While many people complain about it, its far from the monster it was when savage roar was a thing. And you shouldn’t forget that it only became this popular because of its good matchup against certain greedy decks like ramp druid in the first place
I play it cause I hate ramp Druids so much, but it doesn’t beat a lot else beside that deck. It can pull of some sneakys vs mage sometimes…
I agree that it feels pretty fair to play against. I like how wiping their board basically wins the game, unlike against aggro warlock
Love watching all you players lie in the hopes you don’t get nerfed.
In my experience its pretty polarizing, you destroy ramp but get destroyed by any deck with a few boardclears.
Who’s lying? Plenty of things can deal with the deck. You just need to account for it while building
Peasent or Trogg on t1.
Nature Spell on t1 or 2
Hedra on 3.
Victory in a few turns because very few decks can deal with a 5 health board of baby minions on t3 / 4
Real skillful
Theres a reason i used to smile when i played Ping Mage in '21 against Arbor Up druids.
Now you are lucky if you can even survive long enough to draw a Reckless or get a turn to play Wildfire without Trogg ruining your day
The problem with Aggro druid is that it feels like identical draws every single game. If you don’t draw your clear, you’re done by turn 5 or 6. I’ve never played a game against Aggro druid without seeing; Peasant and/or Trogg turn 1, MOW turn 2, Hearld turn 3. Having a 3/5 or 4/3 on turn 2 with a modified spell counter AND OR card draw WITH TAUNT is lunacy. Then followed up by a board full of 5/5’s by turn 3 or 4? Gruff and then Scales to clear the board you laid out. Game is now just, pick Mage or Druid to advance with flat skull Priest right behind it…
My experience against this deck:
- I can’t remove their board → lethal on turn 5-6
- i can remove their board → they concede on turn 5-6
It reminds me of the old gibberling/pirate druid in wild prenerf: do I have defile? EZ win.
If no, well…
Now.
What happens when Mage gets nerfed?
It’s not a static environment.
It’s ridiculous how you and so many others are proclaiming this or that other deck that greatly benefits from upcoming nerfs to other decks thinks will be fine in that context.
That’s what happened last expansion. DH was fine, but it wasn’t going to be fine with nerfs to Druid and Warrior, LMAO! Then Warrior was OK, it was just countering DH, kekw.
Maybe they don’t nerf it. Who knows outside Blizzard? But don’t act so confident that it’s fine after Mage nerfs.
It is ok it means the Meta changes and we get newer fresher or little seen decks. This is a GOOD thing and needed to keep us being being BORED while we play the same 3-5 decks on ladder.
I don’t see why aggro druid would be a problem after the nerfs. It mainly counters ramp druid, and ramp druid is guaranteed getting hit so its best matchup should decline in popularity.
Then followed up by a board full of 5/5’s by turn 3 or 4? Gruff and then Scales to clear the board you laid out
Aggro/token druid runs neither guff nor scales of onyxia. Those cards are way too heavy for what it wants to do. It builds a big board and has one massive hurrah, but if you can answer it it has very little reload and loses on the spot. It throws everything it has down immediately and doesn’t keep any resources for later, so once it runs out of steam its over. It reminds me of naga priest in that sense, because if you can clear its stuff and get ahead on board there’s no way for it to come back and you pretty much win then and there.
And there’s lots of stuff that can keep up with it. Priest has lightmaw netherdrake and clean the scenes, hunter has its own early drops into wildseeds (or the quest variant which runs ten billion cheap removal spells), rogue has gnolls, warlock contests the board toe to toe with its imp package, and they’ve been including the curse package lately so they also have abyssal horror as a board clear if they fall behind, warrior also builds its own board which can contest, etc. It’s one of the most fair decks we’ve seen this whole expansion.
I agree, it is fair and it does make for quick games, you either win or lose by turn 5 basically
asuming you draw them in your first 3 turns else you screwed
But that’s always how hyper-aggro has worked. It has one massive power spike in the early mid game turns, and if you can answer it there isn’t any reload so it just runs out of resources. There have been plenty of similar examples like it in the past. If it becomes overly popular you’ll just see people start running early board clears more and the deck will decline. Unlike ramp druid, which cannot be answered whatsoever if it reaches late game, aggro/token can be handled by a variety of strategies in multiple classes. That makes it an OK deck. It’s fine to have decks do strong things. The power level of aggro/ramp is nowhere near as oppressive and limiting as the current juggernauts.
except the currenty agrro druid can easly get everything out of range of most cheap removeal with the largfe amount of buffs they have, and they can reload with composting.
and do please point ALL those early (i mean turn 3) boardclears.
and no agrro druid is not an ok deck it OP havign lethal on board end turn 4 vs a 40 card deck is not healthy…
This exactly, you remove their board even once and its done for, it lose to spammy, starsfish, board freeze, clear the scenes and whatnot
I actually met a 40 card curse warlock with hellfire in his deck this week (this on top of the cheap removals and abyssal wave). It’s not like there aren’t ways to counter aggro druid. Starfish is everywhere too btw, and that just messes up everything the druid wants to do. Lightmaw netherdrake into clean the scenes from priest, holy paladin runs the pyro + equality combo, and if late game control decks were allowed to exist control warrior still has brawl. Control shaman does a good job with its early game murlocs and rushers too… schooling and command the neptulon make it really hard for the druid to stick enough minions to lethal, and evolving the board negates the buffs. Quest hunter has literally a billion removal spells at its disposal to keep the board from growing fat…
The reason you don’t see most of the counters in larger abundance is because anything that wants to go late game just dies outright to ramp druid and dawngrasp . If the nerfs hit those two decks properly then you should start to see some field diversification again. And aggro druid really doesn’t like some of the stuff that ISN’T being played because of the decks it’s trying to feast on.
i wouldnt mind a smallish nerf (herald for example could be +1/+1 instead of +1/+2) and also do something about trogg. But i dont think the deck needs a sledgehammer nerf
Nah +2/+1 in my opinion would be a nerf, the +2 health actually makes it harder to clear the minions