Anyone else think Abyssal curse is overpowered?

The mere fact that the damage increases and that it does damage even prior to you being able to take action on it is absurd.

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I think costing 2 makes no sense: you have no choice but not playing them.

They should either cost 1, do the damage at the end of your turn, restore the health lost after you play them, or not increase their damage if you play them.

If any of these changes was in the game, I would consider playing them; right now not only you lose too much mana, but you also empty your hand so your opponent will give you stronger curses, it’s counterproductive

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I’m not a fan of the design of curses in general. Stacking damage taken from sources you can’t do anything about (besides keeping a full hand and burning your own cards) is bad.

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Yes only because there is literally no counter to them.

Techhnically, it doesn’t have a very high winrate. But it’s incredibly unfun to play against. There is literally no counterplay to it, and I think the only reason that Abyssal Curse doesn’t have a high winrate right now is because there are far more overpowered things in the meta.

But yeah, it should definitely be nerfed. Though Blizzard will not nerf it, since it’s playrate is pretty low.

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YES, it is OP

What I don’t understand, for the life of me…

Is…

WHY does it get to hit you coming AND going?

You drop a 6 damage curse in my hand, IT HITS ME FOR 12 and I can’t do ANYTHING about it.

I can remove it from my own hand ONLY AFTER it has hit me for 6 end of turn and 6 beginning of turn.

It’s a terrible design from a terrible designer.

opponent can use 2 fireballs and you cant do anything about it either…

(if my deck has finley and opponent places 2 or more curses with 4+ damage i use finley to put those at the bottom)

It’s only one time at the start of your turn.

You take 6, you pay 2 mana and the next turn your opponent will give you a fresh new one that deals 7.
It’s better to not waste mana, absorb the 6 and out pressure so they can’t give you new curses.
The moment you start playing curses, you already lost the game; you need to win while having curses in hand and before they get too big

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I could have sworn it hit me at the end of the locks turn and the start of mine, then I remove it (or dont)

Hmm

I’ve been playing this deck since release because it is a bit of fun, but it is NOWHERE near OP. Not even close. It loses to pretty much everything because it is so slow. Even when you play perfectly, you just get 1-hit by denathrius anyway. It loses badly to aggro and doesn’t hold its own against control.

This advice is true. I don’t like it, though.
You may as well tell Right to “just play Quest Hunter”.

Im actually currently playing the Wildseed Hunter you posted.

It’s OK so far. Getting used to it.

If I were to change this deck, it would be to make the Curses tick at the end of the warlock’s turn so it wouldn’t feed quest hunter and quest warlock. It’s not hard to play around it.

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