Abyssal Curse triggering Questline for Hunter

When an Abyssal Curse card is given to a Hunter on their quest it auto progresses the quest for them upon ending the turn in which the warlock has given them the quest. I believe this to be a bug. The Hunter Questline for defend the dwarven district says “Deal Damage with 2 Spells.” The hunter is not dealing the damage. I would think that “deal damage” would imply the hunter deals the damage. The curse card that is not being cast by the hunter is dealing the damage. Therefore it would reason that the curse should not advance the hunter questline. If this is working as intended I would like to be told so. If it’s not then can it please be addressed.

It’s working as intended. The Abyssal Curse, while in the Hunter’s hand, belongs to the Hunter. It’s a spell that does damage, therefore it’s eligible to progress the Hunter’s Questline.

The hunter is taking damage from a spell that is in his hand on his turn. This is not a bug, and would count towards the hunters quest. It’s the same with the Quest for warlock and explosive trap. If the warlock triggers it, it counts towards the warlock quest completion.

So is there a chance for this to be changed? It’s a harshly negative impact on an already underwhelmingly performing package for warlock.

I don’t have a crystal ball, and the Bug Report forum isn’t the place to suggest changes. Try the Multiplayer forum instead.

Simply asking because you seem to know that this is how curses are intended to work. Which implied you work for Blizzard. So I am now assuming you are wrong.

Thanks

I know how computers work, doesn’t mean I work for IBM. I understand how Windows works, doesn’t mean I work for Microsoft.

I play the game enough and understand the game’s mechanics.

People who post from Blizzard typically have blue text, a title underneath their name, and a Blizzard logo to the right of their post;
https://i.imgur.com/D208qdp.png

You not liking a mechanic does not make it a bug, and does not give you leave to start verbally attacking other players.

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Just confirming you actually do not know how this card is intended to function. You are not a dev. And I know what blue posts are and green posts as well. I’m hoping that this gets the attention of devs. So I will keep asking the question, because it is not clear how this card should work.

I’ve been playing mtg since it came out as well as this game. Rules are extremely important in card mechanics. That’s why I’m shaking what trees I can to get this sorted out. It’s just bothersome when people who don’t actually have the answer give you an answer.

Thanks

i understand what interaction you are hoping for, and good luck i hope a dev does respond. the part i’m confused by is an earlier post pointed out that explosive trap advances the demon seed. this has been in game since quests were released, and it seems you accept that it is intended, cuz you didn’t respond otherwise. since the abyssal curse interaction is roughly the same thing why do you need further confirmation? just curious and good luck getting a dev response. hope you find what you seek.

You’ve seen the card interaction for yourself, hence why you’re posting here on the forums.

What BrknSoul states is correct, that’s how the order of operations works with the card interaction. Hunter owns the curse given to it, the curse dealt damage procing the quest by definition.

A warlock triggering explosive trap and advancing demon seed is not the same as an abyssal curse advancing a hunter quest, in my opinion. Which is my opinion.

The hunter casts a spell under their control that does damage to the opponent when they are harmed. The demon seed states take X damage on your turn to advance. So you are actively activating the hunter spell that they control that is intended to hurt the opponent (in this example the warlock.)

The difference here is what is controlled and what is intentionally happening. Triggering a spell owned by the hunter that is meant to do damage is perfectly spelled out. Was this ever a problem or issue?

I find ambiguity in the curse and hunter quest relationship. Curses aren’t owned or casted by the Hunter. They are cast to get rid of them, but that’s not the problem. I believe this needs to be made more clear. Or changed. I just want an answer that this is how it is intended to work.

These two examples don’t really compare. Accepting one doesn’t mean the other is true. They aren’t the same mechanic.

The curse is a new mechanic and I would like clarification from a dev on if this is how they intend it to work. But actually getting a blue to respond to any of these questions in this forums seems very, very rare.

Letting this interaction take place is about the hardest counter I’ve ever seen in a TCG and letting it into actual gameplay is sloppy.

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i see your point, but this is how i see it. (just my opinion)

1 player has quest active. other player plays spell that interacts on the quest players turn. then quest advances.
this scenario is same if it’s curse or ex. trap. that is why i feel they are similar interactions. the fact you can choose to proc the trap, and have no control on the curses is a huge difference, that i didn’t consider. curses also advance the demon seed so it is consistent.

a tangential question: should casting the curse from hand proc pluses to minions that increase attack from spells (i.e. vicious slitherspear)? the reason i’m asking is, if you feel the spell in hand is not the hunter’s spell, and shouldn’t advance the quest, does it become the hunter’s spell when cast from hand and advances a minion’s attack? because to me, if it isn’t the hunter’s spell in hand how can it become his spell when cast? just trying to see your perspective on this, not being purposefully argumentative.

Lots of defensive hunters on this thread. Quest Hunter is auto win against abyssal curse. Just agree it’s an unfair matchup and move on.