They should not be able to be improved with damage, there are too many of them per card shuffled, and they are too easy to tutor.
They shouldn’t be a win condition, they should supplement the game in the same way that plagues supplement DK.
If you compare the two mechanics, it’s not even close to how ridiculous asteroids are.
Lets start with each card should shuffle two, not three. Deal three damage, leave a 3/2 body, and shuffle three asteroids is not a three mana card. That’s just bonkers and a clear example of why the game just sucks to play right now.
I honestly didn’t finish my ranked wins last week or the week before and I really don’t care anymore. This kind of game play is so tedious and stupid.
At least make the cast when drawn spells count as spells so it doesn’t keep drawing. My opponent drew seven asteroids off a spell burst to draw two spells. If it counts when you discover a different spell in your deck to shuffle in copies, it should count as a spell drawn, too.
Dude, you don’t want to play hearthstone if that’s where you took this. Go play MTG or something where you can counter everything all day with multiple copies of your cards and all that. HS isn’t that game and never will be.
That said, there are counters, but that’s not the point.
The point is that the cards that put the asteroids in play are too good and the mechanics around how they work need to be adjusted.
As I said, if it counts as a spell you can discover and put copies in your deck, then it should absolutely count as a draw off your spell burst.
If you run the drink spell as your only other spell, you can spell burst and draw all your asteroids. That’s stupid.
They can to an extent, but when you can draw 12 of them off a single spell burst it really strains boards. Nevermind the fact that much of the handbuff kit will rotate.
It’s all about how fast they can get them in and out of their decks, the fact that you can buff them, and the fact that spell damage improves them.
It’s like they get all the upside of mechanics and none of the downsides.
I think asteroids are fine… asteroids with incindius though… The fact that the eruptions will take out your minions making way for the asteroids to go face is what I don’t like.
They should have designed the cards to only fit in an elemental deck… the fact that an asteroid deck without regard for elementals became a thing is a tragedy.
I’ve obliterated a high rolling asteroider the other day. I just used a lot of defense on a libram paladin by shielding strategically too. There are ways to play around it.
They basically run out of stream at some point. They are very bad if the asteroids don’t lethal themselves.
I think their design idea was that draenei decks would be good and would produce big wide boards, so asteroids damage would spread out against these but punish more off-board strats.
We all know how it turned out though. Neither thing is good and the game is over before the board or the amount of draw threats matter.
I do like the ideas though. They just need to buff them.
Oh, okay, everyone, we can just all play libram paladin, which is worse than handbuff paladin, and all the flaws in asteroid design go away!
whoooosh…
I think people have some confusion about asteroid decks based on them all being lumped together. There’s a very agressive version that is vastly superior than many of the things I’ve seen, and as time goes on it will become the dominant variant becuse it actually works.
The interaction that I think is the most frustrating is that Triangulate will discover an asteroid because it’s a spell, but Ethereal Oracle will not recognize asteroids as spells drawn.
That spellburst is one of the most savage plays in the deck, potentially pulling all your asteroids out in a single turn and they are doing minimum three damage each and usually four or more.
Or nerf them. I think asteroid stats are polluted by bad decks, but I could be wrong. I haven’t looked at the data sites in a while because I’ve been IRL busy and haven’t cared enough.
Cast when draw overall is a terrible mechanic that only got a pass these years because it used to suck regarding power.
People wanna play cards and not watch a movie where they happen randomly.
This is the thing about bad design. People on average are to naive to know it when It isn’t viable and dumb enough to pass personal frustation as bad design when a card is good.
The most elegant solution to that stuff really is just shuffle all that stuff on your opponent deck so atleast you can’t build around it and never do it again.
What people need to learn is that bad design still bad even when weak and good design still good even when overpowered and needing a small tap.
I meant the rest of the ideas. I think asteroids are fine as they are. I don’t think they are a problem currently tbh. I like the design, the only thing I am not a fan of is it’s combination with Incindius and Ceaseless for a late game OTK, but those lists are pretty bad for now thankfully.
Is like saying the only bad thing in HS right now is Asteroids ,HS is very bad game and totally to the limit of gambling . Decisions doesnt matter you just play on curve and cards make the things for you , position is a thing we lost 5+ years,is irrelevant.HS is very close to be the second autobattler after Battlegrounds
As much as I agree, it makes sense plagues don’t scale with spell damage because they are in your opponent’s deck. It’d be kind of effed up if your own spell damage buffed your opponent’s spells and it would also be strange you opponent’s spells damage buffs spells in your own deck.
Anyways I think asteroids are fine for now. Pretty sure they’ll eat a nerf or two down the line, aside from the very obvious oracle nerf that will happen sooner than later.
I think this is correct, actually. The idea that you can stack your own deck and manipulate your draw makes any deck that works like this more solitaire than interactions. Your win con is how fast can you cycle your own cards with little or no regard for anything your opponent is doing.
… so the most played deck atm is paladin, and you don’t think it’s related to asteroids? Hmm…
I agree, it’s clearly not the same. If you had spell damage on your board, you should take extra damage when you draw a plague out of your own deck. It doesn’t work like that and it should or it shouldn’t for asteroids.
Just make cast when drawn, whoever draws them, not affected by spell damage and that’s a start.
You should look up the word “epitome” because I didn’t say it’s the only thing wrong with the game.
If you draw it on your side, and it’s cast when it’s drawn, then it should absolutely get spell damage on plagues and it’s crap it doesn’t if asteroids do. They should either all get spell damage or none of them get spell damage.
We should wait to see how the meta continues to refine the list, because I don’t think they are.