All 5 Galakrond (to be updated)

Introduction

Battlecry: Destroy 1 random enemy minion. ( Invoke twice to upgrade.)
Galakrond’s Wit
Type: Hero Power - Cost: 2
Hero Power Add a random Priest minion to your hand.

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Battlecry: Summon 1 random Demon. ( Invoke twice to upgrade.)
Galakrond’s Malice
Type: Hero Power - Cost: 2
Hero Power Summon two 1/1 Imps.


Battlecry: Draw 1 minion. Give it +4/+4. ( Invoke twice to upgrade.)
Galakrond’s Might
Type: Hero Power - Cost: 2
Hero Power Give your hero +3 Attack this turn.

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Battlecry: Draw 1 card. It costs (0). ( Invoke twice to upgrade.)
Galakrond’s Guile
Type: Hero Power - Cost: 2
Hero Power Add a Lackey to your hand.

Battlecry: Summon two 2/2 Storms with Rush . ( Invoke twice to upgrade.)
Galakrond’s Fury
Type: Hero Power - Cost: 2
Hero Power Summon a 2/1 Elemental with Rush.

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Warlock looks like Guldan and Jaraxxus had a lovechild. Priest is quite interesting in that the minions are not tempo friendly but they churn out value quite well. Rogue is weak in my opinion, but adds draw and a better Hero Power. Waiting for the others.

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Warlock kind of makes me wonder whether they’re trying to make Jumbo Imp good somehow.

The priest battlecry is great (at least upgraded), but I’m not sure how useful random Priest minions will be, since those tend to be all over the map. But it does work well with Talanji.

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interesting stuff. I have to say, the warlock one looks a little bit weak, but they do have sacrifice/demon synergy. hmm :thinking:

I tend to think the warlock one looks weak too, but it is essentially a warlock version of the Baku Paladin hero power in a class with lots of demon synergy, so maybe it’s better than it seems?

yea, im really not sure what to think of it! warlock is my second least played class, so this card could be secret op for all i know.

Warlock’s has Zoo written all over it. Don’t forget that invoke will trigger the hero power and for the warlock version that summons two imps. So play one invoke minion and end up with 3 minions on board.

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Reaver linked a gameplay video in another thread which showed some of the Warlock Invoke cards, and they all summoned the Imps before the card’s own effect triggered. So, the imps received +1 attack from Fiendish Rites, and Dragonblight Cultist received +2 attack just from the imps summoned by Invoke.

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Yeah, I’m thinking demon zoo will be a thing they are pushing. Seems too clunky in a rush aggro deck though, maybe if it had priests Battlecry.

Jumbo Imp seems like an auto include in any Galakrond Warlock; so many throw away imps. You can use Sense Demon to tutor your Jumbo Imps. The final combo could be 2 0 mana Jumbo Imps with Ectomancy to get 4 8/8’s for 6 mana.

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I think the question is going to be whether the classes with decent quests are going to want to play them? Will Shaman give up double battlecries or rogue give up a 3/2 weapon with immunity?

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@reaver, for you to edit/quote into your above posts if you want in my following posts:

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Galakrond’s Malice is basically The Silver Hand; a hero power you can get for playing Sir Finley (2 mana) or Baku (0 mana).

The silver hand was strong because you can get it at the very start of the game, they don’t do anything at turn 8+.

For the class with Dark Pharaoh Tekahn not to get Galakrond’s Guile is obviously a huge design error.

Another disappointing expansion for the weakest class in standard.

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Keep in mind all invoke spells cast the HP from anywhere. If the get cheap invokers it might not be too bad.

Will we all 5 on launch or just a random one?

I am guessing it is one card which takes different forms depending on the class you play?

The lackey one is insane,looks very good. is that rogue?

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