Why the Crafter’s aura? Wouldn’t card draw and early minions help more? Like, Gnomella even would help here and especially with lifesteal aura.
Second game I played with this, the rogue stole both copies of Tyr’s Tears in the same turn.
Fun game you have here, Blizzard.
I hate rogue.
I mean in that case every single deck is a new deck lol.
Custom Paladin
Class: Paladin
Format: Standard
Year of the Pegasus
1x (1) Adaptive Amalgam
2x (1) Divine Brew
2x (1) Drone Deconstructor
2x (1) Fancy Packaging
1x (1) Frequency Oscillator
2x (1) Lifesaving Aura
2x (1) Uther’s Gift
2x (1) Whack-A-Gnoll
1x (1) X-21 Repairbot
2x (2) Annoy-o-Tron
2x (2) Noble Minibot
2x (2) Oh, Manager!
2x (2) Petty Theft
2x (3) Flickering Lightbot
2x (3) Muscle-o-Tron
1x (3) Prosthetic Hand
1x (0) Zilliax Deluxe 3000
1x (0) Zilliax Deluxe 3000
1x (2) Haywire Module
1x (2) Power Module
1x (5) Sunsapper Lynessa
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I would guess someone playing in the MT dropped this deck and started testing with it. Now it’s gotten around and more are trying it out. Looks interesting for sure. Just not my type of deck sadly.
I would argue that my reno priest that use 3 or 4 new cards is at best “Updated Reno Priest” and would not call it new as it doesn’t try to do anything new just abuse the same stuff it did last format
No b/c HS is terrible
Thank you for proving my point and going against your own , lol
i wanted the deck to be my own, and now it is
plus having 3 or 4 crafters aura going at once is funny to watch
whats better than 1 boulderfist ogre? FOUR OGRES!!!
I think Schyla’s list is significantly more effective than yours, but both are wildly inconsistent and prone to just flopping.
Yeah, this deck is either pumping out mega giants by turn 6, or it’s doing almost nothing.
There’s no in between.
its either doing ogres or earthen by 6
plus the 3 mana 6/6 is great on 3
Taunt on 1
Draw on 2
3 mana 6/6
Cost reduction on 4
Or earthen on 4
Aura on 5 or earthen
Rezz or another aura
The deck isnt easy to pilot, but the early game doesn’t feel slow any more
People in top 500 gave it up quickly
I’ve only played couple of games against the deck 2 days ago, and not a single one afterwards
I get the feeling most paladins will stick with the handbuff/charge deck, as it’s much easier to get the hang of. This one requires you playing cards in a certain order to maximize it, as well as limiting the paladin minions you play if you really want it to go off. Probably could benefit from more draw too, to make it more consistent.
i just did turn 2 blue-eyes turn 3 6/6, turn 4 6/6, turn 5 4/5 disciple for a 2/2 earthen