All lower rank is DK

I have more DK on my deck tracker than any other class in the game currently. I mean what’s going on, why did everyone switch to DK it’s just plain boring playing against the same class over and over again.

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If so play spell druid, it’s basically like 80 percent win rate versus nearly every dk deck.

I do not have a problem winning against playing deck as an elemental mage, but just getting boring seeing the same class. I guess I’ll just wait till the Nerf and see how it goes maybe DK will die down after it.

Since I’m already at Legend almost and I have the new spell for the event and the rest I could care less about it.

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If you’d quit til April 2025 like you said, then you wouldn’t have this problem.

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It’s probably that dumb 2 mana spell Threads of Despair, that destroys almost any wide board, with no effort at all.

Imagine showing that spell to a conference of TCG designers. They will laugh all the way to the exit.

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No wonder people abuse this class. After nerfing all the skill-intensive decks which required proper planning and strategic card draw, the only thing that’s left is playing a braindead DK which can just press end turn until you dare to threaten lethal and then just steal all your stuff and beat you with it.

TLDR: basically, people are bad, and DK rewards bad plays.

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You need to really take a break i think. That was a very hyperbolic statement you made about all DK players. That’s like saying all Rogue players are degenerates.

For every game that Reska is played and wrecks the opponents board. There’s an equally number of games where the card is utterly useless.

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The same can be said for the Threads of Despair card. People are going off about now of sudden.

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Yes, it was hyperbolic. I do that a lot.

Sorry you felt attacked by this.

With that said, I stand behind most of my words, I really don’t wanna see the game in this state where such swings are possible. I don’t think the play that made me tilt is inconsistent nearly enough as it should be, considering it consists of a 2-card combo costing 4 mana total, especially after what they’ve done to Crescendo. It’s a pretty good analogy, since both cards cost 0 under a condition which in total cost 4 mana and both clear the enemy side of the board. The only difference is, Crescendo does damage to face, while this combo steals all your minions and creates a situation very hard, if not impossible, to come back from.

I understand defending your main class. I did it the same with Warlock. In fact, I’m still doing it. But the point is, I want the same to happen to this DK combo because it’s legit unfair and it’s not doing any good to this game since the combo can’t be played around at all.

It is what it is. You also fought to see Crescendo nerfed. Now it’s my time to fight for what I think is broken to get nerfed.

I never said Reska wasn’t a powerful card but it’s not even remotely on the same level as Crescendo. More than 50% of the decks it’s a dead card against. Crescendo was NEVER a dead card in hand. Also Reska is not a zero cost card until late in the game.

FYI: DK is not my main class i just happen to enjoy it more than a couple others.

Out of curiosity. What exactly was the situation where Reska stole all the minions on your board and beat you?

That’s my job! Leave the trolling to me ! :slight_smile:

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Meh, see for yourself if you feel like

https://replays.firestoneapp.com/?reviewId=4b680abd-f266-4685-a3cb-781b36ba2612&turn=18&action=15

Basically, not only did he survive with 1 hp, but then he also…well, just outright scammed me, lol. It took additional 4-5 minutes of gameplay for me to lose, and every second of it was agonizing.

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Okay so i watched that whole game. All Reska did in that game was create a pseudo sweeper effect. They took half your minions and used them to trade the others and clean a board off. How is that different from me using a Corpse explosion or a Soul Stealer? Even worse is when you realize if a DK plays any Starship piece into play you now have to watch your positioning because of Suffocate.

All that Armor and health gain is because of the burn decks. You did get him close a couple times but once he made it to 8 he basically took over as a DK like that does. I didn’t see a bad turn from you and you maximized your damage well. DK just has a ton of built in survival if they choose to.

If anything that Ceaseless Expanse was the really game ender. I still think that card was a mistake to make as a neutral but it’s here to stay. This meta is really tough for all out aggro/burn against DK because it fights for the board and initiative while surviving. Unlike warrior which never really tries for the board so gets beat fairly easy by what you were playing.

I posted in another thread where i played a DK control deck like that one and lost to a warrior because of Ceaseless. They played it to remove the 4 taunts i had out for free then comobed their WF weapon for over 90 damage. Ceaseless is very powerful card.

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Well, I look at it as just another control card which puts you on a timer, nothing new in this game

Yeah, that’s kinda true xD I was exaggarating while imagining possible scenarios which are likely to happen a lot in this meta

True. It just looks terrible xD

I did feel like I was doing something wrong while bursting him down. Perhaps it was my intuition telling me it won’t be enough, since I don’t think it was telling me to delay the game. That wouldn’t make sense at all, I don’t win a prolonged control game against anyone.

All in all, while I’m glad people get to play control which they so obviously like, I’d like them to print out more of the cards and combos which you can play around. That, I think, is the key to bringing the state of the game closer to as it has been in the past, and one which (at least on the surface) is more suitable for a game with a professional scene.

Although, truth be told, this game did remind me somewhat of the game as it once used to be, when aggro decks relied on tempo, burn and hoping they draw their winning out or concede with 1 card in hand and full health facing lethal. Only in this case it wasn’t lethal I was facing, but attrition xd

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If i could make one change to DK in the patch i would nerf Airlock Breach and make it double blood. It has no business being playable in rainbow. A card that is a power creep on a triple blood rune card down to rainbow playable is just wrong.

If that’s their path now then i expect we will see more cards that were triple rune being rainbow playable in the future and that’s kind of scary.

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Threads is an eat your cake and have it too card in various contexts. E.g. I have a deck that depends on a wide board; I have identified because I’m supposedly smart that I should not have a very wide board and I should keep it reasonable so that Threads doesn’t just wipe me without efford; well they STILL get a benefit because in order for me to keep Threads low impact I have to give them corpses by killing them.

But let’s assume that at the end of the day it’s a “well… use a better deck” situation which is purely an arms race into power creep.

It makes the game more dull since it’s mainly a “WHO HIGHROLLED?”, “THEY WIN!!!” situation unless you play for 24/7.

So DK should have no ways to deal with wide boards? What about Shaman’s ability to laugh off threads and keep building boards with huge stats early in the game repeatedly?

I can agree with that. Considering the card similar to it is a triple blood card.

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