There is a few problems with HS posts recently, and a question came up to me recently as well.
Most games on HS are quite ok and can be enjoyable, but I observed some “non-games” can affect the player game experience.
The “non games” I refer here are those that you have no control over, and usually is a 1 sided game.
example:
Pre-build Tavern brawl where games are decided by what RNG decides to provide you
T1 OTK at some Tavern Brawl
Games where disruptions are limited, e.g. T3 Token Druid kill
BG where given sub-optimal hero/minions are given as choices
An occasional occurrence of above are tolerable, but when settings allow those occurrence to happen more often, then we can see/understand where some players comes from with negative game experiences.
What is your views, and do you have anything to add?
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Some modes, such as Brawl, are for fun, while others are meant to be more competitive.
The way I see it, Hearthstone is a game where you’re meant to do over-the-top things during your turn. An unfortunate consequence of that is “non-games”, where the value of what you can do in a turn ends up being too much too early.
By playing Hearthstone, you kind of accept that nutty draws are going to happen. Although I’m curious as to how many players rave and complain about these occurrences while simultaneously being blind to their own strokes of luck.
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As said, an occasional experience of those over the top games can be enjoyable, but looking beyond those games, how much are players enjoying them over long stretch?
In Tavern brawls, we see some series that are widely popular and some much disliked.
If we could see how much games each series are being played, we could better deduce a conclusion.
Games such as T1 OTK probably will gather less reception then vs Mechazoid games. (assumption)
But, would like to hear more from the community.
- Note: not discussing on if “non game” should exist or not, but how much of it you like to see, and any better implementations you like to see.
The type of non game matters as well. I think part of the reason people don’t like priest is that you end up playing a lot of turns after you’re probably defeated because maybe they didn’t generate the right cards. Playing a bunch of turns when you have a 10% chance to win feels kinda bad.
Incanter’s flow tilts me for that same reason. I feel as if I might as well concede but I probably still have 20% chance to win. So I have to play the game even though I’m mentally beat once it’s played on curve.
Tickatus and Illucia are other cards that feel mentally defeating. If your opponent has Illucia in hand you could probably just concede as OTK DH, but you have to play it out just in case they don’t have that one card. Certain control decks feel worthless versus tickatus, but you have to play it out just in case it’s their bottom card.
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I understand the reference, but I would not classify above as 'none game’s.
(As it could blur and derail the discussion into another direction)
‘None game’ in this discussion focus more towards the start/starting of a game.
P.s. but feel free to add views if you feel such limitation is invalid or restrictive.
I noticed that I just needed to relax when playing against Mages, Priests, and Warlocks. Their design seems to cause a sense of dread.
Warlocks were the first for me to figure out that my feelings didn’t match reality. If I stopped being self conscious and just play the game out, and presented threats logically I won most games.
Mage has this pattern of playing IF, and following up with frantic drawing. Then again in my head I would get upset, even though they have done nothing at all to develop the board. I learned to calm myself and realize they have very few threats, and I just have to chip them over time.
Priest was honestly the easiest to calm myself. Because I played it. I realized how often you Discover garbage (wow, 3rd Soul Mirror, great! Oh no! Hunter drew the 2nd Rhino turn 6).
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So by non-games you mean something like turn one Token Druid high rolls etc.? Are turn 4 OTKs also non-games? Like one SoS Warlock could pull in Wild before ban? If it happens during tavern brawl (you play it only for pack so if you loose you play one more time, no big deal). Super fast OTKs in ranked mode are irritating but as long as they’re not consistent I’m fine with them too.
To me non-games are more like something VictoriousDN described. When you know that you will likely loose but still need to play. Something like Combo vs Control match-ups. This is the worst kind of feeling you can have playing HS. You lost and you know it when you see first card opponent played (you recognized the deck) but you still play it because of that 10-20% chance that you will win.
As said, I am open to all interpretation of “non games”, as long your explanation are clear, and it facilitates discussion.
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