They went straight for Anub’rekhan! Wow!
Demolitions Expert, Rotten Applebaum, and Pandaren Importer are a surprise.
No Paladin changes?
They went straight for Anub’rekhan! Wow!
Demolitions Expert, Rotten Applebaum, and Pandaren Importer are a surprise.
No Paladin changes?
I’m disappointed that Kodohide Drumkit isn’t getting buffed, but not surprised. From the Depths is almost certainly going back to 3 mana, we’ll see if they adjust its discount or if they let Warrior play with mana cheat like everybody else. It’s objectively a buff, but is still a turn 3 play that doesn’t influence the board, which means Control Warrior still won’t start “playing” until turn 4 or 5. On the flip side, I think the optimal list will move to Renathal because the 30-card version of Control Warrior can’t really cut anything (maybe Naga Giant?).
Get ready for School Teacher to show up in yet more games. It was iffy in Warrior up until now because Warrior spells that cost 3 or less tend to be bad, but if FtD is back, it’s an auto-include. Riffs, Shield Block, FtD, and classic removal cards are good enough to justify slotting School Teacher into basically any Warrior list.
Buffs are always bad. I am 100% against every single one of these buffs.
They need to make MORE NERFS to bring DOWN the power, not make more things faster to keep up with stuff that’s already too fast.
At least the buffs are aimed at classes that are absolutely stuck in the pits right now. But you’re right, those nerfs are going to do way more to change the game than buffs. We all know this.
Nerf Predictions
Sinful Brand to 1 mana deal 1
Predation to cost 1
Felscale Evoker to 7 mana
Anubarek to either next minion costs armor, or remove the armor given when played
Scribbling to 7 mana
Revert to Necromancer buff
Blightfang probably gets a stats nerf
Vasaleph probably reverted also.
Buff Predictions
Orchestra to 5 mana
Depths nerf reverted
Chorus Riff to 2 mana
Demolition to 3 mana, maybe a stat change. Could actually be a really good tech card now
Rotten Applebaum to 4 mana
And then of course Pandaren reverted to 2 mana 1/3
Deckbuilding last week and I was thinking Rotten Applebaum should have been 4 mana because it’s not playable at 5 mana. If it’s 4 mana then that’s a huge win. It might actually be nice with bonecaller now.
But it’s likely just going to 4/6 but here’s hoping for 4 mana.
Sinful brand nerf? Well let’s just kill that entire deck and make it unplayable. Spell DH already stood no chance against anything that healed a reasonable amount past the burst threshold.
That looks like a predation nerf too. Yup, spell DH is dead.
Rotten Applebaum isnt played in any deck, what are you talking about?
I know! And it should stay that way.
Also, get your sarcasm detector checked.
But there are already proactive win conditions. Lorethemar and Astalor, slow but proactive. How proactive should your win condition for a control deck be?
Are they nerfing the DH Reno card aoe? I can’t tell just based off the pictures.
Having played much more of the meta, that card is the much bigger problem than sinful brand, that combo is used in every DH build and literally decides games repeatedly. It’s a two piece 3 mana 3 point aoe that Reno’s the DH, if that’s not broken I don’t know what is.
Also, rip druid, imo they hit the wrong card.
Buffs are almost certainly not going to do anything, pretty much like last round of buffs, except this round of buffs seems to target completely random filler cards at best.
If uh dk and spell DH fall off meta, miracle rogue is going to trounce what remains.
Nope, they hit exactly the right card, which was the problem, because mana cheat is always the problem.
Lol it’s literally the card the entire druid deck is built around, both defensively and offensively, it’s like nerfing the single most important card to the entire deck, and I’m not exaggerating.
That said, last I checked mana cheat, ie mana ramp, has been druids identity since beta, so there’s that.
The problematic play styles in both dh and druid have been the incredibly easy to pull off swing turns, in DH that’s the aoe Reno and in druid that’s Zok. Both of those should of been primary targets in this patch, which I’m disappointed in not seeing.
No, why would they? Thats a 2 card combo, when blood dk does it for 1 card.
DH is not a control build in any way shape or form, hence why it has ridiculous burst in all it’s forms.
Giving a premium (better than blood dk) control tool to a non control deck is problematic to say the least, and is the only reason monstrosities like spell DH even exist.
In any case all this talk is irrelevant, we will soon be subject to miracle rogues as our overlords.
Miracle rogue was being checked by pretty much only spell DH and UDK, both of which seem to be getting nerfed, quite hard, with multiple cards.
You know blood boil is 5 mana, and DH’s is manathirst 6 right? You can even mana cheat blood boil. You can coin +bb turn 4. You can coin vizier turn 2, turn 3 blood boil.
You can vizier while playing UDK and get blood boil.
No, DH healing is not being nerfed. Their damage is, and that is why the entire class will die.
I don’t understand? That thread was about VS potentially having too much influence on public perception.
I didn’t bring this up in the other thread because I thought it was beside the point I was trying to discuss, but VS has been begging for this FtD buff for weeks while also saying that “warrior doesn’t do anything on turn 3.” These are mutually exclusive things, playing FtD on 3 is not impacting the board. It’s still “doing nothing” on turn 3 and won’t fix the problem of Warrior not starting the game until turn 4.
It’s a buff, but not a buff to Warrior’s control tools, where its weakness lies. Drumkit to 3 mana would be much better at helping Warrior respond to early games. I’m not saying it’s not a buff that will change things (it will), but it’s not responding to Warrior’s weak point (its early control game is awful).
I also haven’t been claiming that Warriors and Warlocks are invisible tyrants, not sure why you and Marco both say that. Spot the difference between these two statements:
“X deck can actually beat Y deck if built and played well, but sample size and quality are small.”
vs
“X deck is an unplayed metabreaker that doesn’t need buffs.”
So the dominant DH deck is no longer spell DH even before the nerfs, it’s big DH, and I can’t tell if it’s getting hit, looks like it might be.
But once again, big DH would be fodder for aggro without the premium control tool they randomly got, much like druid, however they saw fit to nerf druids swing turn but not DHs swing turn.
And no, blood boil is somewhere between half to a third of the power level of the DH combo, the two are nearly incomparable. I mean if we are talking just stats, and accounting for nothing else, one is 3 damage cost 3 mana, the other is a delayed 2 damage (end of turn, which can be problematic to sequence with other cards) and costs 5 mana. No where close.
Spell DH is basically control with burst as the win condition. Next you will tell me Shaman isn’t allowed to have control tools because it has a burst combo available to it.