For when people want to vent because its obvious slowing down the meta and not addressing this card is going to be an issue.
Make it reborn as a 5/1 and not a dormant minion. It doesnt make sense that it revives as dormant anyway dormant should be on play not when summoned. Even if it did come back as dormant, it should stil be a 5/1!
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It doesnt? It comes into play dormant and reverts to that state when killed with reborn. What doesnt make sense is it coming back as a 5/1 as it was never a 5/5 when it was played from hand anyway.
I understand the frustration(more armor gain) but all the mechanics makes sense, when summoned it goes dormant, reborn reSUMMONS the minion, so of course it’s dormant again
Reborn revives the minion damaged to 1 health in every other case. Why should dormant be an exception? It was a 5/5, just asleep. And when someone gives it reborn it is a 5/5
Because they start dormant. Which is a special state on the board. Its the same with all dormant minions
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Reborn resummons all minions with 1 hp. Dormant should not be an exception for this. That is the least problematic part of the card but it does matter.
Also most dormant minions dont draw like 6 cards while giving 30 armor. Which is the main reason the reborn interaction needs to be addressed with yore
Without over the top otks to check control decks that can go over 50 hp this card will be an obvious issue before the end of the week
Aggro decks and most mid-range ones have a finite amount of damage. I dont want to be in a wheel/otk meta which ancient of yore will facilitate
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People cried for OTK nerfs, enjoy the outcome, it’s the time of armor and health stockpiling
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Cant we have some middle ground? Lol
The otks were too fast and the control tools provide too much sustain which is why the otks had to be so fast lol. Just lower the power level for both xD
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There is no middle ground in competitive, players will always find the fatest/most efficient way to win
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Hahahaha yeah and the destroyed your go to deck so please cry more.
Also known as the death of aggro. Such decks only existed to deal with the influx of combo decks. Now, with no combo…
Control decks will be the only decks. That means free to play decks are no longer viable, as those could only afford aggro.
What are you talking about? You are assuming a lot.
I am not even sure who that comment is targeted at since i play Rogue and 95% of the time i play burgle lol… i haven’t played a single game of imbue hunter
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He’s talking to himself.
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Yeah I meant to reply to Raiden sorry.
Oh…probably me, but idk, have him on ignore, wouldn’t have seen the comment if it wasn’t quoted
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Since he is the one crying about King Plush all the time. I hope he remembers it fondly.
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Theres still OTK decks that can do 54 to a theroetical 80ish damage on turn 8. Also I made a mill shaman deck that can mill 16+ cards in a single turn (but its easily countered by kil jaden and drawing bad)…thats just with shaman. Im sure theres a bunch of other nonsense that takes out these removalborelore decks.
I think the card is fine though… its just making 5 copies and resurrecting it over and over (DK can do it too with that 1 mana reborn/lifesteal card). Not sure I’d like to see it nerfed yet. Id rather all the removal cards get hit so these decks are forced to play minions rather than play turtlequest.
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That thing again? See also: 32.2.4 Patch Notes - #26 by SparkyElf-2852 and so forth.
I believe it’s a bug, and it’s been affecting other dormant minions, e.g. Dreadseeds, as well.
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The amount of streamers that dumped on this card in reviews was hilarious. The minute i saw this spoiled i posted this card was crazy powerful. How do you mess up 5 mana translates into guaranteed 10 armor a 5/5 body and 2 cards = bad???
I am seriously shocked this card hasn’t been nerfed yet. I would expect at some point it goes to 6.
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Who knows, maybe they’ll nerf the armor gain, drop it to 3.
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