Balance Patch Wishlist

What would you like to see buffed/nerfed in next patch ?

My Nerf Wishlist :

Drek’thar : 4 mana 4/4 → 4 mana 1/1 OR 2/2
Dreadprison Glaive : 1/3 1 mana → 0/3 1 mana
From the Depths : 3 mana → 4 mana
Bone Glaive : 5 mana 5/2 → 4 mana 4/2
Rokara : 10 armor 7 mana → 5 armor 6 mana
Hunter Questline : 2/2/2 → 2/4/2 , Second step of the QL now makes hero power (0) for the rest of the game
Guff : 5 mana → 6 mana
Mecha-Shark : 3 mana → 4 mana
Spitelash Siren : 4 mana → 5 mana

My Buff Wishlist :

Caria Felsoul : Battlecry : Demons in your deck → Demons in your deck or hand
Xhilag : Stalks have lifesteal now
Colaque’s Shell : 0/8 → 0/10 , 8 armor → 10 armor
Shaman Questline revert
Brute revert

4 Likes

Sounds good to me.
But I would rather see quest more specific. So play spells that cost 2 then next level need to be 3-4 cost, and i don’t know if hunter has spells more expensive for the last stage. So that their draw also matters for the quest.

somewhat reasonable… I don’t think from the depths is that good though. It’s good but 4 mana might ruin the card, unsure. Same for the siren at 5 mana. Sometimes naga mage steamrolls, sometimes draws really poorly and has horrible matchups.

I’d add Tamsin to the list. Should’ve been nerfed to oblivion in Barrens. Need to roll out changes faster, consider making Tamsin 5 mana+, or it’s been suggested that she can only copy the first shadow spell per turn. Currently, Tamsin fatigue warlock just wins. idk if Curse of Agony was play-tested with Tamsin but it’s a disgusting version of warlock allowing 6, 7, 8 stacking fatigue damage by turn 4 or 5 with just Tamsin. There is no chance of survival vs this. You take 30+ damage, lose all your cards, and then, if you’re still in the game, take 10+ damage when your cards are gone because of Curse of Agony. Drek’thar is the same thing… incentivize to use what’s broken, zero interactivity on board, for what? fast matches? how about good matches…

Fortunately BGs have gotten way better… switching to BGs instead of constructed until there’s matches past turn 4 where the card you play actually matters. Standard right now is just broken card = win. I played lots of mine rogue that is almost viable with all the cards. It really isn’t, requires amazing rng and some clever timing. I’m thinking of a budget deck for a new player that they might want to craft and try. Nobody wants to, cause they all get stomped by the competition. That’s not a good thing. I’ve tried most all of them in this meta, and there’s a lot of interesting ones that just aren’t played. Cause they’re crushed by these curvestone decks you wish you didn’t queue into, but will every single time.

Drek’Thar is a tricky nerf… how do you nerf without overkilling it? And the other power outlier is Multi-strike, not DG.
I’d change:

Drek’Thar - summon 2 minions from your deck that costs 2-mana
Multi-strike - either 1 damage or 2-mana

I think From the Depths is in an acceptable power level. The problem with warrior is too much armor, so first of all I’d revert Rokara (with a little incentive to play minions). Shield Shatter might be too weak dealing 4 damage, but that’s a possibility. Probably better to touch the Frozen Buckler, but if I could I’d rotate Shield Block again.

Rokara - back to 5 armor, add “your minions health can’t go below 1 this turn” to the battlecry
Nellie - create non-legendary pirates
Frozen Bucker - gain 8 mana, at the start of next turn lose 3 armor.

Another difficult nerf, making the HP cost (1) might be too severe and adding 1 requirement not enough. I’d change:

Defend the Dwarven District - 2/3/2 requirements
Aimed Shot - deal 3 damage to a minion

Other changes:

Cariel Hero - weapon loses durability
Equality - 3-mana
Seafloor Gateway - costs can’t be reduced below (1)
Guff Hero - battlecry and HP give empty mana crystals
Nourish - gain empty mana crystals

2 Likes

I believe the sad truth here is that Drek’Thar will never see nerfing. The sale of a diamond version has made sure of this. All I can advise is don’t get your hopes up.

1 Like

I have to admit , I’m a hard core Multi-strike defender … because I’ve been having so much fun with Aldrachi Multi-strike in my deck (Multi-strike is strong by itself , hyper scales other attack spells to help you clear a big threat while also being aggressive … but still , it’s DG that enables it to clear the board while also potentially going face at the same time (this is my counter arguement , that Multi-strike is only a problem with DG while being not as op with other weapons) and DG t1 into Vanguard t2 is another example of why DG just doesn’t look as innocent as it seems)

But honestly Multi-strike giving +1 attack instead of +2 attack at 1 mana sounds welcome , 2 mana would just kill the card imo

2 Likes

I recall the card Dreadprison Glaive not getting even a second look by players. Everyone thought it was terrible. Oh, how wrong they were – me included.

1 Like

Orgozoa:removed or give the effect a delay of one turn.

its a 5/9 that discovers a naga right away. The naga then also gives you a spell which is not only pretty valuable but also has synergys on its own.

If you compare that with elemental gini at 6. This is a 4/5 on the board. It has to die to give you a card and then you get a random card (which is far far worse then a discovery) the next turn. The card you get doesnt generate more synergies with spells.

