The thing is that this program not exists and It not exists because It is literally impossible to be made.
Not even all the money of the world can break logic. If something happens It has to have a logical explanation or otherwise it’s fake.
One example for you?
Since for someone lose the opponent should win. Who they should make win instead of lose and why?
Let’s cut some obviously but wrong answers to help.
It’s not famous players. The second they notice they would have a Gold Mine in telling It to other people.
Or even worse. Blackmail blizzard.
It’s not paying costumers. Actually if you make they buy by frustrating then the logic tells that after they buy you should frustrate they even more since they are actually proof that It works on they.
Yeah, I don’t think at this point anyone would recognize the actual proof or care too on the forums because most don’t want to even believe it’s possible. It tends to upset most folks.
Not sure any rigging is going on, however if I would have to program it, it wouldn’t be so hard. Just alternate winning and losing so that there is only slow progression. You are the hard counter, and then you get your hard counter, easy enough. The much more interesting question is why would there be rigging at all?
That would only be to either try and keep ppl happy, or to make more money, or to get ppl hooked.
This makes me think on how gambling machines operate, give early payouts, then generate an irregular payout session, and then stop large payouts, this leaves ppl strongly addicted to silly games as getting three oranges in a row. A somewhat smarter games psychologist might be able to put something together here too, since your packs are the rewards, the goal is to keep you playing, and hopefully buy.
I’d expect barriers just before rank floors, and the final push for legend, after that it’s not really interesting anymore to manipulate too much.
You never did an actual analysis on this, did you? Just echoing what you heard and think.
There is also nobody claiming that it has not been seen.
If you did you’d see there are anomalies in the data. I did a post somewhere in these forums (search) that at least shows that the hunter quest mage matchup is statistically strongly deviant. Too much so to be coincidental. That is not proof of rigging, but certainly weird.
If this were true, then it would be EXTREMELY easy to show proof that it is rigged.
According to you and others, you should be able to get to D5 and then pick a deck to play knowing 100% which deck you are playing against. You should either be getting you hard counter or a deck you can easily beat.
In fact, if you go on a 5 win streak, by your 50% logic, 100% on your next deck you play against must be your hard counter deck…and that opponent must be on a massive losing streak to be getting a favored match up.
But guess what has NEVER ONCE happened? Someone posting a video making these predictions based on this knowledge and it actually happening. There is zero evidence that shows this is the case.
What you are experiencing is called confirmation bias. You count the hits and ignore the misses (or in this case, you count the losses and ignore the wins).
This is simple stuff to prove, yet no one has done it yet.
As myself and many others have pointed out before…we would love nothing more than for someone to prove that the dev team is rigging matches. I would love the day to expose them. So would many others. I WANT someone to do it. But the fact that no one has done it despite all the claims is evidence that it doesn’t exist.
PLEASE. FOR THE LOVE OF THE GAME…PROVE IT. We want to see it. The evidence shown thus far is not evidence enough to confirm it is rigged. You would have to show how it is rigged, the steps to take to reproduce a result, and have others test it. This has happened before in other video games where proof of rigging was happening and exposed. PLEASE DO IT. We all beg of you or someone to prove it. Until that proof is here that meets that criteria where we can all show and reproduce the results, there is nothing.
But you wouldn’t love to see it. Otherwise you’d see it.
I have said before if believing that Hearthstone is a “skill game” increases your enjoyment then run with it. In fact Blizzard is counting on it. Veteran players pay for everything with gold and dust. That doesn’t generate profits. New players found Hearthstone intimidating back when you actually had to think about what cards to play. The solution was to take thought and strategy out of the game.
New players that start out copying a net deck that spoon feeds them cards on curve makes them feel that they are naturally good at the game and keeps them playing longer. Then they run into a different net deck and get crushed and decide that’s the deck they need. But they don’t have all the cards. Guess they will have to buy some packs. Create new net deck, rinse, repeat.
One person pointing out how not random the game is could be confirmation bias. Tons of veteran players that comment about how this game has devolved into a shadow of its former self is not confirmation bias. It is casual observation combined with a basic understanding of probability.
