About Diamond Cards?

Diamond Cards unfinished:
It started with Loatheb and still has remained stagnant for the past legendary cards of a potential diamond upgrade (Zeddy covers this in a video before suggesting ideas for diamonds each set).

It is quite frustrating that they frequently start and stop projects to move onto different things without them being finished, this is a repetitive process by the team (and whether it is intentional or not), this has to been handled in a better fashion.

Looking through the collections tab in achievements, you can really see the inconsistencies where youā€™d expect some diamond card to have been placed for a set.

Also just as a side thought:
Personally, i think you should get the diamond loatheb (as well as any other adventure diamonds) by completing all the dungeons, not for currently having a complete collection of cards.

This rewards the new players who get the purchase now and completes it, rather than the loyal players whoā€™ve dusted up to keep pace with better cards and decks.

Cards phase out, stop being good, and get dusted, that doesnā€™t mean we (who did the same instances everyone else did) should be punished for redistributing dust.

Anyway, just a couple thoughts and opinions I have currently about diamond cards, feel free to share any of yours!

Donā€™t worry, new players wonā€™t spend 20$ for an irrelevant expansion

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I feel a tad different on that point you made about rewarding people (referring to Loetheb). I feel the diamond Loetheb is a reward for those that were loyal from the beginning, middle, end, and now, for NOT dusting their collection. I see Dusting a card akin to pawning it for a quick cash payday without any intent to ever get it again. So for those that were actually loyal enough to resist the pawn shop in game but remained around til now with the collection intact, they deserve a special commendation. For those that couldnt resist the allure of the pawn shop in game to convert cards to dust to buy other cardsā€¦ well, you got those cards. I dont see how completing the dungeon and pawning the rewards of it warrant a prize long down the road. You already got your additional prize(s) when you got the dust payday in the short term.

As you stated, it is a reward for those that were loyal, I only add to it it is also a reward for those that could resist temptation of dusting this whole time.

As for irrelevantā€¦ I use cards from this expansion in Duels all the time or in tavern brawls. occasionally wild. Kel Thuzard getting cloned over and over is pretty dope.

At first I loved diamond cards but now Iā€™m starting to prefer the golden versions.

For instance, Loatheb and cards that are offered through the battlepass are too easy to get comparatively to golden cards.

So yeah Iā€™m now using my golden Loatheb instead of the diamond one.

I guess Diamond Ragnaros and Drekā€™thar are probably the only 2 Iā€™d use over their golden counterparts, especially Drekā€™thar

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That is very interesting viewpoint.
I never have seen dusting as a pawn method of receiving funds for other cards.

Iā€™ve always seen ā€˜Disenchantingā€™ as allowing for the redistribution of dust that would otherwise be unused. Obviously when you collection grows to bigger and bigger amounts, there will be other cards left to not be used much or at all.

However, I disagree that refusing to dust any cards you receive would not be a consideration for a ā€œloyalā€ player.
Also the ā€œallureā€ of the new cards are the point of new expansions.
Dusting allows for the collection of more useful or fun cards, depending on how the players wants to do it, rather than being stuck with what you have. Dusting is pretty much the f2p method, not being reliant upon good cards and decks from purchases and bundles.

I wouldnā€™t consider disenchanting cards to create others cards as a prize. Neither would I see dusting as a temptation needing to be resisted.

Well the loyalty is now not there for the diamond cards. A new player could buy everything, play a little bit and get them easy. Its really not great how its set up, because if you do dust it at ANY point, you have to recraft to qualify (and because of the set up of crafting being more than disenchanting, its pretty bad).

The cards that would be useable, sure. The cards that arenā€™t played, well they will sit there not really doing anything.
Thatā€™s fine if you want an entire complete collection of cards but I would rather have fun in enjoying the new cards when the expansion is released, whether i need to dust others or not.

Ive always seen the desire of ā€œbeing competitiveā€ as a flavor of being greedy. For instance when a new expansion drops and you encounter a new card and it stokes that chord in you of ā€œI want that!ā€ is being strummed the more and more you see the new cards and the meta they are thrusting upon the game now; i see this as envy of those that have the card, coveting even when taking actions to get it by any means necessary. The traditional way is to buy boosters, either with gold or irl money. and Get it by chance. But to circumvent this you might ā€œoffloadā€ some of your cards for a quick payday of direct dust to craft that one card in particular. Anything at all to achieve that goal. Never considering the option of working to have disposable income to throw cash at it as the company ultimately has in mind. They make it difficult to stay up to date and be competitive by minimizing how much gold you can actually earn for buying the boosters, and make the pawning method of dusting have diminishing returns over time where you are left with almost nothing by that approach in your efforts to stay competitive.

