A forum search didn’t have the question/bug I’ve encountered
This has occurred twice while playing a hunter versus priest. The astral automation is played and subsequently buffed with atonement, and the minion was 5/6, I think. Playing keeneye and candleshot didn’t kill the minion, instead it was reduced to a 2/3 when hit with candleshot. The astral didn’t have a divine shield nor a deathrattle active. Keeneye and candleshot were still on the board the following turn, was able to kill a minion with keeneye and candleshot
Automaton re-applies its aura buff on top of the 1 health unless it is silenced
So you’re saying the description doesn’t apply to the astral?
Keeneye - Whenever your hero attack, set it’s health to 1
Keeneye sets the Automaton’s health to 1, but then the Automoton re-applies its self-buff
Thanks for the quick reply. I guess it’s the way it is, as I understand the minion has its self buff, when played. Learning to play the game with all its quirks and features… I wonder how many other cards have quirks
way too much
Consistency is not something this game is used to
I wouldn’t really say this is a quirk.
There aren’t many minions with the “has +1/+1 for each X” buff, so a lot of players just aren’t familiar with how it interacts with other effects.
I thought the thread was closed, then saw the last post. if the astral has 5/6 and no deathrattle, 6 attacks kills the mnion, but if reducing the astral to 5/1 without a deathrattle and hitting with 1 attack, the astral survives and becomes a 2/3… how is that not a quirk?
edit: the piranha doesn’t survive under the same scenario
Because the Automaton’s ability is a constant aura effect; it is NOT a one-time battlecry like, say, Pogo-Hopper.
That’s just how constant aura effects work in Hearthstone. They are always applied on top of the minion’s base stats.
Call it a quirk if you want, I suppose. But it’s entirely consistent with other similar effects (Stormwind Champion, Deputization Aura, Flustered Librarian, etc.)
this is one of the oldest and consistent mechanics in the game …
I have not said that this interaction was an inconsistency
I said that there was way too much cards having special interactions you have to know, most led by inconsistencies
But if you really want to go on words, an aura that re-applies itself over and over is an inconsistency at some degree that leads to cards not working how players understand them.
It’s a deliberate design choice that auras win over “set stats” effects.
Now if the mechanic is as consistent as you want to claim.
If you have a 4/5 astral automaton (so +3/+3)
Explain to me how it is consistent that
“set its health to 1” makes it 4/4 (aura re-applies)
“swap health and attack” makes it a 8/7 (aura re-applies)
“double health” makes it a 4/10 (aura does not re-apply)
What card is this effect from?
Divine spirit
Didn’t test with other similar effects
If the actual mechanic of the buff is to simply gain an amount of health equal to the current health, then it is consistent.
If you cast Divine Spirit on a minion and then mouseover the buff, what does it say?
Hidden technical unwritten rules is not consistency
If 2 cards are written as direct manipulations of a minions’ stats they should behave the same way with auras
No matter the reason, if they do not behave the same, that’s inconsistent
To answer my own question, it just says “Divine Spirit – This minion has double health”.
But they are not written the same.
“Set health to 1” is clearly a replacement of health.
“Swap attack and health” is clearly a replacement of both attack and health.
“Double health” is not as clear, but it seems reasonable that this would be implemented as a health gain, not a health replacement.
And that’s not what I said.
Sure what you describe is reasonable, but that’s an undocumented interpretation
The result is not based on what is written on the card, but on how it has been developped.
If you can’t 100% know what a card does for a simple interaction by just reading the card text, that’s an inconsistency. Not necessarily a gameplay one as you could think of but still one.
And that’s not a big issue that such thing exists, don’t get me wrong. But stop pretending that everything is crystal clear in the game
You’ve explained it better than I have, and I understand the how it was explained. As a player still learning the game, the visual interaction of the astral and keeneye didn’t make sense based on the cards descriptions. Had the astral changed to 4 health while attacking, may have been better. And I apologize to all those I face in-game… I’m probably reading the card descriptions
I’ve encountered this too. I understand that there is an aura buff and it constantly applies, however I think from a player’s perspective the Keen Eye Spotter’s ability should override the aura and play as it’s ability text states.