Ok here are my two Reno Mage decks.
This first one with Excavates I’ve had good success with against other Renos (esp. Priest & Shaman), I’m 50/50 vs Brann and struggle vs handbuff (DK or Pal versions) and token. I dont have Fizzle; Card Grader would instantly go out for it.
The idea of the deck is to use “face” spells as board clear early and mid, and into the late game use Kalecgos to get 0-cost Sunset Volley ready for Galactic Projection Orb. When you get a chance with a clear board, GPO will hurl a hell of a lot of dmg to face. The downside is excavates count as spells so it can weaken the RNG of your GPO.
Very important to use your discount discovers (Glyph, Infinitise) to get face spells, e.g. 7-cost Firelands Portal discounted to 5 will still vie with Flamstrike for the 7-cost RNG spell when GPO is cast, same if you discover discounted Fireball or Molten Rune. One is trying to limit the RNG choices to face spells for when you finally cast GPO.
It is possible with the Excavate package to also drop Rewind for Stargazing. Stargazing can be used to tutor GPO out of the bottom of a bad shuffle (it is Arcane), and with Excavate RNG one can use Pouch of Coins the turn prior, Coin, Coin, Stargazing + GPO for double face dmg, usually lethal.
Summary
Reno Mage (Excv)
Class: Mage
Format: Standard
Year of the Pegasus
1x (1) Arcane Artificer
1x (1) Discovery of Magic
1x (1) Flame Geyser
1x (2) Cosmic Keyboard
1x (2) Cryopreservation
1x (2) Heat Wave
1x (2) Infinitize the Maxitude
1x (2) Kobold Miner
1x (2) Primordial Glyph
1x (2) Rewind
1x (2) Void Scripture
1x (3) Card Grader
1x (3) Darkmoon Magician
1x (3) Molten Rune
1x (3) Reverberations
1x (4) E.T.C., Band Manager
1x (3) Rustrot Viper
1x (7) Prison of Yogg-Saron
1x (9) Yogg-Saron, Unleashed
1x (4) Fireball
1x (4) Reliquary Researcher
1x (4) Volume Up
1x (5) Burrow Buster
1x (5) Sleet Skater
1x (5) Star Power
1x (6) Blastmage Miner
1x (6) Blizzard
1x (6) Puzzlemaster Khadgar
1x (7) Flamestrike
1x (8) Kalecgos
1x (9) Reno, Lone Ranger
1x (9) Sunset Volley
1x (10) The Galactic Projection Orb
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I havent road tested this second Dorian version yet, but I’m toying with ways to use Tradeable cards (incl. Snake Oil) to get easy draw for Dorian, the goal being to copy some of the more clutch minions like Sleet Skater, Khadgar, E.T.C., and so on. Otherwise plays the same way: use your face spells as clear to “load” your GPO, Kalecgos for 0-cost Sunset Volley and then GPO when you’ve got a clear board to go face.
Summary
Reno Mage (Dor)
Class: Mage
Format: Standard
Year of the Pegasus
1x (1) Arcane Artificer
1x (1) Discovery of Magic
1x (1) Flame Geyser
1x (1) Miracle Salesman
1x (2) Audio Amplifier
1x (2) Cosmic Keyboard
1x (2) Frostbolt
1x (2) Heat Wave
1x (2) Infinitize the Maxitude
1x (2) Primordial Glyph
1x (2) Rewind
1x (2) Void Scripture
1x (3) Card Grader
1x (3) Darkmoon Magician
1x (3) Molten Rune
1x (3) Reverberations
1x (3) Rustrot Viper
1x (4) E.T.C., Band Manager
1x (3) Rustrot Viper
1x (7) Prison of Yogg-Saron
1x (9) Yogg-Saron, Unleashed
1x (4) Fireball
1x (4) Puppetmaster Dorian
1x (4) Volume Up
1x (5) Sleet Skater
1x (5) Star Power
1x (6) Blizzard
1x (6) Puzzlemaster Khadgar
1x (7) Flamestrike
1x (8) Kalecgos
1x (9) Reno, Lone Ranger
1x (9) Sunset Volley
1x (10) The Galactic Projection Orb
AAECAdnhBh79ngT+ngTv0wTx0wSAwgXgwwX9xAXGxwXz8gXQ+AXR+AXe+AW//gXL/gXxgAaFjgaDlQbWmAb0mwayngbNngbIoAa0pwa6pwavqAaxwQbjzwbM0AaF5gaG5gYAAAED/vgF/cQFqZUG/cQFzZ4G/cQFAAA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I usually dont run Rat in Mage due to inability to clear an unintended Titan (unlike Warrior, which has several cheap ways to do so). The excavate version’s 1-cost Titan can sometimes turn a game, but it’s usually the crappy rogue Mech… sigh!