Source: someone on Reddit shared his survey, it looks legit.
A gacha game is a genre of video games that implement the gacha (toy vending machine) mechanic. Similar to [loot boxes (prize crate) in video games], gacha games induce players to spend in-game currency to receive a random virtual item. Most of these games are free-to-play mobile games, where the gacha serves as an incentive to spend real-world money.
Nope, it asked what will affect the likelihood of someone playing a game. One option is “DESCRIBED as a Gatcha game”. Not necessarily one, but some of the monetization features might cause community outrage.
If they are adding a new mode, with a new monetization system that requires you to buy stuff in order to play it (like ladder, but the cards you have now are useless) and at the same time they aren’t adding a way to earn gold by playing it (so, same usual quests + exp), then I think it would be better to make a new game rather than a new mode inside HS.
The f2p alternative would be to make a new account to try the new mode, because investing gold in both constructed and mercenaries would be impossible (assuming they require the same amount of gold).
Do we now something official yet or is it only speculation?
I don’t think they’ll advertise it this way, but the community will call it this way if they monetize it through booster packs, which is what they might be planning to do.
Depends on the art, at least that is my impression that people who play those gacha games just like the Japanese style anime vibs that the game give. I would be surprised if using current character models stood up against that style as such, though I don’t fully understand the vib that these games give myself. I avoid single player modes where I can anyway, I wouldn’t be surprised if they create some feel of need to play the mode, whereas it ends up as part of their torture that get’s you to pay for standard packs. Like how we just play the tavern brawls now for the free pack, but next level of this because you’d have to do both to keep up.
They talk about it like a slay the spire-esque roguelike, but the permanent progress and collection aspect sounds more like a gacha game a la AFK Arena n such.
But don’t people just play slay the spire because they think hearthstone is expensive? I didn’t think it’d stand on it owns legs when I saw the gameplay videos for it.
If blizzard try this just like japan did and other counties done before it will be illegal. The us government will be on them real quick for a new law make loot box illegal . At moment their on thin ice with the us government as it is with loot boxes.
They kind of already use this mechanic in heroes of the storm, you open up a lootbox and you can reroll certain items for more resources, it’s fine there because it’s just skins. That concept is okay as long as you don’t feel the need to play it, but I have a feeling they are going to tie in some element that means you acquire things for the TCG in this solo mode, which most people would rather ignore. I really hope not, but otherwise why have the gacha model at all? Is there really enough need to acquire things in this solo mode for it just to stay exclusive to that mode which will feel just like another pointless side mode?..
But that is the problem, I don’t play battlegrounds, I don’t want to and suffice to say I’ve missed out on a few packs because it got stuck on my quests list at the wrong time.
That’s what I’m hoping for and that’s my concern but given patterns of how hearthstone has been implemented in the past I don’t like the chances of that.
That’s in part due to the small dopamine burst you get when opening a random thing that may or may not be what you want. The larger burst you get when you get something you want is often able to carry you through the lesser crash from many duds.
It’s a mechanic that heavily preys upon people prone to addictive behaviour. Hearthstone already has a lesser version with card packs (which are essentially loot boxes), so if the economy of Mercenaries is even more gacha expect it to be a horrible experience for F2P.
I think it’s fine. It’s just one more reason for me to be less interested in Hearthstone. I might even just stop all together if the mode is monetized that way.
They want to nickle and dime a single player mode for progress? Well I can just go buy a single player game for cheaper and get more out of it.