Aggro player switching to control

First time playing control decks (Terran control warrior) and it seems I need more experience on the subject. I become greedy and hold onto my cards for too long so my life gets to zero. Any tips for general control playing?

Is that even a very control deck? It seems closer to a middle-duration combo deck. The typical warrior controls usually play Boomboss and sometimes even Reno.

deck contains boomboss, ceaseless expanse, unkilliax and hydration station, etc with kiljaden. Jim raynor too ofc

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Try to develop a “sense” for when you can ignore board, require some “mild removal” (like single target or softening up) and “hard removal” (like brawl + follow up, e.g., armor up or setting up a play for next turn)

Sometimes, I just assume they don’t have this combo or key card, other times I assume they have (can randomize in your head and/or based upon their playstyle, which should help you coming from an aggro pov). E.g., Shaman swarming board turn 4 - did they get the coin before or had it from the start? Could a bloodlust kill you here or bring you into the weeds if not outright end the game?

Druid is ramping on 6 mana heavily for next turn, what could be potential outcomes? Anything you can do now? Better to lay back and set up with brawl?

Just things that come to mind and I’d start to take more into account. Also, for the long(er) game, start considering when Killy or other cards might be good to be pulled or what’s worth shuffling with Fizzle (depending on class) etc.

Good luck

edit: tl;dr: try to “learn” what you can get away with and what opponents do next

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I confused myself, because I make my own decks for achievements and I don’t have the old legendaries of warrior that are soon to be rotated.

There’s a Terran Warrior possible that is much faster than a typical Warrior and I think it’s good against DK.

The terran control warrior now doesn’t have as much removal as the previous iteration of control warrior before the miniset. So you have to develop something on the board for the early turns with starport and tortollan shellraiser. Since you were mainly playing aggro decks you typically know which turn is probably lead to the opponent could deal lethal damage so just try not to be that greedy during that particular turn. Warrior typically doesn’t have a way to efficiently deal with two tall minions (save for bladestorm), so keep playing with your class strength.

You assume only the netdeck Warrior exists. You can also use Taunt cards and handbuff cards and Punch Card.

Those look good on impact stats and they are better against aggro but nobody plays then.

I guess it’s a psychological issue, they think Boomboss can never be replaced but it’s slow.

Don’t be greedy unless you are facing another greedy deck.

Part of the skill in playing Control is knowing when to dump your value. For example, it might make sense to activate your Starship on 5 just to deal 1 damage to all enemies and gain 7 armor and not try to build more value in it.

It might also make sense to play Raynor on 7 so you can gain the taunt hero power.

It takes a lot of bit of practice vs a lot of different deck styles. What you do against Dungar Druid is 100% different than what you do against Weapon Rogue which is 100% different than what you do against Location Warlock.

Sometimes, something like Shudderblock and SCV on turn 7 IS the right play despite it seeming like a complete value loss later. People see Shudderblock and think they only play it when they can play Raynor or Bob and it ends up being their death. Sometimes, less value and even loss of value is the right play. I have played Shudderblock + 1 damage to all enemy starship piece more times than I have Shudderblock + Raynor.

The idea is the same he stated that he used terran warrior so I safely assumed he must have starport and tortollan shellraiser since it’s a good tutor cards with lift off, tutors are busted mechanics since you will have a guaranteed card draw and thinning your deck to get your key cards much faster.