Animations take too much time! What do you guys think about not counting this towards the turn timer?
They should no reason the turns should be any longer if you can’t make your turn in time due to animations that kind of turn was never made to be done. Games already get quite long find out how to play within the turn limits. Noz should be made hof thou as they have failed to fix his issues.
Speeding up animations is another thing thou but that has already been done so they need to be speeded up more don’t really think so.
Can you imagine how clunky would the game feel if you could not queue up actions? This is not a good solution. I think they should give us an easy way to skip all the animations instead. You can already do this by cutting your internet connection or restarting the game, but this should be an actual feature, not this janky work-around.
animations are like cooldowns for playing the cards so
animation would be replaced by a timer showing up after playing each card with long animations
There has to be in-betweens of playing cards so that way you don’t accidentally play a bunch of cards at the same time. And at least after the rope goes down the animations aren’t part of the turn timer because the rope will freeze at the end and let everything play out that you played. They’ve probably already taken the animations into account when choosing the turn length. It’s part of the cost of playing the cards.
I doubt they took animations into account. Some of the animations are needlessly long for no reason and some are still bugged like Plot Twist. I doubt they meant Plot Twist to take up your entire turn with the lag in the animation not even allowing you to reevaluate the turn with your new draw that defeat the purpose of redrawing a new hand if you can’t use anything from that hand.
Why would I take bugs into account?
The most def took animation time into account as the card was tested at least once as such they know how long the animations are.
You are prob right that they dint take lag into account. Oh wait they did they gave min spec requirements for the game as such they took the lag you should have at those specs into account in ideal cases none. I doubt they took people playing on portato internet or flip phones lag into account, nor a spike in usage on your internet causing lag.
As for bugs why would you take a bug into account. A bug by definition is something not working correctly. As such rather than taking it into account the time is better spent fixing said bug.
Some animations such as plot twist is long as they are made to be that long. Yes some cards make it longer such as that heal on draw one. If animations are making your turn to long it means that kind of turn is not meant to happen either learn to make to work within the turn length or play something different.
No they don’t test animation times. Just Look at Nozdormu and how many time it was broken to delete turns. That’s proof positive they don’t look at animation times in regards to the turn timer. Just the fact its something they had to fix again and again and still not 100% fixed is proof that animation time is something they don’t put much though into. They only thing they test is making sure it doesn’t crash the game as long as that criteria passes everything else doesn’t matter. They don’t really test the actual animation times.
nozdormu is a prime example that they do test animation times.
They have done quite a number of changes to get him working and he dose work quite a bit better than he did in the past dose he work perfectly no but that is quite a bit different than not testing. IF they never tested they also could not add fixes as a fix requires testing to be put into effect.
Your positive proof is proof of the exact opposite of what you claim.
As for them not putting much thought into animations there would not of been patches in the past adjusting animation times if they did not put much thought into them. They would of just been left at where ever they where if thought was not put into them. Adjusting them is by definition putting thought into them and quite a bit at that.
Ah yes, the card that skips entire turns because of the animations of the other player (and no, this isn’t because of a bug: it’s solely because of how long other animations can take). Yes, that proves they test animation times!
It is a bug you can calll it not all you want but blizzard itself has admired it as a bug. To the point of attempting to fix. They have made it so turns are not meant to end when animations are going of via the rope not exploding durring animations as well as other effects.
They have not managed to fully fix it but it is a bug no matter if you claim it is not. If it was not a bug there would not of been attempts to fix it. They have fixed the old deck that could constantly expoilt that interaction the only case of it causing skipped turns left to my knowledge is when rng happens to summon it as part of dream portals that is a newer interaction since there last fixes.
A bug that keep repeating every time they add new animations and after multiple fixes that they supposedly tested. They don’t test the timing they only test whether the game crashes or not and call it good when no crash happens. That points to they don’t test the animation times for crap they just make it look pretty and have continuity they don’t care if the animations eat your turn they only care is the game is still stable after.
Totally agree. The fact that I can and have actually lost my turn on occasion due to animations is a testament to how much the developers care about the game.
Blizz doesnt look at animation times and how they effect the ability to play the game. They have shown this over and over again,starting with the first deathrattle animations in BG that they had to alter. Its never been on their radar.
Sure they MIGHT fix an issue with animations later on but you cant even be sure of that. That multiple failures with animations have made it into the game is proof that they dont look at animations from a design point of vieuw,only afterwards when a problem apears they might give it some consideration.
But yes animations are way to long in general. They are an oversight on blizzards part,they are not done by design to balance the game. No game has ever been balaned by making animations shorter or longer. But if blizzard does then they should pattent it. Unique way to balance the game never tried before,just make animations longer to make some things impossible.
They put chadgar+bran combo in bg because they thought it was awesome. But at the same time they didnt want any player to do this awesome thing so they made the animations long enough to balance their own awesome mechanic so that players can not pull it off without having to use a trick to shorten the animations by,disconecting and restarting the game.
Yes,disconect and restart the game is actually faster then watching the animation lol. if animations are there to balance the game,as some posters do suggest,then blizz should start banning all the bg disconectors for bug abuse.
We should get option to skip animations entirely,just with the other custome options we have like for volume,the seize of the game screen.
Freeze mage likes this
I noticed that the animation for Spreading Plague has been updated recenty to be much faster. I don’t think adjusting all animations is a good idea, but altering indivudal animations which are extremely long imo is all that’s needed
bullsh*t. put a bunch of animation cards into your deck and you’ve defeated your opponent. play 3 to 4 secrets and your opponent can’t play anything
That’s a good point. What about Secrets on the opposing side? Is that part of your Animation balance BS theory? So opponent secrets are balanced to eat a chunk of your turn? Animation time being a balance mechanic is utter nonsense.