Iâve been wondering where the âgaem is riggedâ crowd had gone, and I guess they came here.
A few comments:
Sounds like a streak of bad luck. My condolences.
If Zephrys alone is proof that Blizzard can rig all aspects of a game, then shouldnât the fact that he sucks at his job also prove that they canât rig the game on the scale that people claim?
Seriously, Iâve played a half dozen games in the last couple days where I play Zeph on 3 into a board where my opponent had either Brann or Flamewaker out, aand Zeph gave me literally no Silence effect to deal with them (Iâve seen more of that new Priest 2/2/3 than I care to admit). Zephrys is terrible at analyzing specific card text aside from damage/health/numbers, and he shouldnât be used as an example of a greater hyperintelligent AI capable of analysing the effects, applications, and weaknesses of every card and every deck.
If you were capable of doing that then Iâm sure youâd be at a much higher rank. Pros often play around the worst-case scenario but are never capable of predicting plays 100% (or even 80-90%). What makes you special, and why havenât you used your ability to become an all-star in the HS community?
Your posts are flagged because a majority of the time they are unrelated rants about mundane games with a heavy undertone of âcurving out means the game is riggedâ. Itâs repetitive to the point of spam, and thatâs why people flag your content.
Your posts were flagged because you repeatedly made topics about cards you believed were OP, never followed up on said topics, and went so far as to insult other players who disagreed with you. Again, this content was repetitive to the point of spam.
Whoâs the one twisting words?
The MMR system pairs up people with the same winrate in modes where you canât use the typical ladder system. This is fundamentally different from what the OP is suggesting as they are in neither Casual nor Legend, and it is different from what a majority of âgame is riggedâ proponents suggest because they often believe the game takes into account your specific deck type and class (which the MMR system does not).
Basic understanding of the burden of proof. âGame is riggedâ proponents are a minority opinion making a specified claim about the status quo, therefore they are the ones laden with the responsibility to provide tangible evidence rather than the skeptical populace. If what youâre saying were the truth, anyone and everyone could assert their opinion as scientific fact until someone else went out of their way to disprove them.
On that note, Iâd like to have you know there is a teapot orbiting the sun, and youâre fundamentally wrong for believing otherwise until you scour every patch of space around the sun and prove me wrong.
Excellent! Do you have recordings of the games out of curiosity?
Criticism is one thing (youâll find that a lot of forum regulars here provide plenty of it), but unsubstantiated assertions with little to no hard evidence (such as âgame is malevolently rigged beyond the established MMR/Star systems on a multinational scaleâ) is another altogether.
Weâve been over this topic on the forums before. âCompany statement that this algorithm was never implementedâ aside, even if it was applicable to Hearthstone (the wording of the patent gave the impression it wasnât), it would be used at most to pair up newer players against veterans with a larger collection, not on the scale or manner that many âgame is riggedâ proponents suggest.
LOL whatâs the difference? It works the same way, facing your deck against a direct counter to it, to enforce the 50% WR and âencourageâ you to buy more packs.
I donât need to read the whole patent, itâs a long text⌠also, rest assured, if they were worried about patenting their codes, it wouldnât be just for one of their games. What stops them to implement the same principle to every other multiplayer games they own?
LOL⌠it has everything to do with enforcing a fixed winrate. How else are they gonna âencourageâ people to spend more money to buy in-game stuff? If that werenât the case, we wouldnât have the forced 50% winrate.
Because âforced winrateâ and â50%â was mentioned nowhere in the entire patent. The literal entire point of the patent was to show new players new gear that they donât have. Zero mention of forcing winrates or counter-matchups. Seriously, you can read it here. The technology physically cannot be used to forced countermatchups because it is not intelligent enough to do so. The AI required to analyze and force countermatchups or winrates exceeds the parameters of what the patent defines and would require a different patent altogether.
You have to be a special kind of moron to believe they would describe in their patent that they are rigging the game so that they can make more money out of its customers.
At no point did I say they werenât trying to make money off of it. My point (which you seem keen on missing) is that the technology detailed in the patent is physically incapable of forcing winrates or analyzing and prescribing countermatchups. Such technology would literally require another patent altogether.
We have cards that literally reads the board. Do you think their programmers are so braindead they wouldnât be able to code your deck info and create parameters for the ideal counter to it?
Also, itâs obvious they wonât patent a code that literally rigs the game against you. That would drag even more attention to them, as if they need more attention to their scummy practises.
But, I was surprised to queue up murloc Shaman in standard for the first time this expansion to be met by a priest running Hungry Crab⌠Who runs that in this meta⌠Honestly?