I’ve always had problems trying to make control rogue, I tried using Reno, weird deathrattle stuff, N’zoth (which was actually pretty decent), but the main problem I’ve had with control rogue recently, is that you can’t actually slot in board clears well, they tend to be clunky and rarely actually work in time, however with the new card I’ve been able to slot in all 4 board clears rogue has aswell as enough defensive options/healing to sustain towards them consistantly thus far this is the best list I’ve gotten, shadowstep just isn’t great due to the mainly deathrattle-centric design
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
One note I do have to make, be careful playing the shattershamblers too early, they tend to screw up the midgame if you tempo them out, of course there is a time and a place but generally I've found it to hurt more then help.
I think there is room for improvement: 40 cards and you couldn’t find a spot for Tess
I was exaclty wondering why you are using it: killing a taunt minion doesn’t seem like a good plan (it would die anyways) and Ozumat is… well, it’s ozumat
My instant change would be:
Ozumat → tess
shattershambler → reconnaisence
If only I had more dust, I would craft many new legendaries to play decks like this one: I am missin Hooktusk and Crabatoa, which are must have cards for decks like this
Honestly they aren’t that necesarry, the other board clears do their job better. And the deck is so slow that the alternatives for hooktusk are good but definitely not win conditions.
They may not be necessary, but if I am playing a 40 cards deck I want to play the best possible cards.
If I already have no options to make a decent 30 cards rogue deck, I won’t feel the need to had 10 more.
It’s not about power (40 cards are worse than 30, especially in rogue), it’s about variety and fun (hooktusk = fun just like ticketus ).
Anyone who plays a slow rogue is probably seeking fun games rather than a fast climb.
By the way, why are you playing shattershamblers I really can’t understand your choice, it just kills your own taunt minions with no benefit
Always felt like I ran out of board clears, and shattleshamblers are decently statted to take trades in early game with weapon, might replace them with assassinate though and cut oz for something else
The decks I was losing to the most with my ramp druid were aggro decks. That +10 health will help druid a lot and you have some cards to help you find Guff anyway.
isn’t like half of what ramp druid needs for success a high density of good cards? I’m sure 10 health will help against aggro and midrange but won’t other ramp druids and possibly other lategame decks that druid outpaced later into the game win the lategame?
Edit: Just faced a 40 card ramp druid, control rogue can indeed outdo it decently reliably in the late game, ended up stealing a 27/27 ivus with hooktusk so that was certainly interesting, won me the game by itself, assassinate also works very nicely in a lot of scenarios so I went with that and findley.
It has 3 major issues with it, for starters, the 3 damage it deals turn 2 (weapon+attack) doesn’t hit that many important breakpoints and the breakpoints it does hit are already covered by tooth, the 4 health gain also tends to not be very effective as either it’s early in the game where it dies and you don’t gain the 4 health, or you’re in the lategame not only is it generally not up to par with the alternatives but it also could end up healing the opponent if you try to swing and also it just plainly prevents the deathrattle package from working, which is the main source of cycle in the deck.