I see it all as a way of punishing the player by having them dust high value cards out of their collection by giving them such a small amount for it and costing so high to create a new one of the same rarity. Imagine you pawned your guitar A to buy another guitar Z. But you can only buy said guitar Z by pawning other guitars (A,B,Cā€¦etc). How many guitars must you have already owned to get this one guitar? Congrats! Youā€™ve finally gotten the one guitar Z you strived for!

Years Later: Anyone in possession of this particular guitar H from way back when is being gifted a VIP meet and Greet with the remaining living Beatles! Hope you have yours!

You: I owned that guitar in the past, I should be able to get to meet the Beatles too!

Me: But you pawned it for that guitarā€¦ you got what you wanted from it. You cant expect to get both. I get you had no way of knowing at the time, but neither did the Beatles know til around now either.

You: I dont see it that way. I wanted to compete in the battle of the bands those years and I needed this guitar for that.

Me: So you got your thing of immense value from you pawning the guitar then. That doesnt mean you should also get the other prize too. Thatā€™s just absurd to think that you should.

To illustrate my point without talking cards and dust.

I really donā€™t know how I obtained some of my Diamond cards.

How to get a diamond version of a card remains a mystery to me.

Most of them, in particular those belonging to sets prior to Barrens, are normally awarded for free if you have all of the cards of the set they belong to (this is not universal though).

In general they are gotten from specific achievements (except Drekā€™Thar which was available for direct purchase) or from the Tavern Pass

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Sorry but I think that statement is absurd.
Its not greedy to want to be competitively good at a game against other players.

Clearly youā€™re a guitar/music kind of person but this isnā€™t really what is happening. Children may act in this way but a great majority of Hearthstone are not children.

It is not envy if you want the ā€˜new cardā€™ yourself, before anyone else has got it or its just released. Envy in basic terms is wanting after others things, if you want a product purely because you might enjoy, it is not envious.

This is what makes companies like this so much money. The ā€œchanceā€ that is given is often times significantly low in order to get you to purchase more boxs, packs, crates, etc. This ā€œtraditionalā€ way is not for everyone, its not how some people want to spend their disposable income.

Sure this is the system that is in place, but there are more legendary cards (or cards in general) you donā€™t want, are not good or arenā€™t going to use as compared with those that are. That gives at least a ratio of cards that are safe dusts for placing it towards a card you actually want.

Let me explain why this method of crafting is in place. In order for this card game business to be profitable, it must return investments by a magnitude. Allowing for players to trade other cards for another 1:1, this would mean the player would not be incentivized to collect anymore of a collection than they could trade for. This would mean they could collect a fair amount of card packs and exchange all they donā€™t for all they do. There would then be no more need to purchase anymore packs or bundles, as you have gotten all you want. Having this system in place allows for the player to still need for payment of some kind to collect the cards that would be fun or desired.

To clarify, I am not defending this kind of systematic method of crafting and dusting of card games, just explaining it from a business perspective.

Also why would it make sense for a business to punish any amount of their clientele? This is not what is happening. They did not create this to punish those players which dust cards they no longer want.

I donā€™t really know why you chose to give your point through this but it makes it harder to understand. Better to stick within the realm of which weā€™re talking. However I will try to help you understand why these two scenarioā€™s are not the same. A pawned item which you donā€™t intend to get back doesnā€™t entitle you to meeting the famous person for which purchased this item, you are at least correct there sure. Weā€™re however, talking about how a card [that already exists in the game] - with no extra value added for matches (just a different artwork style that makes the card look better) is the reward for completing an entire collection of an expansion specific cards. These are not comparable, they are completely separate and makes it more difficult to understand either when theyā€™re put together.

Let me also just say that wants and desires are not bad things. The inherent notion of wanting something is as natural as life. Too much can be bad but normal wants for artificial things of this day and age are completely fine. There can be ā€œalluringā€ and tempful things of the world, which you seem to want to point out, but this instance is not one of them.

