline if it is even on the decline we don’t know we don’t have the numbers.

Still waiting for you to name 1 card that’s good enough to played but isn’t.

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Everyone should be able to see that Wild is going downhill as it is now and its just a combination of things including powercreep and bots.

There is no point in him answering this question when whatever card chosen, more than likely you will both just disagree since it’s a matter of opinion.

There are cards and archetypes I would love to be able to play again but adjustment are just not made fast enough to keep up with the currently being played.

I personally would like to see more nerfs and buffs across the board to just keep things from getting stale.
Just curious if you see any problem at all in wild right now and if so, what is it?

Wild isn’t Standard. Wild is closer to a Classic mode(especially with Classic being removed).

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dont know where is he seeing those complains

did a search for “shudderwock” and “guff” filtering the last month alone
and barely found any posts

Wild could use more adjustment but bans aren’t it. Biggest issue in wild is how explosive decks can be and how the best of 1 really limits your choices if you want something that wins all around. That seems to be the source of most salt. You queue into a best of 1 and run into something that forces you to play outside your comfort zone.

Interesting because I just did a search and I found multiple topics either about these cards OR posts referencing these cards being problematic.

Obviously I don’t have numbers because I don’t spend my time doing data analysis and combing through the internet for all these things with citations, screenshots, and notations. That doesn’t invalidate what my point is, all it means is that I’m speaking anecdotally and you should regard these things as anecdotes – it’s the exact same as handling evidence based on hearsay in the court of law. Again, this leads back to me not being able to disprove a negative. The core of your argument is there is a section of the playerbase not speaking about an opposing opinion, therefore no claims about the opposite can be made.

So let’s break this down logically. Firstly, there is also a portion of the playerbase who SHARES my opinions of these cards who equally don’t speak out – non-participation occurs in both groups. Secondly, you’re assuming that the non-existence of threads saying things like ‘bring back Shudderwock’ or similar sentiments suggesting advocacy means that there must be a majority of players who agree that these cards are fine (appeal to ignorance).

But yes, there is a bias in things like YouTube algorithms (exposure bias) and using the prevalence of personalized results to fuel my opinion. On the other hand, you can’t dismiss everything I’ve been exposed to as an exposure bias because (1) certain threads gain exposure via popularity and lose interaction over time (2) algorithms might generalize popular content and expose you to it via commonality.

But to answer your question on naming a card that’s good enough to be played but isn’t, it ignores the premise of my earlier comments and the context being that the CURRENT environment in Hearthstone is gatekeeping entire strategies from being played because there is a very short list of cards that are so hyper-efficient in keeping these cards out that I can’t give an answer without your likely response being ‘so then why aren’t they played?’ The reality is that I think there’s A LOT of midrange decks that straggle along in the tier 3 or rogue categories, combo+aggro decks in the same area, and tempo decks that have tools to deal with the current aggro matchups but just lose to basically every control matchup that’s relevant right now. The entire Wild format would be different and I think we’d start seeing bigger late-game bombs being put back into decks such as N’Zoth.

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No the core of my argument is that not every single player in the game even posts to forums or goes to You Tube and your criteria for high volume is BS butt pull logic. There is a very high volume of total Hearthstone content and your ban certain cards in wild is but a drop of that content. Your high volume is 1 guy spamming nerferty nerf nerf banarama wild. I search You Tube Hearthstone Wild for the past year and no mentions of cards on your list. Same thing in Reddit see like 1 thread complaining about Open the Way Gates out of tons. You are full of it. Where’s this magical high volume you speak of? It’s harder to find than bigfoot.

Every time I see “ban” and “wild,” in the same sentence I chuckle and remember a time when wild was “anything goes.”

Then I remembered there was a dev team that used to run the game that actually knew what they were doing.

As for spells being reduced below 1: you play millhouse, you deserve every single spell your opponent has in hand, can draw, and then some.

Maybe they should add “True Wild” format to the game, and rename current wild “wild lite.”

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forgot to add i did it on reddit where they have way more users

shudderwock has barely any posts in the last month
guff only a post with someone using theo to steal one and thats it ( after that a 2 month old nerf one with few posts (6) with most of them saying isnt an issue in wild

you need to stop calling people braindead and brain damaged or get off the forum. you’re also wrong that seeing more posts of one type on here is an indicator of the opinion of most players. most players don’t post here and there is a higher percentage of people that do because they’re annoyed with the game. people having a good time often are not on the forum. it seems it’s mostly people coming here to complain. that’s common with most game forums. i would ban you for your last two insulting posts if i was the mod here. what you’ve said is worse than profanity and so should get you a ban.

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In my opinion, all those cards mentioned are OK and fun to play against.

If you really mind them that much, keep playing and they will automatically disappear.

Because once you reach low platinum range in Wild, all you will be facing is the Top-20 Netdecks, none of which contains any of the cards you mention.
And that’s when games really get oppressive and you won’t have any fun.