People are abusing a bug in game which can achieve lethal at turn 6 and is to my knowledge unavoidable - and even if it not a bug, and even if it not unavoidable it totally ruins the game by way of it being a cheap mechanic which I have had to face 3 times this evening, it is frustrating to the point of me not wanting to play a game which I have invested a lot of money in.
The abuse mechanic involves the following cards:
- Wretched Tiller
- Hysteria
- Immune
Even if not cards are down at the time they can spam out a load of low level minions which means the effect runs to the point of the player dying and the sheer length of the animations digs into player’s remaining time left and causes rope at the start of the turn; in a case I just experienced being left on 1 life which then the enemy had another tiller in hand and another hysteria and just repeated the mechanic.
This has completely ruined my experience of the game and I am frustrated to the point of anger that your developers have allowed it to be included in the game, it is lazy, thoughtless and a tasteless mechanic which needs immediate rectification - I CANNOT play the game with any degree of enjoyment knowing that I am due to lose stars to yet another abuse of this mechanic (it is so common now that practically every Warlock I face is abusing it).
The amount of time and effort I have invested in this game (and I run a hard level deck which is just pointless when players can abuse a mechanic - either unintentionally or intentionally left in the game), the game is broken until something is done about this. I am disappointed, frustrated, saddened and angry at this.
I am wanting Blizzard’s attention on this, I do not wish for players to respond with their opinions - thank you.
Proposed Solution:
- Make Hysteria ONLY target enemy minions.
Vix.