Sorry, but massive confirmation bias DOES exist and it doesn’t prove anything. Look at the Monty Hall problem as an example of what people THINK compared to actual truth.
The bottom line is you have to prove it. No one has been able to do so thus far. If they had been able to, they would instantly be Hearthstone famous and have massive recognition. I’d love to be the one to expose them. But I don’t think it’s possible to reproduce evidence that shows it is the case that they rig games. I’ve tried switching decks and instantly been met with a suspicious match. So then I set out to prove it…I made a deck that was outrageous to see if I got put up against something, anything awkward. It didn’t happen. Any attempt at trying to predict what the next match is based on my stats have never resulted in anything confident enough to produce a result that one could present to the community for others to verify and reproduce the problem.
All you have is words. Show verifiable, reproduceable evidence. Why can’t you do that?
As I said earlier, I do not apologize for my weaponized levels of Dwightism. But I do know that this makes me extraordinarily rare. Therefore I am supremely confident that I have read US Patent #9,789,406 and
absolutely
no one
else
on these forums has. You’ve just heard a version of a bad summary from a Kotaku article that’s gone through the Telephone game a dozen iterations.
I mean, feel free to prove me wrong: https://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&co1=AND&d=PTXT&s1=9789406.PN.&OS=PN/9789406&RS=PN/9789406
Geeky me read it, actually. The text of the patent is pretty easily located.
Excellent and accurate assessment of the current rigged debate.
It won’t matter how many people believe something that is wrong, it is always wrong.
“Lots of people agree with me” is not an argument, but it is a sales pitch.
This happens in the meta naturally with MMR without any need for added coding… as you play better you play better opponents. It’s a function of winning and losing only, and over complicating that function isn’t a smart use of resources or even a good business risk.
The down side of a rigged game as people assert would be catastrophic.
i think it’s BGates that’s rigging the games so that the towers infect us all with chips.
it just makes sense.
i also have proof for that, i’m sure it’s posted somewhere on fb.
(on a more serious note, i wonder how you can explain that i reach top 150legend, as a f2p player, without full collection, that has never spent a single euro in this game, using quest rogue based on your arguments.)
I think the more involved versions of this theory involve a “forced” 50% win rate. So as long as it alternates counters and countered for each player it could, theoretically work.
Of course, that’s also a situation indistinguishable from you just hitting the level at which everyone else is as good as you are and so you win much closer to 50/50. Even the best decks in the meta with the best pilots aren’t really distinguishable from a coin flip until you play about 50 games. And something tells me this person doesn’t have that kind of patience.
There is also something where the way you are matched changes when you run out of stars, right? Could that be part of it?
The forced 50% argument is easily disproved though.
If this were the case, then if you were D5 going to Legend and you won 10 games in a row, by their own logic the next decks they play HAVE to be hard counter decks…all of them have to be.
So all one would need to do is win 10 in a row at D5, and you next game HAS to be your hard counter. If you win that, it also HAS to be your hard counter. If you win that, it HAS to be your hard counter.
And guess what? I’ve been at Diamond with a 10 win streak and this didn’t happen at all.
that was my initial thought, until i realized that there’s no way the OP got to 10 stars to begin with so that he could reach d5 with star bonus.
the simplest explanation imo is that the removal of the winsteak bonuses that artificially “boost” your overall winrate prior to d5 is the main reason.
Alternatively, an easier way to disprove the 50% is to get to D5 and just instant concede 100 matches in a row. At some point, you should ONLY see your easy games that you hard counter and you should see them consistently to help get you back to 50%.
Trust me, I’ve lost 20 times in a row before at D5 and I never saw such a thing. Ever.
I assumed they didn’t mean literally every match is a counter, or literally an exactly 50% win rate. But yeah, obviously this discussion is being driven by shear tilt on their end.
And if it were true, the thing to do would be to figure out which cards the program uses to determine your counter, and then build a deck that maximizes your win rate against that counter. But the opposite is true, most good players advise against teching for your “counter” and just focus on your gameplan.