Are the new bgs rules temporary?

because I can’t wait for them to be removed if they are

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Anomalies are in for current season.

After that they propably return for short periods at the end of future seasons just like quests and buddies do.

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The new BGs update is the worst they’ve ever done. They no longer have any clue of what to do now.

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Yes, they are temporary. At the end of this patch they are going to mothball bgs like they did mercs and duels because they have, once again, executed a great idea so poorly as to destroy it.

It’s like King Midas’ touch except instead of gold it is :poop:

It’s the opposite. They promised to create more Anomalies I remember.

I like anomalies because they make the game more interesting and less predictable.

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You like casino mage and Yogg, too, right?

Because making it more random does not make it better.

It’s also just an illusion. You can actually predict better and that’s why people leave early.

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people didn’t like buddies at first, they didn’t like quests. Over time they liked them and when they were taken away and left with the base game they wanted them back to make the game interesting. I assume everyone will at the very least appreciate anomaly mode by the end of it’s run, or will like that the developers are trying to make it interesting. Not every game mode can be a hit with all players, but it’s better having a dead game mode which never gets changed.

WHo are people?

I don’t like buddies or quests and rejoiced when they left. I barely played last season because quests are so linear and boring.

The base game isn’t interesting if you have no idea what you’re doing.

You know what quests and buddies and anomalies do? They give idiots a roadmap to better play.

And you totally ignored this… because this is about preferences, and the people who like that stupid crap also like more random everywhere. Just pull the level of yogg and taste my skeeel, right?

Edit: How great are anomalies? I just answered a text message and then looked at my screen, saw that it was all one tribe lobby, conceded, and got 4th… Seems healthy to me, right?

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Some players like games which are not always the same, and while it may be too random at some times (like yogg saron), other random effects like discover (because random effect + options) are liked by most players. Where each player draws the line at randomness is different, but I appreciate the changes in the mode. I trust the developers if they want anomaly mode to exist, and hey, if it’s really that bad they will reduce the effects on anomalies to more minor effects.

Except it isn’t always the same. There are ten tribes that rotate each lobby, you have a different hero each time, and, unless you’re just bad at the mode, you play lots of different tribes and builds.

It isn’t the same unless you just force one comp over and over and hope. If that’s how one plays, I bet they LOVE this anomaly crapfest.

Which is missing the point, so you’re right. They will double down on stupid instead of fixing the underlying flaws.

Battlegrounds are already significantly more random than constructed. Adding more layers of bullspit is not an improvement. Not in any way. Ever.

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I understand your point, but I still enjoy it. It will rotate to another form next expansion in several months, or earlier if people hate it that much.

but do you agree adding new 100 rules will make the mode unnecessarily difficult to new players, thus causing the mode to die out?

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I think new players will be fine with it, as they won’t be memorizing the rules, and just playing with whatever anomaly they get. I think the players who dislike this the most will be veteran players who want a more structured experience.

Let me state this differently: The people who love anomalies don’t actually like to play BGs. They want a different game, and this fills that because it’s not the same game.

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Each individual rule is fine by itself (besides the all 1 minion type one). The problem players have is the lack of choice with the mode. I think a solution to this is to have an anomaly pick where there are 3 options before the game starts that you can vote on. No Anomaly, and 2 different anomalies. If players despise anomalies they will on average get rid of them, or if there is a liked anomaly (like tier 7 existing) it will be chosen.

so you are actually proposing , on top of 100 anomalies, let’s add a new choice at the start of the game, so as to make it more difficult to new players.

Veteran players are fine to play 10000 anomalies, for those getting 7k+ before, they will still crush it. The messier the better they will shine.
Why? because it’s the only new players that the new rules will hurt and discourage.

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what exactly do you suggest is done to fix it then? They are not just going to remove anomalies unless a large number of players leave or ask them to change it. Here is a definite and easy solution, make two modes, anomaly and normal. Normal works with the same minion pool and rules as usual, but with no anomalies. Anomaly mode has the anomalies, and players can choose between which mode they play each game.

Drop them like the bad idea they are, balance the tribes, balance the minion pool by removing underperforming units, and make scaling more uniform between tribes to open more lines of play.

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i like the new stuff, it makes for weird games

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