Arena problem (Legendary pick)

I just wanted to complain about the initial legendary draft in Arena. I am tired of seeing three neutral cards in the beginning and zero class cards. In my opinion, there should be two class cards and a single neutral card. I just feel a big letdown every time that I see three neutral legendaries at the start because generally I pick a certain class hoping to try out the legendaries from the recent expansion. Anyone else have any complaints or suggestions on the current Arena experience?

1 Like

Hearthstone: Hey how about Thalnos as your legendary?
Me: how about not a 1/1 that is replaceable by 12 other cards :joy:

1 Like

The entire format is just too extreme at the draft randomness by inception. They should make a new format that is half-drafting half-non-drafting. That way you’ll have some kind of synergy to start with.

E.g. start with an excavation package and then draft the other 2/3rds of the deck or whatever.

The game is just dull if no synergy exists anyway.

There is supposedly a major overhaul coming early this year. Have to see if they can get Arena back on track as it’s pretty miserable experience ATM.

2 Likes

The whole drafting portion is trash to begin with. You get to speculate on a legendary pick 1 and may see zero cards that go with it. How about picking the legendary last instead of first once i know what, if any, synergies i have.

Also i kind of wish they would let you draft more than 30 cards and make cuts before entering the match. Like draft 35 or even 40 cards and remove unwanted ones to land at 30 cards. Give you a better chance of having a functional deck in the end.

Or have 4 choices per pick instead of 3. Theres lots of tweaks they could make.

My last arena run I was a hunter and I drafted 5 costumed singers and 2 secret starbows and I was praying for at least a couple secrets lol I got none. FIVE costumed singers… I did it to myself but damn a couple secrets would’ve made it a sick deck

1 Like

Being last is no help, because you don’t know what cards you should be picking at the start either.

It’s just broken if it’s not partially synergistic and partially drafting.

The game has only the extremes of 100% drafting or netdecking.

There is a big gap in the “market” for a partly-drafted format.

I know other people have posted about Nebula being broken in arena but I thought that I’d like to confirm that it is very easy to discover Kologarn, sometimes multiple times. This sort of swing just feels way too extreme.

1 Like

You imply there, that the Devs might have tweaked it because I doubt the pool of minions is that small to get that too often.

I wouldn’t put it past them.

I had a recent game where I got Kologarn four times on the same turn. I was actually a priest and discovered Nebula from Hipster. Then I discovered Farseer Nobundo from Grace of the Highfather. Based on my overall game experience in arena, the pool of 8 mana minions does appear to be quite small and that Kologarn can be discovered easily. I would be curious to find out the actual odds however.