Anyone know how does it work like? I haven’t seen any players use it during my Wild run.
First card it does 1 damage at the start of your turn. You can pay 2 mana to remove it from hand and prevent another 1 damage next turn.
Second card does 2 damage, same deal with 2 mana to remove the card from hand and another 2 damage the next turn.
You basically ignore it until the late game when they bomb you with brann and a bunch of curses and you may die.
Ah all right. Then time to try murlock.
One of us, one of us!
Let us show them true fear of abyss of murlocs.
Curses are performing WAAAY better than I expected, I’m having a blast with the deck in standard! Once the meta settles it may or may not turn out to be a meme- but it’s DEFINITELY a deck you can have fun with!
Quest hunter is a hard counter as anticipated lol
On the other hand it handled quest warrior easily
I’ve only gone AGAINST the deck once- in wild, I was playing plot twist warlock. Sadly the curse warlock didn’t stand a chance, phylactery’d forgefiend for over a hundred armor and smashed him with huge boards.
What a shocker a marginal deck made better than it should be because of Brann. Who would have guessed? Honestly Brann needed to stay out of standard.