Just hit legend with this decklist and am absolutely loving it! I’m not seeing anyone playing it though, and buffs just pushed it over the edge.
Diversity
Class: Warrior
Format: Standard
Year of the Wolf
2x (1) Click-Clocker
2x (1) Frequency Oscillator
2x (1) Mistake
2x (1) Razorfen Rockstar
2x (2) Amalgam of the Deep
2x (2) Party Animal
2x (2) Roaring Applause
2x (2) Stereo Totem
2x (3) Nerubian Vizier
2x (3) Power Slider
1x (3) Rock Master Voone
2x (3) Rowdy Fan
1x (4) Pozzik, Audio Engineer
2x (4) School Teacher
2x (4) Sword Eater
1x (7) Nellie, the Great Thresher
1x (7) The One-Amalgam Band
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What are your guys thoughts on amalgam warrior? I think it’s under-rated personally.
3 Likes
Amalgm warrior? Now that sounds fun. Stealing yo list.
2 Likes
I’ve been climbing with Unholy DK but if this works I’ll try it. I have zero clue how this works though. Can you give any really basic tips? I think I may have run into this once, but Unholy DK is just so consistent that it didn’t stance a chance and the guy concedded.
So, typically, you want to mulligan for the handbuff cards. Click-clocker into amalgam of the deep is a great opener for tempo, but worse case, you just need to make sure you have a turn 1 and 2 to establish board. If you have party animal or stereo totem, and you go second, it’s pretty much always worth coining them out as the buffs they provide quickly spiral out of control. That’s why roaring appluase is the only spell, you need to have a good opener or the deck falls behind.
Your win condition is either out aggro them, get a giant power slider by turn 5 or 6, or play 8 tribes to get the one amalgam band with all the keywords to guarentee stealth and windfury. Then you can hit face, using the 3 mana quillboar to buff it. Worst case scenario, you can also attack immedieatly for the lifesteal to heal for 12 and kill two things if you’re close to death.
You want to save rock master voone until you either have nellie or one amalgam band in hand. Playing two one amalgams back to back can be game winning on its own, and having two nellies can easily buy you 6-7 turns of extra resources and value. The reason nellie is so good is because it pretty much always gets you another one amalgam band, as well as more amalgam of the deeps. Against control decks like priest and blood dk, you can discover tony off of nellie. You can then do something like dump as many minion tribes as you can, play roaring applause, and easily steal 5-6 cards from them. I had a game where I stole a DK’s mograine for example, and multiple where I stole their astalor.
Overall, the deck is primarily tempo focused, but can transition into late game value very easily with nellie and school teachers, making it very versatile. It’s flavor is also very on point. 
3 Likes
I do have an appreciation for what you’re doing. I have to say: this sounds like a lot of work for what I can do with Unholy DK easily. Why bother with all of this? (Not to be harsh, man. It just seems like a lot of work for the same outcome.)
Because it’s way more fun, and it clearly worked for me as I hit legend within 10 days of the season, which for me is very rare. I think it has much more early game potential than unholy dk, and still stands a chance if you go against a blood dk who makes it to the late game. It’s just a little harder to pilot. It really isn’t that much work to, you often just natrually draw or discover into the things I mentioned above just by playing. I have a 70% winrate with it too if you care about winrate. I just put it here because I think it’s fun and under-rated
1 Like
I apologize Edge. I didn’t mean to be a douche. I am just struggling with deciding what with to play with the time I have and the time it takes to climb. I win most matches, but have no stars, and so am only at like P7. I just haven’t been playing much, and so for me it’s kind of a matter of how to do this as efficiently as possible. Unholy DK seems to be where it’s at. And if you dig corpses and resurrection, it’s actually an interesting deck and takes more thought than you may think.
I am genuinely glad for you that you found a warrior deck, no less, to have fun with and also climb. Serious props for that, man.
It’s all good man, it’s a reasonable question. I think it’s an under explored archtype that isn’t as straight forward as some of the other decks so if it doesn’t interest you it doesn’t interest you. I’m sure the tier 1 decks are better, but none of those are very fun for me at least. You should go with those though if you only care about ranking up fast. Espically pure paladin seems like a good choice because the games with it are very fast and it’s not as risky/counterable as something like totem shaman or undead priest.
I don’t like playing decks like unholy DK for climbing because I find that they are very feast or famine. Like they have great starts and if you can get a good grave strenth down then you just win, but they get wrecked by good board clears or decks that can counter tempo with you. Your only possible late game recovery card is marrowgar, which is a cool card but any board clear kind of wrecks you.
One of the main reasons I wanted to post this is because no one is playing it and pretty much none of the few amalgam warrior decks out there are running Nellie, pozzik, or stereo totems, which I think are some of the better cards in the deck.
1 Like
Not running Nellie seems insane. Talk about resources!
You have to tell me, why is Pozzik important? I have him in my Unholy DK list as a valuable but I have only pulled him off once.
He’s just the best 4 drop in the game and perfectly compliments the aggressive start to the deck. The way you need to think about it is that if you play him on 4 there are two outcomes:
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Your opponent kills it and all of a sudden you played a 4 mana 11/10, which is clearly an incredible play.
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Your opponent played a 3 mana 3/3 do nothing. With my deck, if you already had a strong start it’s back breaking for the opponent. Like if I do click clocker, amalgam of the deep, and coin Pozzik, that’s one of the best starts to a game you could ask for, and all the opponent did was play a 3 mana 3/3.
Either way, it’s a massive W. He obviously falls off the later into the game you get, but even then he still feels fine because he forces your opponent to choose, instead of insane like he does on turn 3 or 4 where it’s sometimes an auto win.
1 Like
Ive run this list a few weeks ago. I feel like it preys on shadow priest the best. Warrior hero power in general is amazing at handling burn strats, and amalgam band will heal you beyond their burst when you play it.
That said, its just another “get controlled, lose” deck. It fights for board, and losing the board costs you the game.
1 Like
It’s also good hand disruption when you play it later. I have frequently burned cards out of control match ups with it.
I’ve been running the VS list, and Menagerie Warrior it’s my favorite deck to play in Standard right now. I’ve always enjoyed menagerie decks.
I am not a good judge of whether an individual card is good or not, but I’m gonna try out your list as well because those cards look fun
1 Like
The thing is though, it’s one of the only decks I’ve been playing that feels like it has a shot against control. There’s two layers to it where half the time I out aggro them, and then a quarter of the time I generate enough value off of discovers, nellie, and one amalgam band that I can still pull through.
Shadow Priest feels like a toss up, but it goes at least even with it for sure.
1 Like
Giving it a shot. Been meaning to try it and the Nellie list looks fun.
Ive been loving my tempo fire deck, feels a LOT like the old tempo warrior with that legendary that equipped a random weapon. I also threw in a whirlwind and a bladestorm cause, well, aggro floods. I think folks forgot that those two cards exist in standard now.