why do garrosh’s minions health not go down when the bell is silenced??? the bell give +1/+1 and when you silence it minions will go from 4/3(taken 1 damage) to 3/3 this makes no sense at all
Because Hearthstone tracks health remaining and not damage dealt. When you lower the health of a minion in some way, it keeps the remaining health it had before. If you play Subdue on a minion that has taken one damage, it doesn’t kill it, but puts it on one health. If you play a Northshire cleric, buff it’s health with a Power Word Shield, give it two damage so it’s a 1/3 again and then silence it, it will still be a 1/3 and not a 1/1.
again that makes no sense if a minion originally has
3/3 stats and gains +1/+1 that would be 4/4
4/4 takes 1 damage = 4/3 (you still have the +1/+1 buff, if your arguement is now the buff is +1/+0 then that also makes no sense because thats not what the buff says)
4/3 loses +1/+1 buff =3/2
Losing the buff health first doesnt make any sense because then the buff is not
+1/+1 its +1/+0 which is just simply wrong
4/4 takes 1 damage = 3 health
4/4 loses +1/+1 bonus, still has 3 health
It’s all about the question whether you track ‘damage’ or ‘health’.
It’s like that in Hearthstone since the beginning and has been discussed very often.
Mainly concerning Stormwind Champion.
If you have a minion with 4 base health and you give it +1 somehow you get 5 as a result. Then you deal 2 damage and you have these three values:
‘M’ Max health = 5
‘R’ Remaining health = 3
‘D’ Damage taken = 2
Where you have R+D=M
If you somehow reduce the ‘M’ back to 4 now (silence remove the aura, etc…) it’s a design decision whether you stick to ‘R’ and adopt ‘D’ or the other way round.
You obviously prefer ‘D’ while Hearthstone design team decided to go with ‘R’ - 7 years ago.
I thought my statement was pretty clear but ill say it again
if you have a minion that originally has 3/3 and gets a +1/+1 buff which makes it a 4/4 and you lose a health you still have a +1/+1 buff, IF YOU LOST HEALTH THAT WAS FROM THAT BUFF the buff would then read +1/+0, but thats not what happens
Let me use another situation.
if you have 3 oranges and 3 apples and i let you borrow 1 apple and 1 orange, so you now have 4 oranges and 4 apples. if you eat 1 apple and i come back to get my 1 orange back and 1 apple you would then have 3 oranges and 2 apples. you wouldnt say " oh sorry I ate your apple so i cant give it back to you".
I am not trying to defend the decision from Blizzard here. Just trying to explain.
Just imagine I give you a bag for 4 apples and the 4 apples to put them in.
Then I give you an extension to the bag for another apple and the 5th apple.
Next thing is you eat one apple. So now you have a bag for 5 but only 4 apples.
But then I want my extension back - but I never want the apple back!
You just can’t hold it anymore in case you haven’t eaten it yet…
That’s how Hearthstone works in your apple-example
Giving you a +1/+1 buff increases the maximum health and attack by one. But it also heals you by one although not written in the buff. Taking away the buff will reduce the maximum again. However, not revert the healing.
If a card said “increase ONLY the max health of a minion” that would be your situation. in your situation your not giving someone an apple, your only allowing them to hold more. so in hearthstone that would be
3/3 original stats, card increases only max health by 1. meaning now the card is still a 3/3 but has the ability to be healed to 3/4. in this case Hearthstone would be correct. but thats not whats happening thats a completely different situation
Yeah, Hearthstone’s way of handling buffs is weird. If a buff disappears, it should disappear, yet for some reason the buff still stays as the health won’t drop to properly reflect the new buffless state.
But that’s the rule for some reason, regardless of how little sense it makes. It’s the case with everything, from Stormwind Champion to Blessing of Kings.