I had a game vs a le wild libram paladin in standard.
The game went to fatigue but the key takeaway was at the end stage of the game, the paladin was stacking the libram spells which due to the animation, can skip my turn entirely.
I had solution on hand and was ‘fast’ to close down HS and relogin to escape the animation.
That went on for at last 4 rounds, which at any round had I been slower, I would have lost due to animation.
Hearing the same scenario with meteorites spells, and possibility of future expansions using same mechanics…
Le formulation is too much for le moi to comprehend.
Oh, yeah, that wouldn’t be the first time.
I remember something about a deck the purpose of which was solely to abuse such a bug and skip the opponent’s turns entirely.
Yeah, that’s a rather ugly ‘workaround’ players have been using in various modes in order to skip lengthy, annoying or even possibly buggy/laggy animations.
Sure, sure, nobody done no wrong.
What?
Surely, according to this poster’s typical modus operandi, it must be the TS’s skill issue and cOgNiTiVe BiAs. That AI glitched and accidentally posted something relatively reasonable?