I was playing quest priest last night and got hit by Celestial Alignment.
This made it so that it was impossible for me to complete my quest. I cannot think of another single card that blocks quest completion once you start it. Something feels wrong about this. This is not the same as stealing the quest reward minion or the like.
Which brings me to the next point. Quest priest cards should count as their ORIGINAL cost for the purpose of the quest. Yes, I realize this impacts the 9 and 10 point cards like Flesh Giant and Blood of G’hunn (2 cards) but the way it is now impacts 5 cards (Insight, Devout Dungeoneer, Nazami Bloodweaver, Palm Reading, and Dark Inquisitor Xanesh) not counting the Neutral cards.
Should quest priest be hampered by not being able to use mana reducing cards when no other class quest prevents that?
What say yee?
Pitchforks and angry mob or am I missing something? LOL
I play a lot of qPriest. But i gotta say, it’s rare that i lost to cellestial druid. Whenever he drops it, i get gitty because i start throwing those 6,7,8 costs like crazy. Lots of times it’s enough to just drop moonbeast and put the mount on it. Druid just saved me 12mana for 2 and made me put an unkillable beast on the board. He has no poison and has no destroy. So i just watch his big minions slam into wolfie and him only taking 1 dmg.
They will clear your single big fatty with the board full on minions they play Sow the Soil and Arbor Up on. Not to mention Pride’s Fury, Power of the Wild, and Iron Bark. One taunt minion a turn is not stopping that train.
And you can play that 7 about 6 turns from when he casted Celestial. Not to mention you can get hit by Celestial as early as turn 5. (maybe even sooner)
This just seems broke. If this happened to Locks and Mages they would all be going nuts.
1 Card … Your quest goes bye bye and you cannot finish … hmmmm
Honestly, qPriest is enjoyable to play against any other class besides mage, shaman and warlock. So be prepared to lose a lot against them. Otherwise, qPriest fills that void of wanting to play control and gives an overall enjoyable experience.
Tbh I wish the quest would take in consideration the original cost and not the reduced/more expensive one. At least when I tried to play that questline it felt more natural and fair if it was the original cost.
It would also give space for some shenanigans like reduce a 7 mana spell with 2 palm reading and being able to use Xyrella in the same turn, bringing it to the level of the other quests.
Just dropped that Moonfang on turn 6 on a Quest Warlock. He ignored it and filled his board. I dropped Elekk Mount on Moonfang on turn 7 … and another on that one on turn 8 when I realized he didn’t have a Siphon Soul … Needless to say his mind was blown over the next couple of turns as it got ugly for him until he conceded even after he played his quest reward guy.
Thanks for the solid tip.
It was fun to sit back at watch a quest lock go WTH ???