24.2.2 Patch Notes

Thats actualy one of the most balanced decks. Which is sad.

Sounds like a bad rogue player dream list.

they banned that weapon in duels

patch day no play oops sry, poor patch poor game no play !

the game is too scripted, is not random at all, allways attack the minion you need the most (in battlegrounds) fix the scripts for battlegrounds because they dont attack randomly

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Thank you, probably it was me so :slight_smile:

Change guff hero power to choose add a random spell or a random minion

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Io non so che dire, penso che ora ho la scusa ler lasciare sto gioco, letteralmente stavo preparando 2 mazzi con kael’thas, ora son distrutti completamente.
Se vi eravate stufati della combo con bran e il sire potevate nerfare il sire mettendo infusione 2, fa un danno aggiuntivo.
Però no, grazie davvero.
Ho speso tutta la dust che avevo, e per uno che non ha mai acquistato nulla 16000 di dust non fanno proprio schifo.
Il mio XL mage adesso ha perso 2 win condition.
Eppure vedo che la vostra preferenza per il druido rimane, visto che quella combo fottutamente op la può fare solo lui.
E poi dai, Guff a 5 mana, lo volete alzare almeno a 7/8 come gli altri o cosa?

compare to Voyage to the Sunken City patch, Balance team has no direction where to go. if you play in diamond or legend, there’s no warr and pal, win ratio is important, even though Dev is saying it doesn’t target to 50%, because it matters to player to choose which class to play. if their comment was justified then you would get exactly same EXP or reward either win or lose.
Dev wants to make more diversity. On the other hand, they’re saying they don’t target win ratio. how irony it is…

Well RIP freezing deck in duels. That’s a lot of nerfs to it.

When I saw the Frost Shards change I thought the archetype would be a lot less useful - possible even unplayable - then I saw Arctic Armor and was sad. The removal of double damage on Freeze Solid put the final nail in the coffin and then there’s the Glacial Downpour nerf as the cherry on top.

Were they really all overperforming?

At least Guff and Marvelous Mycelium were nerfed too. They were way too overpowered.

Theotar no nerf, Dena no nerf.
Standard is not playable and enjoyable anymore. Blizzard team is just ridiculous.
Nothing more to add. See you at the next expansion, maybe.

My suggestions are intended for wild play only, and without Neptulon, Kobold is a manageable threat.

No Full dust refund on disenchant this time???
Even on horribly nerfed cards?
Why, Blizzard?

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How long do we have to decide if we want to D/E affected cards, please?

druid didn’t run kael’thas anyway though for the most part as they can brann into denathrius anyway.

Basically the combo wasn’t supposed to be able to be done by everyone. it leaves druid and shaman that can mess around with denathrius to get more value.

I think I understand why they did this, as having that 3 card combo available to everyone, makes for a stale meta.

I was unsure about the nerf to kael’thas at first, but I get it now.

it does nothing. except this now require a coin to be done by ANY CLASS again. just put a mailbox dancer in any deck and you can get that combo

What u mean? There is no disenchant for full value this time. I checked every single card.

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thats not true… i JUST checked and Kaelthas do give 1600 dust the quest hunter thing too. everything that was NERFED give full value…

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?

ehh ijust dusted the hunter quest … full refunded

write “refund” on the search box to find all nerfed cards you own

You know what they need to do? Make Denathrius hit minions only, so great for control but doesn’t win the game right there.

Guff’s strength is in the mana cap rising to 20, everything else on him is extra fluff. Though the nerf to empty crystals is good, his mana cost also needs to be increased to 6.

Btw Shaman can do the Kaelthas combo with Bolner at 10 mana. So kaelthas still good in shaman, and possibly in DH - but only if you hit one of the key cards with the cost reduction.

Kaelthas upped to 8 mana, but stats remain the same? At least buff those stats a bit so you can maybe keep him alive for more than a turn.

Theotar being at 4 mana when his effect is even more powerful than Mutanus, who is at 7 mana… Honestly theo should be 8 mana 7/7 with that battlecry.

2 Likes

Quest Hunter nerf isnt too bad. Instead 6 damage spells to complete the whole quest 7 is needed. The 3 spell needed for the first quest may hurt a bit but not too much.