31% Mages since patch

WhY dOeS mAgE kEeP gEtTiNg NeRfEd?

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don’t worry dear. The new Mercenaries mode is just around the corner. Just be patient.

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How sweet lmao, you made me choke on my drink.

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Maybe If It wasnt nerf every single time people would not use everything as an excuse to play mage.

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I don’t get it, what’s the appeal? What is it about losing to most decks that people find so fun? There are 9 other classes!

rocks back and forth

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The appeal is that It sucks so when they want to play something different they play mage.

And If you mix that with the actual policy about rekt people trying to actually compete by balancing everything around “the fantastic world of feelings” you get a game were everyone play for those feelings rather than compete.

Why?

Because compete isn’t fun when your game isn’t in fact balanced.

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I pray to god no on spends money on this gacha trash mode. They have SIX MODES, and all of them are broken. ALL OF THEIR MODES ARE BROKEN, and they are trying to sell another one? Oh lord, who ever buys this garbage, I would assume is on the lower end of the spectrum mentally.

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Mage is really good at beating decks that are trying to have fun. It’s also braindead easy to play; the questline literally tells you what cards to play.

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This is so strange to me. I haven’t seen a single quest mage since the patch (I’ve seen a couple of hero power mages).

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Not even God can help you there, i have been f2p for over 7 years and i might cave for Mercenaries.

Blizzard will make a killing on the mode if they play their cards right, gachas dont even need to be good this days a popular IP and plenty of support will make it a cash cow.

It appears that Mallenroh’s opinions and beliefs are mainstream. XDDDDDDDDDDDDDDDDDDD

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It’s a protest done on purpose to protest against Blizzard’s attempts to push out Mage. As long as Mages aren’t allowed a good deck, they will continue to play Mage in ridiculous amounts.

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If we’re lucky, they’ll add a whole reward system in the Mercenaries so it’s a “invest now and payout later” for normal Hearthstone also in making gold. Cause we do know some stuff going need gold to make/upgrade for the ‘hub’ so it would only make sense if they added more gold income from it also so current gold isn’t being thin by normal and merc.

People need to realize there will always, no matter what, be a class more popular than the others.

10% is the ideal % of each class, but everyone knows at least 2 classes are garbage while other 2 are op.
30% mages? Good! It means you have 70% not-mage opponents!
If you play 10 games in a day, you will likely see only 3 mages!

Thats not the main issue for me , if it was only gold i would make a new account so i dont need to use resources i would otherwise for standard.

The problem for me in collabs , on release we are already getting a huge one with Diablo and down the line if they release limited time units from other popular IPs its going to be hard to resist.

Congratulations.

Mage now officially has a higher winrate at gold than quest mage and shaman display.

With quest mage deck lists surviving to 55-61% gold winrate on hsreplay, while warlock ties for #2 at 56% gold winrate, and Quest shaman is #3 at 45-50% current gold winrate. (Albeit on highly limited data.)

However the trick is aggro decks are also reaching 60-69% winrate. So…

Yeah… at least on a tracker, you guys were tier 3 before lmao but you’re higher scoring on (admitably limited data) but.

MY AGGRO deck is higher winrate than your quest now, and you’re gonna see a sea of aggro… Because… Blizzard killed the last remaining strands of control like decks with quest shaman… To make room for control decks that don’t even beat aggro, win above 70% of the time vs nothing, and lose 80-90% of the time to everything else.

It’s amazing design really. Make a deck that wins vs nothing, ties with something, and loses to everything else. Do i sound salty? Nah, i got a new deck. But i’m just saying welcome to the aggro meta again boys. XD.

With quest shaman dead, any people trying to cling onto lock and mage are going to be eaten by aggro, pirate warrior in droves if they haven’t already switched already. We’re gonna be in a aggro meta again until the miniset prob lmao.

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I agree entirely on that but I hope you were getting my statement still also, it can be a good thing for normal hearthstone people even if they don’t do amazing and just do PvE like some people do the daily login quest grind for gold/exp.

This can be a curse or blessing on how annoying the stuff can be. Like I don’t enjoy battleground, but sometimes my 2.5k exp quest is it and if you reroll it now it’ll always be 1,750 even if you waited a day later.

But this is getting off the topic. So I’ll refrain from posting more stuff about it and say it can be curse or blessing on how this can affect Hearthstone.

seriously, do they need to nerf the only good AoE this game has to offer? :joy:
While also buffing a 1 drop, because why not giving warrior a chance to play an aggro deck rather than a control ones :rofl:

Losing to most meta decks.

I suspect there are actually more non-meta decks being played out there than people think, and mage (and a lot of other non-meta stuff) does fine against those.

A single non-meta deck may be like 0.0001% of the meta and don’t get counted in reports, but there could be many many different non-meta decks, and they add up.

While high ranked play is usually what people care about and what the stats focus on, we have to remember they aren’t the whole game. Aggregate stats also mean little to the individual match.

Think of it this way: high ranked is like professional sports, and while focusing and examining on what’s happening there has value and is important in many ways, that isn’t all there is. Lots of people can play sports unprofessionally, and they would do things (read: play with decks) that wouldn’t work in professional environments. But if they’re playing against other non-professional people who also don’t play like pro athletes, that doesn’t really matter.

Blizzard wanted to help control, so they killed what was left of it so aggro could beat aggro while ignoring why control, neglected of cards, and nerfed over every successful deck doesn’t beat anything lmao.

You can’t just make a deck archetype lose to 80% of the meta with 10-20% winrates, and then nerf it’s best matchups from 70%s to 50%s and be surprised when you make a deck that wins vs nothing, ties at best and loses vs everything else isn’t a whopping success. Barrens priest and quest shaman went down that road, but hey, now shaman is aggro and ‘control’ warrior is also aggro lmao.

Do they consider aggro taunt druid a ‘control’ deck now too lmao?
Obviously tempo is great but they’re just printing smorc drops while not making (or deleting) any cards with a payoff past turn 5, (unless it’s to play em for 0 ) lmao.

Of course every deck is gonna be a smorc grinder when aggro is gonna dodge all the nerfs.

TBF the gameplay isn’t currently bad playing ele sham, but it does kinda seem a little ironicly funny their attempts to ‘help’ a dead control, nerfing shaman’s brukan, and buffing pirate warrior to ‘help’ control will probably push us all into a aggro meta until the miniset lmao.

There ain’t gonna be a deck that wants to control the board, even in a sea of aggro when the control deck doesn’t win it lmao.

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