Thistle Tea seems good, I think that definitely sees play. 1 card that generates 2 for 2 mana.
Sonya goes really well with the Sonya in Wild, there will be some shenanigans with that, and it also goes extremely well with Miniaturized minions so that’s likely a combo coming. Does it fit into Mech rogue as well with the spark bots?
Crystal Cove throwback! But that seems rather fair and goes into a tempo deck, likely with sparkbot mechs.
Everything Must Go! - when I first read this I thought it was going to be a board clear lol. But looking at it, it seems pretty fair especially with all the card draw, but I don’t see it going in to any specific deck.
Nothing here seems too strong which seems to be the theme for this expansion. It’s throwback cards that are slightly less powerful.
They can keep it as far as I am concerned.
I dislike playing it. I dislike losing to it.
I wish it did not exist.
Same with summons.
Both remove player agency and decision making.
Agreed. Speaking only for me, this game is at its best when you win or lose solely on decisions you or the opponent made.
Having an algorithm choose for the players, even if it is an educated guess, diminishes a player’s power over the win/loss.
I like that they are versatile cards that do not shove a package down your throat. This should be the rule going forward.
That said, I don’t really like these cards. Great legendary tho, I am happy with that one.
Edit: also thistle tea is great. The 8-mana card is good I just hate that it’s random 4-drops. The location seems mostly bad except maybe in mech rogue which is an archetype I hate.
What a riveting design… The same design rogue has had for the past 2 years… Reward for playing/drawing a bunch of cards on a turn or casinorogue.
I guess everything must go is supposed to be used with that deal 7 draw 7 card?
I understand a lot of people love casino rogue but is there a more uninteresting design philosophy for a class?
There are a surprisingly few amount of 1 cost rogue cards.
4 deadly poisons for 2x8 damage… kind of bland
Door of shadows into 2 more deadly poisons?
4 damage worth of ghostly strikes?
A power turn of a bunch of 3/1s that deal 1 damage…
I guess it would work with cost reduced cards… so getting a bunch of free 1 cost whatever you get from the excavate reward guy
I love this sonya is another card that can work Gipetto as well as other minatarise cards you play him then you combine her with the 1 drop minions i love these cards as a rogue player i cant wait to play with these cards i love thief rogue as well
Sonya the best card out of the bunch. Should have made it a 1/5 or 2/4 but at 3/3 its not gonna stay on the board long enough to get 2 cards from it @ 0 cost.
Here’s a tip for the creative time … NO MORE PIRATES!
NO MORE “A CARD FROM ANOTHER CLASS”
NO MORE “FOR EVERY CARD YOU’VE PLAYED”
Why tho I love that type of cards. Miracle rogue is by far my favorite kind of deck and I want rogue to have some version of it available with every rotation.