36.4.2 Patch changes

like I seen almost nobody complaining about quest mage, no dev comment either? why did they nerf that one? considering weapon is instantly removed most of the time?

meanwhile pirates are insane and went completely unscathed …

a 1/1 that pings without taking damage that you can buff with 4 other cards is effectively a charger with mewga-wind fury + immune while attacking

plus warrior has the only 2 actual chargers in the game that summon from hand/deck to boot!

like I don’t know how the devs come up with this stuff did they not test it at all?

is it just a symptom of hard to steer a big ship? more blizzard red tape and changes coming slower? they didn’t have time to analyze pirate data yet to confirm what is blatantly obvious?

Spiderling change seems ok, I would have re-stat the attack / draw 1/4 down by 1hp too, these minons seemed purposely stacked to be just out of spell kill range while druid removed everything you played.

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There r around 5 posts talking about mage nerf tari .

Pirates are new , they r not nerfing them yet,

About mage well , probably the design of the new mage cards incoming have some broken sinergy with mage quest or so , we cant know yet , but they should explain us about this no sense

my take away from this is they won’t nerf new cards but they will nerf existing cards for synergies that don’t even exist yet?

not sure I think that is sound logic but thanks for your feedback

Zeddy and others creators said is probably because that , they dont exist in game but they are designed already , otherwise why they will nerf It ? Is a tier 3 deck lol

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