He also speaks directly to developers, that’s not what I’m talking about. I get the impression when he speaks and writes he mainly speaks about the stats he made from the data he collects from firestone (if you don’t opt-out) and tracker.
That’s of course better than listening to subjective opinions, even if that doesn’t stop him for saying dumb things.
All im telling is the problems of HS are so many is impossible to balance it not now but at least 1.5 year now is out of control .Is not only asteroids and i dont even care about winrates . Look for example Druids , look constellation , seems the devs dont understand that autoplay 20+ cost of mana at the same turn is the epitome of bad design,seems like they enjoy seeing a battlecry generates 20+ cost of mana summoning at the same turn .
At least Paladin decks are more archetypic , you buff your hand or your minions on board,at least you have a minimal of decisions to make .im not saying they are not broken but old libram was similar broken .
See Secret Hunter for example,im playing secret hunter and i admit its a deck that ruins the game. Theres no fun seeing deck autoplay themeselves , we have Battlegrounds for this
I’ve found Grunt Hunter destroys asteroid shaman. I don’t usually like playing decks like that, but I see asteroid shaman too much on ladder and it absolutely triggers with me with how brainless it is.
It’s not a gimmick if it’s a complex synergy of multiple rounds to build the armor. It would be like saying health is a gimmick so let me win by doing 30 damage to it.
It’s dumb if one gets armor by just spamming almost any card they have out of order.
Maybe they should armor only if they managed to achieve something harder.
Realistically your argument does not apply in the real world, because about 80% of the aggro decks are one-dimensional on their win conditions, and the slower decks are often one dimensional or at best with two win conditions (if not only one and sometimes they win by a randomly generated second because of discovers).
It’s not fair to even call them …unfair. If they did their one win condition after a complex dance of several cards in several rounds they did nothing easy or dumb.
Are you new to card games? Honest question not trying to be mean. Literally every card game is mostly comprised of decks built around a common theme/strategy.
IMO the type of gameplay that originates issues in Hearthstone is the degree to which each turn has a power. I was on my warrior with a ton of armor and a board… and I literally had 82 damage to my face from an asteroid shaman. This prompted me to play asteroid shaman and my win rate has gone dramatically up. I just obliterated a starship rogue that had a full board but was cleared by the first “do 6 damage to all enemies” that I drew.
THIS is how you should phrase your arguments here. Not that there’s a problem inherently with Hearthstone or that peoples “gameplans” can center around a single thing, which doesn’t make it a gimmick btw, but a degree of power per turn.
A Common theme/strategy does not mean being shutdown by a single card.
We already had tons of decks capable not only to do “their thing” but at the same time play a decent board for example.
Most recent case i’m recall being rainbow mage before tons of nerfs and powercreep.
You could literally find your way into a burn gameplan rather than a Sif combo in many matches during it’s prime in Titans/badlands era.
Your analisis of what i’m said is just too superficial.
In fact. Do you want the real deal?
If your deck auto loses to the main card being stolen/discard then It should not even be a competitive deck.
I just find the whole shuffle cards do damage tiresome, I didn’t like bombs, garrote, plagues, curses or now asteroids. It seems difficult to balance and really unfun to play against.
Reality is that what is done is done and if any half sane dev had a choice between letting dumb design go rampant or pseudo delete it with nerfs they would pseudo delete it with nerfs.
They could always try to make something similar but less dumb in the future.
Also multiple win cons is an exagerration. I just defend that all made to be competitive decks have to be able to play the board to some extent.
No exceptions allowed.