35.6.2 Patch Notes

35.6.2 Patch Notes

Check out the latest balance updates for Hearthstone, Arena, and Battlegrounds.

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Wow, you fixed the game, good job /s

Egg still over budget. Should have gone to 2 or start at 0/1

So…where’s the nerfs and buffs? All I’m seeing is do nothing adjustments

2 Likes

Is meta balance basically just the complete absence of two classes? Why does the balance team completely ignore Warlock and Lich (Death Knight)? Meanwhile, Rogue—which is the most popular archetype in high Legend with a pick rate over 30% (meaning every third game, and if you’re unlucky, you can play against it for an entire session)—had a 59% win rate over 61 games at the last tournament despite having the highest pick rate. That’s a colossal stat! Does it seriously not deserve a nerf? When will the balance team finally start taking their job seriously?"

This is “nerf” to Tolvir?

1 mana cost increase? What the hell does that do?

Are you that dense that you dont understand that making Tolvir cost 2 mana, ONE MANA LESS THAN OLD COST, would make it targetable by your recent Warmaster card as some sort of a countrer?

Or better yet, making it 1 cost card that can be targeted in Wild by Geist?

Whats going on? Is Hearthstone balance team volunteer based? There is no reason to pay them otherwise, you can cut the costs.

1 Like

Didn’t you see the whole note? They’ll be “keeping an eye on it”

AKA

“We’ll nerf it before rotation”

I dont get it, card mechanic LITERALLY benefits from playing it later, so they give hunters extra turn of casting atleast 3 more 1 cost spells that will be repeated next turn

And this is a nerf?

Actual company with paid balance team?

Insanity

It literally changed NOTHING!

3 Likes

lol people get paid to deliver patch notes like this. Hilarious

Where’s the nerf to those ridiculously overpowered decks with their insane burst damage?

Blizzard is really taking the piss.

It’s a do nothing patch, everything they “nerfed” was done in a way where they didn’t have to make any real effort to change the card. It’s easier to just change a number than rewrite the effects

Good Battlegrounds improvements.

Nerf the Rogue OTK deck that defeats a 50 health opponent in turn 5 in wild mode.

Wait till you see what Quasar can do on Turn 2

Once again, they’re trying to sell their mini-set. The mage one must have been selling poorly, so they’re buff a ridiculously stupid card to try and sell their garbage mage mini-set.

I mean, I agree with the point of having warlock, priest and death knight not being viable is a bad thing. But, tournament meta isn’t the same as standard meta bro. 60 percent winrate over a sample size as small as 60 games doesn’t mean anything. Herald rogue is currently a tier 3 deck at top legend.

Insane batsh*t take. Like what? Even if you go along with your mindset of the card getting benefit from being played later, you still have to spend more of your turn playing the card. Nothing was stopping you from playing the 3 cost version later and now it’s more expensive when you do? Sounds like a nerf to me, especially in companion Hunter but I’m sure it’ll affect the win percentage of face Hunter as well!

1 Like

You balance team guy, did you start commenting here when they started talking about doing balance trough ChatGPT?

gaslight much

its not mindset, it observable card text

Nothing was stopping you from playing the 3 cost version later and now it’s more expensive when you do?

So how is it a “nerf”?

Tolvir could cost 2 mana, and nothing would stop you from playing it later, no sane hunter would play it on 2, but it would be targetable by Warmaster.

not nerfing the t6 shiny ring is a big mistake. it is still to OP. people are still getting this on turns 6 and 7 and can’t beat a lobby when someone has it. especially with dragons (summons) or nagas with the double combat buffings.

just remove it cause we are sick of 4-6 players still getting this minion per game.