Badlands Was Peak

I would delete them from the game were I able.

Sincerely blizzard should try being really evil with design sometime. An dark era would make most of the people here grow up as a player.

Who knows other card games knows the designs i talking about.

According to activeplayer [.io], United in Stormwind had 29% less active playerbase in August compared to the last 30 days and those numbers were basically static up until December, 2022 when Death Knight released. I need to find numbers of growth since Hearthstone is more popular now than it was early on but the game was significantly more popular after that meta changed.

So whatever numbers you are referring to seem to be made up.

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Nuh uh. That was toxic.

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Now compare to actual ones.

By that metric nowadays expansions are even worse than stormwind.

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Interesting that you mention this. I suppose you didn’t get the survey the other day?

In the survey, they listed the previous 6-7 expansions along with their themes and descriptions of the themes and more than half of them were dark and evil.

It’s only the previous 3 that were childish, innocent.

Unfortunately, people are sheep, and like sheep, their memory is very short.

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For new accounts it was absolutely disgusting. Practically everyone was playing extremely expensive Reno decks; if you did find a simplistic deck then you would be abused by the Warriors; try to make a basic paladin deck with 80% of your opponents being warriors with 856 board clears per second.

But it had 1 nice song; and I like the design concept of the excavation mechanic; they should generally have “quest-like collections” of cards of that sort that are generally dynamic and don’t feel that clunky more often in expansion releases.

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I mean in a lot of ways “peak design” is a matter of opinion because what makes peak design. For instance I’m sure there are some people who absolutley love this expansion so far and may consider it peak design, but for me it is probably my least favorite expansion I have ever played and I have played since blackrock very consistently. I’m not sure calling people childish for liking a style of play is very fair.

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I personally talking on a card design level.

For example…
While yogg is an old god.

Mechanically Just do random BS isn’t really evil.

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Stealing an enemy minion and destroying their whole board isn’t evil?

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This is a delusional take. The max number of players for this month is almost 4 times the maximum numbers of players online during Stormwind and the entire rotation that meta took place in.

It’s difficult finding numbers dating back pre-2020 but even if you look at the published content online, the majority of it from that era was nothing but displeasure with the game because we had DH OTKing through multiple expansions with no answer, mage had various nerfs due to mana cheating that was both cheap and without counterplay which also led to OTKs, and the active card pool in the meta was extremely short.

I can’t say that it’s definitively the worst meta from public opinion but there is pretty strong data supporting that the playerbase skyrocketed after these sets rotated out.

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Are you crazy? You can’t just say what your favorite expansion was and list the things you liked about it!!! Look at what you’ve started.

Jokes aside, I hope everyone can see how their opinions aren’t shared by everyone else. People enjoy (at least I think they do) this game for a variety of reasons and nobody will ever agree on things like best, worst, balance and fun.

As for me, I probably enjoyed Badlands more than any other recent expansion but wouldn’t call it peak Hearthstone. Maybe somewhere around Knights of the Frozen Throne for me, not really sure. Different strokes for different folks.

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If time would turn back, I wouldn’t waste my dust on making paladins back then; they were barely playable and after a point they were just dominated by the warriors no matter what they tried; I would make a ROGUE.

The rogue was so beautiful back then; it had a constant dance to get resources while drilling at the same; it had massive power after a point that depended on skill and knowledge of the game to enlarge.

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Knights of the Frozen Throne and March of the Lich King were also peak. I would put both of them in my top 5 with MOLK being a top 3.

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Not compared to other people playing.

It has to hit where it hurts and let it hurt.

For example:
A low cost non legendary minion that reduces the number of discover options by 1.

They need to hit the game fundamental rules so people get really upset.

They need to be allowed to be decent(most) and they need to be brought to live together.

This game peaked when ben brode worked at blizzard.

Now he shills for some marvel snap nonsense that’s all the same pay to win as HS

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Shills for marvel snap…
The founders of Second Dinner are Hamilton Chu, Ben Brode, Jomaro Kindred and Mike Schweitzer

created(co-created) his own company.

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Honestly for me the game peaked after the whole league of villains arc. I wish they did another arc such as that because it was so cool to see a story play out in HS. Very akin to MTG and their set blocks.

But I wont deny, the sunken city was also flavorful. And I actually enjoyed Festival of Legends even though it was not as impactful.

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I didn’t enjoy Sunken City.
Titans, Colossals etc, are just too strong in my opinion, and should not have been printed. I feel like pack sales was the overriding reason for all of them.
Quests, auras, locations, and Heroes are bad enough, and even those I wish did not exist, though I play some of them.

Thats fair. I can see why you wouldn’t like them.

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