Honestly there’s been a lot of changes, not all approved, but to be honest as a player who played since classic, and also gotten one of their decks nerfed as well, these seem like very fair patch notes.
I won’t say every one was great haha, i still remember the horrors of nagalock and seedlock v1.
(Anyone complaining about modern balance. Have you forgotten the 80% wr decks of yore LITERALLY having people buy targeted ads for the blizzard building, getting ready for 100 days to petition for nagalock nerfs after like months of it lmao?)
That was literally the worst balance i’ve seen lmao, in a cheeky kinda way.
These are pretty fair, i don’t see much wrong with them, (though perhaps maybe that’s due to seeing a lot worse before, haha.)
The changes are meant to make the gameplay experience more fun and diverse, i got a deck i owned nerfed too. Im still cautious of Odyn warrior and a few wild decks. But hey, if you can’t beat them, but own 29/30 cards and need to operate on a f2p budget, might as well join em, right?
It’s not like f2p rolls in -10k dust a deck, on a +1.5k dust per 4 month economy. Rather than fight the river, i’ve been happy adapting around the flow.
My deck got 2 cards nerfed, but i already knew 38 of 30 potential cards i wanted to highly put in anyways. I’ve been playing with the deck i initially hated fighting against that played 24/24 or 28/28 vancleefs on like turn 4… and mind controlled/board cleared like 4 times.
It’s actually very hard to pilot, and a challenge to play but also i can see how it’s a headache to play against, and there’s so much mind control lol… Still not sure if i like it, but hey. Dustwise gotta play it, or i think i’ve found a working tech to turn it into a 2/2 in my other deck, so that works.
Still kinda am unsure if we should have hearthstone decks aiming to play 20 cards a turn for 0 mana, draw for free, or draw 4-7 cards for 1-2 mana like secret passage + gear shift. But hey, beggars can’t be choosers and already had passage so… guess i have to commit to something for the ladder lol.
Standard changes look good and fair. Many people complain about their decks being nerfed, but nearly every single deck got something. Most of the nerfs were things people asked for last week…
I mean… sometimes ow2 blizz balance isn’t the best… but people in hearthstone are literally complaining about nerfs they asked for a week ago… and buffs to decks they asked for a week ago… (like Odyn warrior/blood dk).
Changes seem fair, i would probably continue to monitor odyn warrior. I don’t mind the turn taking strategy. I think it can keep the meta fun and diverse to take turns.
But it really can get quite absurd how you can deal like 80 dmg to them… and then still run out of damage/minions or just never be able to handle the onslaught as they gain 120 armor for every 80 dmg you do…
I don’t think warrior’s armor rates were ever balanced around Odyn being able to turn it into a win condition in wild/standard… But it clearly does seem like a razor’s margin + premium removal thing. I don’t mind it adjusted to being a viable deck… But i do wish the armor + removal wasn’t quite so able to exhaust you so easily. It can feel like trying to break through a jawbreaker with a paintbrush. The whole armor gain thing feels like a knife’s margin. Too little and it just kinda dies before it gets there. Too much and even if they don’t draw Odyn… You’re trying to defeat a person with 120 armor while your deck was never designed to go past 80…
I think it’d still be interesting if it went for a minion with armor generating focus, with a cap on how much armor it could create. But the whole deck full of removal + 200 armor is kinda… er… maybe we shouldn’t keep that as the successful version of odyn warrior.
Closing
Fair patch notes! Although i got nerfed too but most seem fair. The patch notes seem good, they listen to what people asked for, (even if i got hit myself.)
o I do feel like some parts should still be monitored, like Odyn warrior was a deck we asked to exist, no problems! But… Maybe i don’t mind it being successful… But do we really need SOOO much armor?
o A deck that just armors every turn to 40-120 armor and removes your board and plays few (if any) minions… Just… isn’t a iteration too fun/exciting to play a lot against currently. Thanks for trying it though.
- Perhaps a iteration could be tried, less 100++ armor, but more strength in minions who gain/use armor as a resource, etc? Shifting power away from a brick wall of stall, into still viable but more fun/exciting gameplay playing against?