Came home after work, went to gym, decided to chill for a bit. Play HS.
Annoying match vs blood DK (), at least i won and got into d10, only to face 3 endless loop priests in a row.
Blizz must be playing some kinda sick joke or conducting a social experiment on the player base by creating such cards and allowing these decks to exist. And of course itâs a priest deck, Iâve been insta conceding vs quest priests for a long time now, and now this.
The players who play greed priest have fantasies about being greed king with endless value and complete late game control. They donât want to get the highest win rate, they just seek their greedy high.
Of course there will always be one class that has the most greed, but these players have imprinted in their mind they are priests. Always priest. Priest is greed king. Priest forever.
Renathal was playable and the format was very weak against Plaguespreader. It was good on ladder as well. Look at the state of it now. Aside from Demon Hunter being far harder to disrupt now, the instant Mind Blast every Renathal deck took to the face since the patch has completely crippled Control Priestâs ability to get out of range of the current formatâs burn strategies. Anyone who thinks the Renathal nerf wasnât a big deal is deluded.
But first it was 5 health more and second if the format is weak against plaguespreader, it should be still weak against it?
Edit: My last game today I got destroyed from druid (Astalor, Anub, Brann) in one turn from 45 health, so much to your Renathal nerf was huge. It wasnât really, because Combo decks like druid could still kill you easily. This nerf is completely just on popularity and not really needed.
Control Priest could get out of range of Demon Hunter at 40 health by transforming a few of their spell power guys/Jace. The deck has evolved now and uses the Scythe, has less reliance on minions and 5 less health to burn through.
Control Priestâs Miracle Rogue matchup got infinitely worse because they no longer rely on a huge Graveyard/Draka to win. The value concoction build that is popular now doesnât straight up lose the game to Shadow Word: Ruin, and has near infinite resources.
Control Priest has been killed by the most recent patch. Look at the matchup data for it on the lates VS report, it is literally a meme deck now.
So in other words Control Priest got weaker vs two classes since the nerfs and now itâs a meme? Why was it strong before the nerfs, because it beated those two classes? What about other 8 classes?
Literally yes, this is why it was good. It obliterated Draka all-in builds of Miracle Rogue and Deathrattle Rogue, and it could go toe to toe with Quest Demon Hunter. It was also okay against Druid but now that Druids have abandoned Renathal and got faster, this matchup has gotten worse. As far as all the other matchups go, the meta is full of burn, and losing 12.5% of starting HP matters and it matters a lot.
If you donât believe me, just go and play the deck on ladder yourself. Itâs atrocious now. It only has two matchups with a win rate above 50% - The rarely seen Control Warrior and the almost never seen Handbuff Blood DK.
Sorry, but this isnât really an argument that the nerf to Renathal was needed nor it was impactful, more like druid and other players were greedy with old Renathal and didnât look for a deck like it is today. I have doubts that old Renathal would be more successful against new decks without Renathal, itâs a perception issue, because people just lost interest in Renathal since the nerf and just created faster decks without him.
To sums it up people created greedy versions with Renathal, even druid and so Priest could beat them, but when Renathal got nerfed, they just created versions without him and he has no chance. In other words, if they would create this versions earlier priest would still suck. In the end it comes up to the situation that priest was never good, but people were greedy with Renathal.
The change in meta has affected Priest more than the Renathal nerf directly hurting the deck, that much I agree with (although Iâm not arguing that the Renathal nerf was right/wrong, but it was absolutely impactful). Deathrattle Rogue was an easy matchup, Boon Priest was an easy matchup, Miracle Rogue with its Draka all-in build was an easy matchup. Demon Hunter and 40 card Druid were okay matchups. All these matchups have either changed drastically or disappeared due to the patch, so the field is significantly worse for the Priest.
Then we look at the matchups that the 5 health loss impacted. Frost DK suddenly gained loads of popularity, and is that much harder to out-sustain with 12.5% reduced health pool. Itâs also easier for them to find a hand to OTK/TTK against 35 health. Frost Mage appeared, against which any life buffer you can get is important. The return of Shockspitter Hunter, where the extra health gave you time to utilise your Plaguespreaders, this matchup also got worse. Demon Hunter is much more difficult to out-sustain now, although thatâs a combination of the deck shifting away from relics/spell power and the 5 health loss. Aggro decks give the Priest one less turn to stabilise, in fact the Aggro Druid and Enrage Warrior matchups are now 50/50. Thatâs awful for Control vs Aggro.
Just look at its matchup spread on the latest VS report; itâs abysmal. A control deck that canât go better than 50/50 against aggro is a really sorry sight.
How? Youâve already proved that Priest got weaker, because people started being less greedy.
That means Renathal nerf couldnât be impactful for Priest, if itâs just got weaker, because other classes made their decks faster. Again that means Priest was never good, even before the nerfs, but he worked only, because people were greedy.
Because the Renathal nerf is the entire reason decks became less greedy. They are no longer able to ignore the early game. The nerf also served to improve the lethality of every aggro/combo deck by 5 points against Renathal strategies and led to a rise in burn strategies. Itâs not as if 30 card Control Priests havenât been tested post-nerf, but it isnât working.
And it took a 5 damage unrecoverable punch at the beginning of the game - That fact cannot be ignored. As Iâve said, the Renathal nerf led to a massive rise in burn game plans (Frost DK, Frost Mage, more Quest Demon Hunters etc), which have been preying on the nerfed Renathal.
You can say this about literally any deck in a cyclic meta. If the decks you counter are the most popular, your deck is going to perform well. Itâs also not even that people were greedy. Deathrattle Rogueâs popularity was insane before it was nerfed into oblivion, and Miracle Rogue (old build that was all-in on Graveyard and Draka) was also extremely popular. Of course Priest destroyed in this meta. Now the decks have been forced to change due to nerfs, itâs no surprise Priest has fallen off.
âMerely a setbackâ - Kaelâthas. 5 health is nothing with the tools we have, because most control deck can have access to armor and healing, even Priest (burgling). Priest was only at top before nerfs, because people played greedy Renathal decks, everyone wanted their flashy 40 health and ignoring the fact that 40 cards is less consistent than 30 cards that means todays decks would beat those greedy control decks in the past, even if they had 40 health.
Yes, exactly and ironically this nerfs in particular killed priest in my opinion, because as you said earlier there is no need for Shadow word: Ruin and Silence anymore, because Rogue got nerfed hard. Thatâs why people could build more aggressive and less greedy, because now the oppressive rogue deck was nerfed and only priest has consistent tools to beat it.
But it doesnât mean that Priest was good, but Priest just has the tools to keep the oppressive rogue deck in check and when it got nerfed, priest was bad again, because there were no need for a control priest. Priest was only good to keep Rogue in check, one class.