To want something is not inherently bad, but to want something that belongs to someone else as if it were yours, is envy. You want their product. That is envy. They own it, you want to own it. Nothing simpler than that to get that point across.

IF you cant understand my symbolic version of the events then you are being cognitively dissonant and it seems to be for a purpose. The condition clearly states for owning the entire set, owning as in currently owning them. Not once owned in the past, not completed the scenarios that let you own them in the past. For someone that seems to pa a lot of attention to the way the words on the cards work to know how they interact, you seem to vary wildly when it comes to how getting diamond Loetheb seems to work.

It is a special card you get under a special circumstance. A circumstance that isnt difficult to reach had you not decided to dust your collection off. You did tho, and you must live that action and its consequences. I live with my action and consequences just the same. I never dust anything off to the point I have less than 2 of (1 if legendary). Because of this I enjoy the perk of many years later getting Diamond Loetheb. By that same action I also have never been capable of owning the right cards to make any meta decks or be competitive deck wise. I personally dont have an issue with that as I dont see being competitive as a desirable thing. Thatā€™s my opinion and i dont expect anyone else to have the same view on it. Your opinions may differ.

Accept the fact that you dont meet the circumstances of getting the diamond card. there are many other diamonds I cant get because i lack owning all the legendaries of a given set they are rewarded from. I have no expectations about getting them without doing the work of buying boosters from those sets and hoping for the best. As I spend a lot of time in hearthstone and it is free for me to do so, the least I can do is spend money on boosters when it is a financially responsible time for me to do so. I know going in the odds favor the house so the best I can hope for is to get 1 legendary in X packs if I bought that many. IF I buy 3 packs and thats all i buy then really Im just giving back to the company that gives me so much enjoyment in my leisure time for free. That is not a bad thing. They arent exploiting me by having the odds favor the house, its just a business model that is financially responsible for them.

If you want to get the game for free and only get the cards for free and never give back in any way, it is you, i argue, that wishes to exploit someone. That is greed. Being F2P to the extreme is not a desirable trait to have unless you are a child. As you stated the majority of Hearthstone players arent children.

I propose you stop complaining about not getting something because you dont qualify for it. You once did but you decided not to because of other reasons. Just live with that reality.

I love Diamond Cards: they show actual movement and their taunt has upgraded so that no one can look away from it

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I donā€™t know who has taught you this or if you have just gotten it wrong yourself, but this is completely false. To relate it to something understandable, it is not envious to buy shampoo that is owned by a store. You want a product, someone else can provide you with it for a price, that is NOT envy, thatā€™s just the core of business transactions.

Envious is defined as a ā€œdesire to have a quality, possession, or other desirable thing belonging to (someone else)ā€. These cards belong to everyone and are available to everyone. Anyone can get them, its not envious.

Iā€™m not saying I donā€™t understand, Iā€™m saying your relation to guitars and pawning is completely unnecessary. Stick to the content of the discussion that is relevant.

I mean to state that it would be harder to understand if youā€™re actually taking simple card game mechanics and forcing a relation between pawning guitars.

a bit dramatic.

Sure and thatā€™s fine. Nothing to do with me.

Youā€™re really exaggerating the fact that I had written something small about the availability of a small feature in a card video game.

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The store owns it. You want to have it. You defined envy yourself and provided a clear example of it and claim it isnt. Inigo Montoya would have a certain phrase to share with you. Just because it is so ingrained into everyday life doesnt mean that something isnt the thing it is. All you need to qualify something as envy is A: Do you see something you want to have yourself? Yes. and B: Does it belong to someone else? Yes. That is it. Just because the store owns it doesnt change the definition of envy somehow.

And the cards dont belong to everyone, only the core set does, and it changes, so belong isnt the correct term here either. The cards are available for all to own, but there is a way to own them, which involves boosters at one stage or another depending on how you plan on getting them. If you could magically just get dust by itself without involving boosters, thatā€™d be a special thing. Seeing as the only way to get dust is to have extra cards in your collection and to dust them or more drastically, dusting cards out of your collection entirely, the plan to get those cards you desire, the ones you envy so much as to take said drastic steps to get, will at some point need boosters involved. Whether you get it by chance in said boosters, or by dusting what is in them.