Players: “We want more SIlence!”
Blizzard: “Let’s HoF Spellbreaker!”
EDIT: seems I already have 1/2 copies (Legendary/everything else) of all the cards on the list. If I disenchanted the non-Golden copies and crafted Golden copies in their stead, would the end-result in Dust gain be equal? Just checking to make sure. (second EDIT: thanks to Thinice I discovered I forgot to take into account the difference between the enchanting cost and the disenchanting gain, so I now know it would be a loss)
Agreed. Out of the entire list this was the one that tilted me the most. Spellbreaker, while a popular go-to tech, never felt like a genuine problem like the other things in this list (Acolyte to a lesser extent as well).
Other than that though, I can understand the logic by pretty much everything here even if I don’t necessarily agree with them. Looking forward to an insane amount of dust this year
I hope these new priest cards are damn powerful in practice. Because now aside from mass dispel, which is meta situational priest has zero native card draw. No more cleric, no more power word shield, and they even got rid of acolyte of pain. Hall of faming divine spirit is fine and kills the combo, but they do want SOME form of card draw. I guess this’ll be gakacrond’s true test. heres hoping future priest minions continue to be strong like the dragon year was. Now that divine fire is gone they can afford to give us better minions. They better deliver too. The class will need em.
Unfortunate that Leeroy is getting HoF’d but I am not surprised. Mountain Giant isn’t surprising .
Spellbreaker and Acolyte of Pain though are shocking to me. Silence is one of the few forms of counterplay imho and that just got removed (>.>) and Acolyte of Pain I always felt was a very fair card as you gave up power for card draw.
Well… glad I am primarily focused on Wild where I’ll still have Spellbreaker =)
I’ll be 6K short so I’ll need to make some decisions or dust some other items from the Classic Legend area due to the new rewards for Legend.
If you disenchant a normal version and you craft it gold, you get the gold card fully refunded and you get to keep the card. You get the dust refund of crafting the gold card while keeping the dust from the normal version. The normal version is your dust profit.
By keeping the normal version, you don’t have to craft any card, but the opportunity to get a gold card is then lost. So comparatively, keeping the normal version will net you dust profit if you pulled the normal version from the pack.
If you crafted the normal legendary and you want to upgrade, this is your opportunity to craft a gold upgrade for only 400 dust given that you will be refunded the full amount of the card in the end. It does require you to actually have the dust needed to craft the gold in the first place, however. You gain 0 dust from the card itself, but the value is that you get the card for free and you get to upgrade it for cheaper than the usual 3,200.
The optimal value here is if you don’t have the card and you craft the card for free in gold. You get a gold card for free, no cost for you.
Other optimal value is having the gold card already in your collection pulled from pack or reward. You pulled it, it’s consequently rotating, but you’re fully refunded due to the card being pulled from the format. Wild players take advantage of this because you can still play your card like normal.
I’ll see whether there will be new aggro legendaries. Whether they have it or not though, I do believe that ::Jeff Goldblum:: aggro… will, erm, find a way.
::puts on hipster glasses::
I was pointing out MG as a potential issue like a year ago, when everybody was screaming about conjurer’s calling and (pre-nerf) LPG.
I don’t use these as often as I’d like myself, but they have been long time support cards. Not much to say for now.
On one hand that leaves neutral silence options very limited. On the other hand I don’t think silence is as powerful as it used to be. Decks with longevity can drag the game on longer than a single silence can make much of a difference. Decks that lack longevity (read: aggro) tend to want to finish before something silence-worthy comes into play.
Well, the die is cast. They better introduce some other theme besides res priest (which itself may or may not survive the rotation)
Ah, thanks, I somehow completely disregarded that the disenchanting cost is way lower than the enchanting cost. So since I have regular Leeroy for instance, I’m better off keeping it (1600 dust profit), than disenchanting it for the Golden version (2800 loss for a 3200 gain = 400 dust profit, compared to 1600 profit that’d be a 1200 loss).
I only care enough about the Golden versions if I get them for free, so guess I’ll stick to what I currently have.
They compared it to using one ooze over another. There was a reason for one over the other.
Owl vs Spellbreaker there was almost no reason to run owl over spellbreaker, so that’s why it got cut.
The new silence might be good, but it won’t be a 100% choose it over owl style which means it won’t be as powerful as one might hope.
Only ooze people used was acidic because it was a basic card and Gluttonous Ooze because heal and weapon removal packed into one was just too good. That card was also an epic. Silence should have been an acceptable tech for any class, and Owl is an well overpriced card for what it does.