reducing effect was not going to nerf agroo dh alot. if goes first aggro dh is able to play shopper at turn 4 for 3 mana if you nerf the effect it will be turn 4 for 4 mana.
So it will only punish player who goes second and use coin.
Durability at the other hand delays draw one turn without changing weapon effect plus the damage it will deal also player still will be able to use it at turn 3. it will not harm the tempo variation or other possible variations a lot only the aggro.
You donāt need to nerf it a lot. With weapon of 4 mana cost or weapon that is 3-3 you are going to find shopper earlier than the weapon pulls it.
I can bet a 100 this patch is going to gut aggro DH. Because I literally canāt see what are you going to play for 3 mana in aggro dh. There are literally no playable options.
" New Cosmetic Type: Diamond Hero Skins" The idea seems very good, but only if you will offer these for 1000+ wins like other golden skins per classā¦ I have more than 7000 Paladin wins and since golden core legendary set (5000 wins) didnāt get anything for wins.
Really? That one mana nerf completely destroys DH? It was at 60% win rate in D4-1 across multiple builds. Thatās extremely high. Even if this nerf knocks it down 5% (which would be huge) itād still be at 55% which is very, very strong.
While I absolutely agree with the notion that nerfs as a āfanserviceā to the whiners is a terrible approach, I think in this case, the extremely high win rate of the deck warrants it.
Itās an easy nerf, just to get it reined in a little. Letās see how the meta adjusts after tomorrow and over the next two weeks. Other decks will absolutely be elevated. And when that happens, they can introduce a more comprehensive collection of adjustments. I expect some of those adjustments to include Zarimi Priest and Aggro Hunter which sport win rates up in the high 50s, along with Warrior and WheelLock which are in the mid-high 50s. We probably need more data to see where Shaman sits, but thatās one to keep an eye on as well.
My point isā¦ relaxxxxx. More adjustments are coming. See what shakes out over the next two weeks. I just hope that the adjustments are based primarily on actual documented win rate data, not if a deck makes people feel bad.
15 wins for the weekly quest??? Really blizzard? I have a family, a life. 5 wins sometimes is already a challange. I canāt play for hours every week. This is stupid. And thank you for changing the quests during the weekā¦ I can already forget it this week.
The quest change is absurd and completely out of bounds. Especially after people have bought a rewards track with an expectation of how progression would go AND burying the change under āMiscā at the bottom of the patch notes. This should have been significantly highlightedā¦but they knew this would be an issue so they tried to hide it.
If this doesnāt revert, I am seriously done. Whoever is making these decisions for the HS team has shown they really do not care about players, especially casual. Iād hoped with MS coming in there would be changes for the better but I guess not.
And there it is. Yesterday, I was 4/5 on the Win 5 Ranked Matches weekly quest. Now Iām 4/15. Shame on you Blizzard. You TRIPLE the win requirements and increase the reward by 20%. You seriously think thatās equitable?!? IT IS OUTRAGEOUS!!!