I mean, if you compare it with tender then jini should be a tier 4. Dont even get me started on lil rag.

This is actually a huge issue.

Bg is not like constructed where it is fine if a hero is unbalanced. There is still 8 heroes left and the gameplay itself does not suffer from 10% or even 20% of the game not beeing viable. The hero will simply not be played and that doesnt really effect the gameplay in individual matches at all.

But this is very different from BG. In BG having 20% of the game not beeing viable ( or overpowerd and making 80% of the game not beeing vaiable) is a huge issue.
The tribe that is bad will simply not be played but contrary to constructed this actually has a huge impact on the gameplay itself. Because contrary to constructed where the bad hero simply goes AWOL the bad tribes in BG are pressent and in the shop every lobby that you play. It does effect the gameplay itself so not only nerfs are needed but also buffs. (in all fairness,blizzard did attempt to do this for 2 tribes and they did a pretty good job with it. It still leaves some other tribes though).

Balance between the tribes in BG is far and far more important for the gameplay then the balance between different heroes in constructed and i hope blizzard does realize this.

Siren could go to 4 or the interaction with critter,athissa should be adressed in some way. (make it less powerfull)
i think these 2 nerfs (orgo adressed to make the power levelling more risky and siren adressed because its to easy to find them) would go a long way already.

Naga are easy to find in general it seems,mostly because of orgo. Thats why every naga comp has several goldens,the cards are all easy to find. Naga also have redundancy. If you dont find the prime scaling card lesser options of scaling and effecting combat will still do pretty well and give you some extra time.

Contrary to other tribes where the key scaling cards seem much harder to find and which have little redundancy build in that you could fall back on to buy you some extra time.

Thats my feedback and that is how i would try adress naga in BG for now. They should change as little as possible because naga is pretty awesome.

I am at D1 3 stars.

Nerf Drek’Thar Thursday.

That should be enough time.

1 Like

Delete every single Demon Hunter asset from the game is the one and only item on my wishlist since day 1 of its release.

Either that or put real work into the class and stop the grave robbing and giving 2.0 versions of cards from other classes.

3 Likes

I know this is a popular opinion or preference. But, can I ask why you hate the class, personally? I didn’t play when it was released and so have a much different perception of the class than others. I’m almost ashamed to admit it, but Demon Hunter is one of my favorite classes. I haven’t been playing the class because I’m not a fan of the current Naga DH. I enjoyed Big DH a lot, and DR DH was fun, too. Oh, and then there’s Fel DH, which is awesome. I love me some Jace.

2 Likes

A lot of people love to hate on DH cause they’re edgy
Idk how someone can play Fel DH or DR DH (or hell , try homebrewing a QL DH with all types mixed in it like me rn) and say “I HATE DH DELETE THE CLASS”

1 Like

Didn’t we just have a round of nerfs? Isn’t the next patch the mini set? Shouldn’t we wait to see how that shakes out before another round of balance adjustments? Other than the multiple DH nerfs when it was introduced, I can’t recall Blizz doing multiple balance patches between an expansion and a mini set (or whatever other mid-expansion event they offered that year).

I thought you were talking about the hero or the quest; the minion is the only fine one :joy:

i don’t think this is possible.
Tamsin costs 3, the cheapest shadow spell that gives curses costs 4.
In the best case scenario, you can only give the opponent 2 curses.

Playing a 6 damage curse by turn 5 is even harder

According to Zeddy, “there’s been rumblings of a balance patch maybe being announced or maybe even going live as early as this week.” Take that for it’s worth and a grain of salt.

It toke the place of other far more popular
community picks, devoid of a true identity( hello he has freaking wings perfect time to make a flying mechanic in Hearthstone but that would take real work lets just steal from the other 9 classes), released in a broken state never before seem in this game( all matchups in the green ALL, childs play what we have today).

1 mana hero power is just the cherry on top.

Made me and many other look at the release of a new class in a negative light( something that should be a joyous occasion forever stained ).
We all love new and exciting things but thats not a price im willing to pay ever again.

Great idea. :+1:

There can be abilities similar to rogue’s Cloak of Concealment as they’re so agile. There can be much more done with their metamorphosis abilities. There can be much more done with their Spectral Sight ability, too. People more familiar with the lore can surely add to this list.

I mean it’s hard to respect a deck that still almost wins and sometimes wins even when the player playing it cant do basic math like addition and subtraction. Idk how many times iv seen DH rope and still miss lethal because there is a taunt.

I think Blizzard cannot afford not to change Drek’Thar power level. The card power depends on what you put in your deck obviously, but that means it does limit the design space for the next expansion. The chance to create an even more broken interaction that currently exists is too great.
Now there will be 2 expansion and 3 mini-sets (probably) to be released before Drek’Thar rotate to wild, and most of these are probably already designed. They may not have time to go back to the board to change some of those card because of Drek’Thar. It’s a lot simpler to change Drek’Thar.
When you disenchant a card, you get usually dust. They may have to implement a new mechanic that disenchanting diamond card gives you gold instead, i’m thinking 3,000 gold since it was the price on the shop.
It may hurt Blizzard, but i think it will hurt more if they keep the card as such. We haven’t seen all the potential of this card in wild i fear.

1 Like