3 New Priest cards!

Common · Minion · Voyage to the Sunken City · Battlecry: If you

Rare · Spell · Voyage to the Sunken City · Put an enemy minion on the bottom of your deck.

Rare · Minion · Voyage to the Sunken City · Battlecry: Dredge for your opponent. Set its Cost to (6).

These are all really great cards! I love it.

Drown + Illuminate has some pretty awesome potential.

Imagine Drowning the Quest Reward for Warrior and then playing it…how satisfying to beat Quest Warrior with their own BS.

7 Likes

Yes, very interesting with spell generation it could be truly annoying

i like how Drown is a massively better Sunkeneer…

not only does it remove an enemy minion, it doesnt trigger deathrattles, helps against fatigue, gives you more winconditions, and etc, and it’s cheaper, doesn’t reaquire combo, and etc.

at this point, just make sunkeneer like 4 cost as well and be done with it, maybe then it’ll see some play :confused:

just lol

4 Likes

Drown reminds me a lot of old Entomb…people absolutely hated Entomb then, but the meta was generally a lot slower than it is now. I can see it being useful against something like paladin buff decks but it won’t do anything against aggro or wider boards. Disarming elemental might work well to disrupt a combo…possibly. Naga is fine if only to give priest another heal I suppose, nothing that impressive.

3 Likes

Disarming Elemental works against literally everything. You can make an aggro card go from 1 cost to 6. You’re also choosing what they draw, which is massive because it can essentially be a “lose a draw” turn.

Naga healing or 6 just for 1 Holy Spell is extremely strong, and that fits in several Priest decks.

2 Likes

Drown is basically just Entomb for 2 less mana, talk about power creep.

8 Likes

there is a reason why entomb was such a strong card even at 6 cost.
drown is 4.

the card is busted, i expect the majority of priest decks, both in wild and standard, to run this card, with the exception of naga priest that doesn’t really care for disruption as much as executing its own game plan (tempo).

i also expect a swift nerf to at least 5 cost.

2 Likes

Disarming Elmental. Oh no a form of Disruption. Time for the torches and pitchforks. Oh wait its Priest so its allowed.

1 Like

entomb just got powercrept out of existence

not just entomb, it not shuffling the deck, its instead placing the card in a place you can easily get it

I 100% agree

They gave my annoying rogue cards to priest :frowning:

2 Likes

I really like all of these cards, and i hate to be that person, but which (non garbage) priest decks are they going in to?

3 Likes

oh and drown is a shadow spell, not sure how i missed that the first time through, so thats cool

Into all the Tier 3 and below decks, duh! lol

1 Like

3 good cards for priest? What happened to priest design team?

That said: whoever made drown, not only remade an already existing card (entomb), but it powercrept it shamelessly.
Was the thought process “since it makes dredge worse, it should cost 2 less”?

1 Like

from the current decks, herald goes into naga priest imo instead of enforcer, the heal is nice both for comebacks and to help with bless (since your primary source of removal in the deck still is slamming your nagas into minions)

drown and disarming go into boar priest as extra removal and for slowing down faster decks, which is the primary counter of them.

People don’t want priests to have ANY fun toys, it’s not allowed! Besides, you have to remember it only targets a single minion, so its utility is inherently limited. 4 mana+a dredge card to draw the card you captured and the opponent will most likely still have other minions on board to smack the priest with. Warlock’s Immolate scares me a lot more than this card tbh just because it has a much more disruptive effect against decks that play lots of mid-high cost cards or combo cards.

1 Like

The sad thing is that even though it’s powercrept Entomb, it still isn’t strong enough to somehow pull slower Priest decks out from the rubble. The game has powercrept this much as well, specifically aggro cards, so it makes sense they’d have to powercreep spells as well.

Just look at Lightbomb. That’s what happens when you put older cards into a newer powercrept meta.

They’re going to need to continue powercreeping all aspects of the game just to keep up.

2 Likes

The cards are individually very good, but they don’t synergize with any existing viable archetypes and they are not enough to enable other archetypes to rise to viability.

I’m certainly going to try them out though.

3 Likes

Yeah, mostly because Priest synergy is terrible to begin with.

These are basically really great cards that will go in really bad decks. I give them credit for at least making some good cards.

1 Like

Herald of Light looks ok, but I think Priest will use other cards instead.

3/5 Star Power


I want to like Drown, but I don’t think it will be good enough.

4 mana to kill a minion isn’t that great right now. Colossal are multibody, Druid has 20 mana and summons more than 1 minion a turn.

Wish it was just cheaper like 0-1 mana, and just put a copy of any minion on the bottom of your deck without the removal and added mana cost.

2/5 Star Power


Disarming Elemental seems too weak.

Wish it added a copy of whatever you dredge to your hand before the cost change, or maybe with it.

1/5 Star Power

1 Like