30.6.2 Patch Notes

Shudderwock is a wild card from Witchwood which repeats all battlecries. You are confusing it with Shudderblock.

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Yeah you are right bro
People say wild goes to fast and it doesnt matter here

But there are also the fun type players that like to play long defensive games no matter the Win-Rate.
They just want to have a cool game that goes back and forth and lasts until the last card
and with Shudderwock not getting balanced like “once per game” the game will just end there for the late game players

They play a great game consider every move to just face Shudderwock at turn 20 to have a “stupid” no brainer game ender where there the “Game of Strategy” ends

For what you play 20 turns to just face something that will win against any late game deck by just 99,99999999%

  • if you play late game and not try to rush him (Shaman-Shudderwock) down.

Even one time Shudderwock is extremly strong imagine the 4 Mana 2/6 Minion that counters spell and minions
or the Minion that shuffles overloads in the deck
and many other cards that even make 1 Turn extremely tough to play against.

But here are atleast a couple of ways to fight back.
So Shudderwock and many other cards should be “once per game”

And the same is with “Mana Crystal Druid”

If you like fun late games Druid with 20 Mana can make to much non sense stuff
that will just end a great funny back and forth late game match

There are too many combinations that are way to easy to do with 20 Mana Shaman
One of the main is Brann+ X Combo and then again lock your Opponent with the 4 Mana 2/6 Minion that counters spell and minions
Or any other Combos

For Weapon Roque there is the Minion that takes the Weapon

Either there should be a card for the Hero to counter these kind of plays and/or those other cards should be adjusted.

Like for Shaman there should be an anti-card that says
“Set the (max) Mana Crystals for both players to 10”

2 Likes

Well with this final round of nerfs I can now safely say the Elementally challenged mages are no longer standards problem, still prominent in wild but old habits die hard out there :person_shrugging:

Doesn’t look like the ones who didn’t notice the nerf until being subjected to Shrek’s Swamp are completely gone yet, I am steadily clawing my way up the ladder so for the most part I seem to be catching all the “fallen stars” from legend.
It’s not all armor aggro and the Handbuff Hordes though, I’ve seen a couple spell damage Paladin decks, the occasional Whizbanger and even a few folks using Jepto Excavate here and there. So there are some people still keeping things from getting boring.

Stop changing the cards and start fixing the connection issue first. What is the point of fixing the cards when some people can’t even play

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That’s something on your end, or your ISP’s end. It can be Blizzard’s responsibility too since they partly control their routes to ISPs but it’s definitely not an issue with all players.

What does this have to do with the price of watermelons last january?

Hint: about as much as it has to do with your personal computer.

YOU, do not have the patch, until YOU download it.

How is it my end when there was no problem until they updated 2 patches ago

Could be a coincidence. Many of us don’t have a disconnects. Even then it could be partly their responsibility though; maybe they changed routes to the internet and your ISP now has a worse route to them (though your ISP could also have better routes so it’s not an one-sided responsibility in that case necessarily); there isn’t much you can do in here other than report it at a bugs subforum with details (also check your computer and internet routers inside your house etc.(and call your ISP for a check too and tell them “I get disconnects at gaming” because sometimes they have modes that make a connection more stable)).

That’s literally the question Carnivore is suggesting you find out. And we can’t really answer that for you. It could be something you’re doing or not doing, or it could be blizz, or it could be a global conspiracy, or it might just be Monday. Everyone knows nothing good ever comes from Mondays.

I think the immediate reaction we as humans tend to have when we fall and scrape our knees, is “who pushed me?” or “who can I blame for this / demand a solution from?” I think the more constructive response would instead be to acknowledge the pain and suffering in the moment, but then after the shock and awe aspect has subsided, to reflect on it and go “okay, how can we learn from this / what can we do about this?”

Emphasis on WE, inclusive of “you” in said solution.

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I’m getting the same nonsense too so just chipping in to say it’s not isolated.