Anyone enjoying the mechagrounds?

So far, whole evening only mechs that always win. Rest minion types are trash.

Trinkets are failure, who thought it is a good idea that trinkets cost gold? It should be just a reward.

Not to mention, turn times increased…i am dying of boredom while a turn takes 10 sec to finish and there is 80 sec left for a turn.

alt f4. No thank you.

that’s all.

You must suck at the new stuff then, because my boards of 600/600+ demons would like to make a rebuttal.

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or the easy 2000/2000 stats per turn from Deep Blue Gooner

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LOL are you for real? This is 100% a scam meta. I can create 500/500+ venomous minions in hand not even on the board and have a 10 minion board of this. There aren’t even enough DS to contest with it. Murlocs are back a baby!!

In all seriousness though. Yeah, there’s a bunch of big minion builds(which isn’t surprising because of how the trinkets work). Still a little too early to tell what is tops but i can guarantee in two weeks a couple of these trinkets are getting adjusted for sure.

Thankfully murlocs start to shine just about the turn that player dies XD But yes the +x/+x each time a minion loses poison can stack pretty fast. Honestly it should be a deathrattle, not an instant effect, which saves them from death quite often.

Early Murlocs are pretty bad but that’s nothing new. You should be transitioning mid game or if you triple into a tier 4 and working them at that point. I’ve just been playing Menagerie and having Murlocs banked for the scam.

Sure, but then that person with a 700/700 demon can just bank a couple ‘deal 3 damage to all minions’ cards and wipe out that scam XD

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Banking a couple tunnel blasters isn’t something you often do early game if at all. There’s another scam that has emerged as well now. With menagerie being so good Pagel’s fishing rod trinket is taken often and hitting the undead scam build is pretty common now. Tricky Trousers is the most common bank now. You really want to time how those DR’s with taunt die with menagerie builds.

At this point after 5 hours i have only seen a couple lobbies with huge minions in them and those got handled fairly quickly. There’s a lot of builds available in this meta with how the trinkets play out. Like having a quest finished when picked and getting immediate reward. Games are quite fast now. Tiering up is important.

Can confirm. My first game of the season was 1st; with mechs; it gives 299 points if anyone is wondering.

I wasn’t randomly playing though; I was buffing all shields with +7 each turn; I had other EndofTurn.

I can certainly see souvenir-anvil getting banned in the near future. That combos an insta win atm

Nagas are broken, the rest are w/e. Ofcourse its just personal experience from seeing / having boards of 15-20 k atk / hp nagas … yes full boards aka 7 minions with those stats, in duos.
2 players scamming wasnt enough, 1 minion killed everything that was besides the scam, in multiple lobbies.
Idk what T5 is thinking with those trinkets, but some combos arent broken, they are beyond broken.

I’ve played a half dozen battlegrounds so far. Mechs have been included in every single pool and have one every game (including, once, by me). I’ve yet to see the huge Naga or Murlocs materialize.

And yeah, some of these trinket combos are absurd.

Ive played 3 games so far with this new system. Ive been offered the 3 of same lesser trinkets each time. The one that gives that one undead minion taunt and reborn at start of combat, gain 1 max gold at the start of each turn, and first 2 tavern spells are free each turn. Are there just not a lot of lesser trinkets at all or is this just me getting my usual terrible RNG? I dont know any of them by name but I dont recognize any of the ones you all are talking about either…

What in the actual? Wha are you trying to say here? you cant have more than 7… I mean I know deathrattle and reborn exists but including those mechanics can mean you can have nearly infinite minion boards… What do you mean by a 10 minion board???

I take it back. Just played my first without mechs and ran across a 2100/2100 murloc. :roll_eyes:

Murlocs often use deathrattles to load up a whole board after the first one dies. If that first board is a bunch of poison + deathrattles, they can easily outscale other tribes, especially with ‘poison minions get +15 stats when losing poison’ and ‘every turn get a T7 minion’ which can give the poison murloc that feeds the stats of stuff it attacks to your hand. With how people are getting 300 stat minions very easily, you can see how 2k stat murlocs could happen.

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Even though I hated “Buddies”, BG was my one “safe space” where I didn’t have to deal with the rampant net-decked clone decks. But trinkets have wrecked BG and I don’t even know if it’s worth playing any more. :frowning:

Bwuh? Trinkets are more powerful than buddies in general, but where do you get ‘net-decked’? There is a pool of trinkets you can get. There are enough that even with exactly the same minions at the time the trinkets pop, you only have about a 50/50 chance of getting the exact one you want. Just to get there you have to SURVIVE to that point. Its even more rng than buddies, which sorta forced you to play a specific build.

Read it again. I was saying that BG was a place away from net-decking, ie standard & wild.

Then how exactly is it ‘wrecked’? :thinking:

Couldn’t have said it better myself.

It’s even nastier if you get the Oracle in hand and have Diremuck in play watching it get self buffed.

If you are playing Murlocs correctly you can go one of two ways. You can go full Murloc scam build that then summons big minions to clean up the board or you can play a menagerie style with Oracle scamming and growing and then have the Bassgills popping out more scam or huge stats. Any of these setups gets disgusting if you hit the trinket Brann.

It’s a bit messy ATM i won’t lie. In a week or two they will put out a balance patch and reel in the problems. BG’s is real good at targeting the problems and dealing with them.