Aug legend climb

Well, just finished up the legend climb this month (entered at 806 legend) with a painful 10x bonus due to being at around 3k legend before the end of the month.

Handbuff DK did well early, but stalled out when I got to diamond.

Ended with an oldie but goodie.

### Protoss Imbue Mage
# Cost: 6960
# Format: Standard
# 🟦 2x (1) Divine Brew
# ⬜ 2x (1) Seabreeze Chalice
# ⬜ 2x (2) Bitterbloom Knight
# ⬜ 2x (2) Photon Cannon
# ⬜ 2x (2) Shield Battery
# 🟦 2x (2) Smoldering Grove
# 🟪 2x (2) Spirit Gatherer
# ⬜ 2x (3) Marooned Archmage
# ⬜ 2x (3) Resonance Coil
# ⬜ 2x (4) Flutterwing Guardian
# 🟨 1x (4) Raylla, Sand Sculptor
# ⬜ 1x (4) Warp Gate
# ⬜ 2x (5) Chrono Boost
# ⬜ 2x (5) Wisprider
# 🟨 1x (6) Puzzlemaster Khadgar
# 🟨 1x (6) Titanographer Osk
# 🟦 2x (12) Colossus
AAECAf0EBLPFBuPPBoz0BsSZBw2BvwbBvwbmygaL9AaQ9AaZ9Aaa9Aad9AbW+gb0/Ab3gQezhwfujQcAAA==



Strong showing in my last ranks, and has a lot of ways to win.

Osk is bait, I’m just using him for fun. There are several better cards for the slot.

3 Likes

Grats on Legend. I am so over protoss and imbue.
Bored.

1 Like

Yeah, the class didn’t get anything particularly good in this set.

2 Likes

Nice to see rylaa make it to a deck. Shame the paladin set from then was pretty eh as token mage could have been pretty fun.

Was the imbue part of the deck even worth it though. With so few imbue cards I can imagine you were only doing 1 or 2 damage a lot of games.

1 Like

The imbue package is a large part of the deck. It has every imbue card in it. What I left out were the cards that are imbue “payoffs,” because they are largely awful.

Raylla can often win games with the deck’s spell base. Imbue creates a ton of chip damage in the mid game while you set up your Colossus stuff. Colossus just acts as a finisher. It’s fairly often that they are only charged to like 5-7 damage, but that’s enough because of the rest of the deck.

I will say that this version of protoss mage is probably bad into murloc paladin, but I see basically none of that at my MMR.

1 Like

I must be missing something on the mulligan because I’m getting crushed by everything except Protoss priest. Facing almost entirely hunters and not even making it to turn 7.

Edit - Actually looking at the stats it’s not just me, Protoss mage has terrible matchups against the entire meta except murloc paladin and Protoss priest. Not even a 20% WR vs dummy warrior and sub-30% vs hunter. I think you got really lucky with your matchups.

1 Like

I think it important to point out that players MMR will very much dictate in this meta how decks you pick to play perform. there’s so many polarizing decks that are getting spammed that if you hit multiples of them they will just wreck a deck like this. I know i myself had to play something completely off the wall to climb back to D5. I’m waiting another week to finish the climb. Not sure what i am using.

Hopefully after the tournament next week we get a balance patch closely afterwards.

3 Likes

Nobody asked but if someone wants another token deck I went to legend with this deck I call ‘snowball shaman’

AAECAZyrBATHpAb8wAal0wbDgwcN1qAEwZ8GqKcG0dAGq+EGnZYHoJYH8ZsHh5wHmKwHoKwHoqwHsbAHAAED8bMGx6QG8rMGx6QG6t4Gx6QGAAA=

Its pretty weak to protoss priest but I think its at least a coinflip vs. everything else out there. At the very least I’ve enjoyed the menagerie concept for a few months now.

1 Like

Protoss mage is stronger without imbue imo. And vice versa.

Protoss mage wants to spend all their mana on spells and digging for protoss cards. Imbue mage after a certain point, wants to hero power almost every turn. The two are contradictory mana goals and get in the way of each other I find.

I have my separate variants of a protoss and imbue mage decks. And ranked both to legend I think twice each in recent months. Yes, I’ve been playing a lot mage :smiley:

2 Likes

Hunter is mostly about hitting early game minions and chalice to keep up with their early plays. Once you survive to turn 5 or so, your plays start being stronger than theirs.

Raylla also just makes boards they can’t handle.

If it’s the handbuff variety and they drop double 10/10s by turn 4? You probably do lose. Mages struggle mightily with that stuff, but then again, almost everything does.

So have I, but this list is the only one that has been working for me in high legend MMR.

1 Like

Congrats by playing disgusting decks!!! I’m sure get legend with this was like travel though green and funny lands, where you could laugh high and enjoy the breeze

1 Like

What’s disgusting about this? Protoss mage isn’t even a deck in the meta right now, and imbue has never been.

3 Likes

I’ve been just hanging at D5 deciding what to finish climbing with, it’s really a wall of hunters and protoss priests right now for me. I’ve been playing with big spell mage, it’s definitely way off meta right now but good vs mostly anything except warrior/DK control decks.

1 Like

Protoss mage crushes protoss priest and all types of dk decks. And paladins and rogues. Most of the time at least. My variant does anyway. It’s a strong deck if played well but does require a lot of thinking to get the most out of it which i find a ton of fun.

Hunter matchups tend to be close calls based on how fast he scammed his giant guys or flooded the board with beasts. Probably slightly unfavored but close enough.

Warrior matchups are the only really rough ones. They can rat you, or eat your minions in deck, or make an impassable tortolla so you can’t get in any chip damage, or flat out outarmor you. but usually multiple of those while you need every advantage you can get.

If you play well? Dude, you need half of a brain cell to pilot this deck, its a dummy ramp and you obliterate any minion based deck as pally, shaman etc, and you just pointed the biggest problem here, you get hard matches against warrior with a 1/30 tortolla. NO PALLY/SHAMAN/MINIONDECK BASED CAN PASS IT.

I’m not sure what point you’re trying to make. But perhaps you should calm down.

Maybe try playing it at a high level. Or go have fun with whatever full cell brain decks you think you have.

Yeah, turn 5 tortolla is really awful for mage to deal with without tech cards.

I’ve still been winning more than losing with this hybrid list in top 1k. It’s nice having the flexible win conditions.

1 Like

Yes, pure Protoss mage. The hybrid Protoss/imbue deck was just unworkable for me. I know Smeet is a terrific player so I suspect their fortunes were more about piloting than deck quality.
I’m just playing Starship DK to legend, I know the deck well and it beats about anything but quest Pally, which I’m not seeing a lot of.

Yeah, in general you’ll always get better results with something you are more familiar with. That’s why I usually recommend to newer players to lock in to one deck they really like for best results rather than trying to juggle several meta decks.

You learn the one and outs of the deck better.

With this one, yeah, going either full protoss or full imbue will usually work better for most. It’s a lot harder to gauge when to focus on which side of the deck, when to save up spells for Raylla, when to blend them, etc etc.

It’s not a 200 IQ deck, but it’s not as straightforward as protoss + control cards.

Also, this deck only works for me when the meta is in specific spots. The top 1k range right now is composed of decks that let this shine. Lower ranks may not be.

I typically finish in the 3-4k range, and it looks like everything below 1K is far more aggro. You’re probably seeing more control/mid-range decks.